PitBull Unit Frames 4.0
PitBull Unit Frames 4.0
Woof. Arf. Yip.
Getting Started:
You can help translate PitBull for your language with the localization tool.
Classic
PitBull works with WoW Classic and Wrath Classic!
Some things that are different with the Classic Era version:
- Aura duration is not available from the API, so PitBull uses LibClassicDurations to show them. The duration can be inaccurate if it's affected by rank or talents.
- Cast info is only available for your spells from the API. PitBull uses LibClassicCasterino to show cast bars for other units, but this can be inaccurate since there is a lot of guess-work involved.
I am very much looking forward to testing this out :)
Thanks so much Cknight, Shefki & Vangual for all your hard work!
"while doing Wintergrasp"
I just ran a profiler while doing Wintergrasp. PitBull 4, even though it's only showing Player, Target, Target of Target, took 57.7 CPU seconds. The next highest for any of my mods was 5.7 seconds.
What actual efforts are being done to encourage efficiency in this? I'm not using any of the fancy modules. I have the simplest layout I could find. Is the CPU efficiency claim backed by anything?
scot_stuf, just select the profile you want renamed and create a new layout with the correct name. When you create a new layout, it duplicates the one you have selected. Once you've made the new layout template you're free to delete the old.
I'm really loving this mod! Great work guys.
Great mod guys, keep up the good work. I've been running 4.0 for a while now and haven't run into any problems yet, using grid to cover the missing raid frames, can't wait 'till they're up. Love the layout editor, only request might be a layout rename function, I haven't found it if its there, so I apologize if I missed it.
I've had some real life stuff come up so I haven't really had a chance to finish up on a lot of stuff. What I was working on was fixing a bunch of group issues. Which is related to the party pets not ordering the way people want. I figured that was more important than new functionality.
Seriously, please don't bitch because stuff isn't done. As I've said before, stuff gets done as we have time to work on it.
What's the status on Visual Heal? Or is so hard to rewrite the code to include this lib? I'm just curious...
I used PitBull3. Coming from a non-gamer background, PitBull3 was extremely daunting as I did not understand a quarter of the language used to describe options and would just have to experiment. I did, however have a working relationship with it in the end. :)
I'm looking forward to trying the new "streamlined" version.
whats the timeline for getting RAID units in there? i'd like to use this more but i tend to do a lot of raid stuff. Thanks, pitbull is by far my favorite interface!
i love it but i love visual heal two.... who is it?
my english is warry bad :S
I love where this is going, much better than PitBull3 in terms of usability. Playing around with it, I would really love the option to remove the background from the portrait frame, I think that's the one piece that I'm missing for what I would like to do. The portrait frame's background isn't the prettiest thing if you're using it as anything other than a bar (so the portrait is in front of the bars so the model can overlap).
Are we able to add the spell icon to the cast bar?
Disappearing Target,ToT frames
Hi, !POSIBLE temporary FIX!, i had same proble in the dungeons. And I used before
> one LAYOUT for "Target frame" and other for "ToT frame" <. So i try use Same Layer for "Target Frame" and "ToT Frame" and all start working.In the "combat" not missing "Target frame", and start working "TOT frame" and + working Target frame menu (invite,inspect,trade,compare archi<sub>,etc)" </sub>
Frost.DK-tank,,
On most other areas i like this more than PB3 so i'll just use Grid for raid frames and PB4 for everything else.
And well if they do exists or are ment to, is it possible that they've been missed out on the last version?
just to update. deleting the lua from my WTF and starting over worked, in case anyone has the same issue in the future that i had (getting booted from the game when switching from "disabled" to either "party" or "solo" layout configuration from the top dropdown
Just wanted to confirm the issue Eloora wrote about of Target/ToT/Focus disappearing completely in combat (sometimes)
i love this mod but the only issue im having is when i play on my death knight the runes stay in the top left corner of the screen and i cant seem to move them where my character frame is or lock them to it if there is an way to do it would be very nice mod if it worked right