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PitBull Unit Frames 4.0
PitBull4 is a continuation of PitBull. Differences from PitBull 3: * It's mostly done, but not entirely done thus why there are still only betas (despite this it is still very stable). * Documentation is written before functions * Much easier for third-party extensions. * Options will be much, much simpler. In 3.0, there's about 200 panels that you can mess with, it's overwhelming. I want to bring this down to somewhere around 10. ** Layouts are defined deterministically and unit groups use the layout rather than ad-hoc layouts on a per-unit basis. This will make setting up your unit frames far, far easier. ** Due to some decisions made, 4.0 is actually more configurable than 3.0. As a layout designer, you will have a lot more control over how things look. You can have different fonts on the same frame, different textures, more precise positioning, and a whole slough of other things. * CPU Efficiency will be taken much more seriously. * It uses Ace3 instead of Rock. FAQ: [http://www.wowace.com/addons/pitbull4/pages/faq/]. Guide: [http://www.wowace.com/addons/pitbull4/pages/guide/]. If you want to help localize PitBull in your language, go to [http://www.wowace.com/projects/pitbull4/localization/]. Forum thread: [http://forums.wowace.com/showthread.php?t=15552]
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