PitBull Unit Frames 4.0
PitBull Unit Frames 4.0
Woof. Arf. Yip.
Getting Started:
You can help translate PitBull for your language with the localization tool.
Classic
PitBull works with WoW Classic! Classic Era/Vanilla is supported in
v4.3.x-vanilla releases. Cataclysm Classic is supported in v4.2.x releases
(the same releases retail use).
Classic Era caveats:
- Aura duration is not available from the API, so PitBull uses LibClassicDurations to show them. The duration can be inaccurate if it's affected by rank or talents.
- Cast info is only available for your spells from the API. PitBull uses LibClassicCasterino to show cast bars for other units, but this can be inaccurate since there is a lot of guess-work involved.
Download
CurseForge: https://www.curseforge.com/wow/addons/pitbull-unit-frames-4-0
Wago: https://addons.wago.io/addons/pitbull4
WoWInterface: https://www.wowinterface.com/downloads/info20021
 
                            
 
         
         
         
        
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Posted Feb 19, 2010I've been having an issue with "invisible" frames popping up on my screen which allow no click-through and are unidentifiable using the
Script as a macro. I'm positive it's Pitbull, as it only happens after "group" type frames are present and then gone. For example, I'll login, enable 25-man config mode for Pitbull, then disable it. Now suddenly there are small bits on my screen, indiscernible by sight, which stick to certain locations on my screen. Since they allow no click-through, I find myself trying to right-click a mob and being unable to, or trying to swing the camera around with the mouse and clicking on some invisible thing in my UI. I know this sounds awfully vague, so if there's anything I can do to clarify then let me know.
EDIT: Forgot to mention that a UI reload does eliminate these invisible frames.
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Posted Feb 18, 2010So basically if I have 20000 as full HP, I want 20000/20000 to show in the top right corner of the health bar and 100% to be shown in the bottom right instead of them being beside each other.
If anyone knows what I mean and can help me I would be really grateful.
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Posted Feb 18, 2010Hi, I just switched to pitbull 4 a few days ago from xperl, and I really love it. Is there anyway to have my target frame only show my hit indicators, rather than all incoming damage? I was trying to find it within the UI, but I either looked over it or it's not there. That's really the only feature about xperl that I wish I could duplicate with pitbull. Other than that great addon!
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Posted Feb 17, 2010Great job, please keep it up! I can't fathom going back to one of the other unit frame addons.
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Posted Feb 22, 2010- 
            
                
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Posted Feb 15, 2010- 
            
                
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Posted Feb 13, 2010- 
            
                
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Posted Feb 14, 2010- 
            
                
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Posted Feb 22, 20101: http://www.wowace.com/addons/pitbull4/pages/guide/making-layouts-and-applying-to-frames/
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Posted Feb 12, 2010- 
            
                
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Posted Feb 12, 2010(Your Party Layout)
Indicators
Role Icon
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Posted Feb 12, 2010- 
            
                
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Posted Feb 12, 2010- 
            
                
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Posted Feb 12, 2010In other news, I love the new interface.
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Posted Feb 12, 2010local u='"'..unit..'"'
local n,r=UnitName(u)
if r then
return '%s:%s %s%s%s',Name(unit),r,Angle(AFK(unit) or DND(unit))
else
return '%s %s%s%s',Name(unit),Angle(AFK(unit) or DND(unit))
end
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Posted Feb 12, 2010http://user.haxninja.com/jpg/overlap.jpg
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Posted Feb 10, 2010thanks :)
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Posted Feb 10, 2010@excruciateisadick, There is at least one ticket open on that. I know people want it I just haven't gotten to it.
@zyo, Try one of the alpha builds it should fix this for you.
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Posted Feb 10, 2010the healthtext of my player UF is freezing quite often. http://saved.im/mtyxoti2bwt4/luatextbug.jpg
after /ReloadUI() everything works fine again. dogtags module is deactivated. target frame uses the same lua code as the player frame but works without problems...
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Posted Feb 9, 2010