PitBull Unit Frames 4.0
PitBull Unit Frames 4.0
Woof. Arf. Yip.
Getting Started:
You can help translate PitBull for your language with the localization tool.
Classic
PitBull works with WoW Classic! Classic Era/Vanilla is supported in
v4.3.x-vanilla releases. Other Classic versions are supported in v4.2.x releases
(the same releases retail use).
Download
CurseForge: https://www.curseforge.com/wow/addons/pitbull-unit-frames-4-0
Wago: https://addons.wago.io/addons/pitbull4
WoWInterface: https://www.wowinterface.com/downloads/info20021
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Posted Jun 27, 2009-
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Posted Jun 27, 2009-
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Posted Jun 27, 2009I have my layout set up allright. However, when in party, I get 2 unit frames for each member of the party, instead of just one; thus, there are two vertical rows of unit for my party and the second one collides with other elements of my UI. Am I doing something wrong? I doubt this would be a previously unnoticed bug that sneaked past alpha into this late stage in testing.
Thanks in advance for any pertinent input.
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Posted Jun 27, 2009It gets a bit recursive when you hit F1 :)
Otherwise all looking good so far. I've finally got the unit display I -want-.
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Posted Jun 27, 2009-
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Posted Jun 27, 2009under your WoW install.
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Posted Jun 26, 2009-
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Posted Jun 26, 2009Zayme, In Groups make a new raid group by typing Main Tanks in the New group field and pressing enter. Select Raid in the Unit group dropdown. Scroll down to the bottom, select Main Tanks from the Filter type drop down. There you go.
If say you want Main tank targets. Just use Raid targets for the Unit group.
As so on...
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Posted Jun 26, 2009Maybe I'm having a hard time finding it, but I can't seem to locate Main tank units.
I'm a healer for my guild and liked how in pitbull 3 i could setup main tanks to show a unit frame group with health & buffs/debuffs. But in pitbull 4 the only "units" are Focus, Focus's target, Focus's target's target, Player's pet, Player's pet's target, Player, Target, Target's target, Target's target's target.
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Posted Jun 26, 2009I have no plans to do that.
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Posted Jun 26, 2009LibDogTag provided a standalone window to test new tags and checked the syntax. Will there be such a thing for the Lua texts?
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Posted Jun 26, 2009-
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Posted Jun 26, 2009You'll then have to go to the unit under Units and select your new layout.
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Posted Jun 26, 2009cheery2, thanks for the report. I've fixed the bug in the latest alpha push just now.
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Posted Jun 26, 2009Having an issue with the names of frames not resetting back to normal after exiting a vehicle.
When I enter a vehicle the name and stats of the vehicle are coming up in the player frame correctly, and the player details go into the pet frame, but when I exit the vehicle the name on the player frame goes to a value of player pet.
This is fixed on a reload of the UI, and I am using dogtags with luatexts disabled. Has only been occuring for the last couple of patches.
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Posted Jun 25, 2009Thanks a lot Shefki, that did it. No idea why I didn't try it in the first place, seems rather obvious. Got another question for you though: Is it possible to use the padding sliders on a per-element basis instead of modifying the whole frame?
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Posted Jun 26, 2009http://www.wowace.com/projects/pitbull4/tickets/
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Posted Jun 27, 2009-
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Posted Jun 25, 2009This may already be known but in case it was missed I have encountered a minor issue where apparently visual heal doesn't work for players that are from a different server from you during a battleground. It still works fine on my own frame or if I have myself or someone from my server targeted.
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Posted Jun 25, 2009omu, just cilck on the box below the slider and type in your negative number.
Faderullan, Go into the Layout editor, Texts tab and then choose Lua:Health (or Health) and then choose some other code from the drop down box other than Health: Smart.