PitBull Unit Frames 4.0

PitBull Unit Frames 4.0

Woof. Arf. Yip.

Issues (New issue)

FAQ

Getting Started:

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Classic

PitBull works with WoW Classic! Some things that are different from retail:

  • Health is only reported as the percentage (0-100). PitBull supports showing actual values if you also install Real Mob Health.
  • Aura duration is not available from the API, so PitBull uses LibClassicDurations to show them. The duration can be inaccurate if it's affected by rank or talents.
  • Cast info is only available for your spells from the API. PitBull uses LibClassicCasterino to show cast bars for other units, but this can be inaccurate since there is a lot of guess-work involved.

Changelog Highlights OhMyDog

v4.1.21 changes

  • Updated for 8.2.5.
  • Added some more initial frame updates.

v4.1.20 changes

  • Fixed frames getting stuck with incomplete unit infomation. This should fix things like the name getting stuck as "Unknown" and class colors being wrong.

v4.1.19 changes

  • Updated for 8.2.0.

v4.1.18 changes

  • Updated ArtifactPowerBar to hide if your azerite item is not equipped.
  • Fixed ResurrectionIcon and SummonIcon getting stuck shown after zoning.
  • Updated unit and group selector dropdowns to show which items are disabled.

v4.1.17 changes

  • Added ResurrectionIcon indictor to show incoming and pending resurrection spells.
  • Added SummonIcon indictor to show incoming and pending summons.
  • Updated PhaseIcon indicator to show on players with a different warmode setting.
  • Updated the vehicle swap handling to work like the default UI. For example, this fixes being able to click on the person in the pod in the Antoran High Command encounter from your raid frames. Unfortunately, it only works in raid, so things like selecting the player in the Tol Dagor cannon are still cumbersome.
  • Added sorting and filtering party groups by role.
  • Aura: Added Arcane Torrent for Blood Elves and updated purge filters.

v4.1.0 changes

  • Frame anchoring. For example, you can anchor your Target of target frame to your Target frame so that it moves when you move your Target frame. In config mode, frames anchored to another frame will show a gray line connecting them at the anchor points set.
  • Multiple unit frames
    • Want a player cast bar that auto-hides and doesn't squish your other bars together? Create a new unit frame and set the unit to Player, set a layout that only has Cast bar enabled on it, and anchor it to your original player frame.
    • Due to how the indicator offset system works, it makes fine-tuning the position of secondary resource icons awkward. You can now create a duplicate unit frame for positioning your combo points exactly where you want.
    • Frame names now use the unit frame label instead of the unit. For example, PitBull4_Frames_player is now PitBull4_Frames_Player, PitBull4_Frames_targettarget is now "PitBull4_Frames_Target's target". You'll need to update any addons (kgPanels) that anchor to your unit frames. You can check the name of the frame with /framestack.
  • Default frame positions. Starting from scratch no longer dumps all of the frames in the middle of your screen. They will now show in a layout similar to the Blizzard layout.
  • Added Masque support for auras. If you use Masque, you can set the skin for the layout under Aura->Display or in Masque under "PitBull4 Aura". Two PitBull skins are provided that will work with hiding/showing the border as set in the settings, or you can disable Masque support completely in the module options (Modules->Aura).

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About This Project

  • Project ID
    7522
  • Created
    Aug 1, 2008
  • Last Released File
    Dec 12, 2019
  • Total Downloads
    4,426,191
  • License

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