PitBull Unit Frames 4.0
PitBull Unit Frames 4.0
Woof. Arf. Yip.
Getting Started:
You can help translate PitBull for your language with the localization tool.
Classic
PitBull works with WoW Classic! Classic Era/Vanilla is supported in
v4.3.x-vanilla
releases. Cataclysm Classic is supported in v4.2.x
releases
(the same releases retail use).
Classic Era caveats:
- Aura duration is not available from the API, so PitBull uses LibClassicDurations to show them. The duration can be inaccurate if it's affected by rank or talents.
- Cast info is only available for your spells from the API. PitBull uses LibClassicCasterino to show cast bars for other units, but this can be inaccurate since there is a lot of guess-work involved.
Download
CurseForge: https://www.curseforge.com/wow/addons/pitbull-unit-frames-4-0
Wago: https://addons.wago.io/addons/pitbull4
WoWInterface: https://www.wowinterface.com/downloads/info20021
I want to turn some frames off like Target of Target for party members, and just plain Target of target there are just way too many bars. Target of Target is turned off in the interface window.
How do I get different configurations for different frames?
You need to make a layout for each unique configuration you want. You can use the layout on as many or as few frames as you want. The PitBull4 Guide has details on how to do this.
Guide link: http://www.wowace.com/addons/pitbull4/pages/guide/making-layouts-and-applying-to-frames/
If that doesn't make sense then it's like this at the moment
[spell icon| cast time cast time]
and what I want is
[spell icon| cast time time till cast completes]
Thanks, great addon
Wizardling, you realize the height isn't an absolute height but a relative height to all the other bars. But the castbar height seems to be working just fine for me.
The castbar is now reverting to a height of 1 regardless how many times I set it to 2.
If the font is blank in the drop down then you're getting whatever ChatFontNormal:GetFont() returns.
Which may very well be different than the default font set for the frame.
In selecting text styling (for example, for the player's Lua:Power) if the default font is set to one thing and the text-specific is set to "Blank" (nothing selected) the font is styled a certain way. Unfortunately, if you then set the Lua:Power specific font to match the default font, it is styled a slightly different way. The text looks like it is stretched in a slightly different manner or it is a different font. Unfortunately I like the "fall back" font style, but once I've selected off of "blank" font, there's no way to go back and put it to "blank" so it looks how I prefer it.
If what I just said made no sense, hopefully this image will help...
http://img706.imageshack.us/img706/1299/textstyling.png
Note the pet power text is with the "blank" font and the player's power text is the exact same settings except the font is set to match the default font for the player. They look quite different and I much prefer the pet bar's text styling and I can't find a way to restore it to look how I like it. It almost looks like a different font that isn't selectable from the drop-down menu.
There's a new FAQ up. Please read it before posting questions here.