PitBull Unit Frames 4.0
PitBull Unit Frames 4.0
Woof. Arf. Yip.
Getting Started:
You can help translate PitBull for your language with the localization tool.
Classic
PitBull works with WoW Classic! Classic Era/Vanilla is supported in
v4.3.x-classic
releases. Cataclysm Classic is supported in v4.2.x
releases
(the same releases retail use).
Classic Era caveats:
- Aura duration is not available from the API, so PitBull uses LibClassicDurations to show them. The duration can be inaccurate if it's affected by rank or talents.
- Cast info is only available for your spells from the API. PitBull uses LibClassicCasterino to show cast bars for other units, but this can be inaccurate since there is a lot of guess-work involved.
Download
CurseForge: https://www.curseforge.com/wow/addons/pitbull-unit-frames-4-0
Wago: https://addons.wago.io/addons/pitbull4
WoWInterface: https://www.wowinterface.com/downloads/info20021
I hope the casting bar "bug" has been fixed, as using quartz as an modular casting bar is pretty lame..
KingSofa, I'm not 100% clear on how you're disabling them. But if you're disabling them from the Combat pane in the Blizzard Interface Options that won't do anything. You need to configure PitBull from within the /pb4 config window. You can disable units by going under Units in there and unchecking Enable for the unit you don't want displayed.
I notice in the r20090209040943 build that even though I disable the "target's target" frames...they still appear. This happens for both the Focus's TT and Target's TT. They show up even though I have them disabled in the Blizzard options. They show up if I enable it also.
Looks to me like you updated without quiting out of the game. This is in active development. Files are moving around. Updating while the game is running is bound to lead to all kinds of weirdness.
Guys I had to go back to using Quartz because the castbar bugs like no tomorrow. The addon otherwise is perfect.
Wondering if someone out there can tell me if there is a way to hide the party frames while in a raid. I can't find it anywhere. I know I've missed a couple things in the past that I found through the comments here :)
SS of this in action?
I'd like to see some more expansive text placement features so layouts like oUF_Lyn can be reproduced in Pitbull. I tried with the version from a few days back and it wouldn't let text sit over a frame border.
My health bar changes to red occasionally - sometimes when I go below 100%, sometimes after my health is much lower. I am not sure I should post this as a ticket or whether I can just adjust a setting. I have color by class selected and have not made any changes to the colors settings themselves.
thanks.
[EDIT: I figured it out and decided to post in case anyone else was wondering: I had banzai on. Simple solution. :)]
Things i dont like so far:
- I normally like to have my party frames at a smaller size to my player and target frames - I cant see any option to do that so far with this.
- I dont like having Auras displayed on my Player frame, target of target frame or party frames, but i do like to have MY DEBUFFS and target buffs showing on my target frame, and focus frame. So far it seems to me that auras can be active on every frame or no frames at all, with no chance to choose which frames you would like them active!
any plans to change this in future?
Units with similar looks, settings and elements can all share a layout, even having different sizes individually.
The aura filtering is not done yet (amongst many other things).
Thanks.
If anyone are wondering how to get ShortClass to work with Death Knights in DogTag 3.0, this is how:
[Outline][Name:HostileColor] [(AFK or DND):Angle] [if IsPlayer and Class = "Death Knight" then "DK":ClassColor:Paren elseif IsPlayer then ShortClass:ClassColor:Paren end]
=)
Would be nice if ckknight would fix this.
Otherwise, this addon just keeps getting better and better. And best of all: It's not "unstable" like the old one was!
I have one Idea. Wenn I crate some Layouts the layouts are in the profile x but wenn i have the profile y i haven't the layouts.
Please answer waht you mean.
I was trying to make a HUD for my player frame yesterday and it was not possible to make the health and power bar more narrow on the two sides of my character. Both were set to 1, with a blank bar put in between. Width was set to max to allow sufficient spacing. Is there something I missed?
dafox. it won't show you your health untill you get hit. check your dogtag text on the player (or whatever you have it named) /pb4>layout editor>texts tab>drop down current text to health> options at the code drop down or you can write your own
Is there a way to unlock the party/pet frames, so they can be moved as a single unit, instead of being moved as a group?