PitBull Unit Frames 4.0
PitBull Unit Frames 4.0
Woof. Arf. Yip.
Getting Started:
You can help translate PitBull for your language with the localization tool.
Classic
PitBull works with WoW Classic! Classic Era/Vanilla is supported in
v4.3.x-vanilla
releases. Cataclysm Classic is supported in v4.2.x
releases
(the same releases retail use).
Classic Era caveats:
- Aura duration is not available from the API, so PitBull uses LibClassicDurations to show them. The duration can be inaccurate if it's affected by rank or talents.
- Cast info is only available for your spells from the API. PitBull uses LibClassicCasterino to show cast bars for other units, but this can be inaccurate since there is a lot of guess-work involved.
Download
CurseForge: https://www.curseforge.com/wow/addons/pitbull-unit-frames-4-0
Wago: https://addons.wago.io/addons/pitbull4
WoWInterface: https://www.wowinterface.com/downloads/info20021
Hi, I just switched to pitbull 4 a few days ago from xperl, and I really love it. Is there anyway to have my target frame only show my hit indicators, rather than all incoming damage? I was trying to find it within the UI, but I either looked over it or it's not there. That's really the only feature about xperl that I wish I could duplicate with pitbull. Other than that great addon!
Great job, please keep it up! I can't fathom going back to one of the other unit frame addons.
1: http://www.wowace.com/addons/pitbull4/pages/guide/making-layouts-and-applying-to-frames/
(Your Party Layout)
Indicators
Role Icon
In other news, I love the new interface.
local u='"'..unit..'"'
local n,r=UnitName(u)
if r then
return '%s:%s %s%s%s',Name(unit),r,Angle(AFK(unit) or DND(unit))
else
return '%s %s%s%s',Name(unit),Angle(AFK(unit) or DND(unit))
end
http://user.haxninja.com/jpg/overlap.jpg
thanks :)
@excruciateisadick, There is at least one ticket open on that. I know people want it I just haven't gotten to it.
@zyo, Try one of the alpha builds it should fix this for you.
the healthtext of my player UF is freezing quite often. http://saved.im/mtyxoti2bwt4/luatextbug.jpg
after /ReloadUI() everything works fine again. dogtags module is deactivated. target frame uses the same lua code as the player frame but works without problems...
Basically I'm looking to recreate my pitbull 3 raid frames as close as possible.
http://i28.photobucket.com/albums/c249/dark666105/Unitframes.jpg
First, go to the group settings and choose Raid. Under the Unit Formation tab, slide the bar to 0 for horizontal spacing.
Now you need to create a new group for each group in the raid (I used the default Raid for group 1, Raid 2 for group 2, etc.) Then go to the "filtering" tab. Put checkmarks in each of the raid boxes so that each group shows in every raid that has them, then go to the drop down menu and choose "by raid group" for filter type. For raid group 1, put a check in "Group #1". For raid group 2, but a check in "Group #2". Continue for all groups.
Once this is done, you should be able to make it display the way that you want it to.