PitBull Unit Frames 4.0
PitBull Unit Frames 4.0
Woof. Arf. Yip.
Getting Started:
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Classic
PitBull works with WoW Classic! Classic Era/Vanilla is supported in
v4.3.x-vanilla releases. Other Classic versions are supported in v4.2.x releases
(the same releases retail use).
Download
CurseForge: https://www.curseforge.com/wow/addons/pitbull-unit-frames-4-0
Wago: https://addons.wago.io/addons/pitbull4
WoWInterface: https://www.wowinterface.com/downloads/info20021
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Posted Mar 11, 2009Splendid addon. Excellent work ckknight and the rest!
I've managed to figure out everything but two things: 1. I've created a group called Raid for 25-man raids but dont know how to sort the raid by groups. There is the function called Raid Filtering but it doesnt seem to do anything. 2. I've filtered the buffs to only show AI. But Focus Magic does not seem to show. How do I do that?
Thank you in advance.
EDIT - Issue nr.1 solved. Noticed new options that allow sorting by group :)
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Posted Mar 11, 2009PowerBar issue is fixed. If there's an issue with the CastBar file a ticket.
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Posted Mar 11, 2009So like.. the Power bar seems to be stuck. The numbers do update but the bar doesn't (i.e gets filled/drained), should I make a ticket about this, and that the castbar bug is back in some abnormal way?
edit: Also, choosing "Default Texture" doesn't seem to affect anything except the Power bar. I'm gonna do a complete reset once I've backed up my current layout. Hope it's just a bug and not a taint from some other lib/addon causing this.
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Posted Mar 10, 2009slickwalker, Groups, Party, Include Player
Vimes, sounds like ticket 223: http://www.wowace.com/projects/pitbull4/tickets/223-mouse-interaction/ Can you update to the latest alpha and see if you can still reproduce this. I may have fixed it. I have a theory on what is causing it.
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Posted Mar 10, 2009Was going to make a ticket, but figured i'd ask first. In pb3, you could include yourself in the party module. dont see an option for that in pb4. anyone know if it's there or not?
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Posted Mar 10, 2009-
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Posted Mar 11, 2009The bug you described is supposed to be fixed by now.
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Posted Mar 10, 2009Thanks hugster, got it sorted now :D
After using the config, i get areas of the screen that are unclickable. like invisible images that can't be clicked through, anyone else get this problem? makes setting it all up a pain
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Posted Mar 9, 2009>>> PB4 seems to be more configurable than PB3,ok, but is there any option
>>> for import PB3 config by any way? thank you :)
>>> can i hide buff on the 'player' frame, but show them on 'target'only?
No, Yes, Yes.
answer is in the tickets, comments and forums posts...
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Posted Mar 9, 2009PB4 seems to be more configurable than PB3,ok, but is there any option for import PB3 config by any way? thank you :)
can i hide buff on the 'player' frame, but show them on 'target'only?
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Posted Mar 9, 2009Vimes, I had the same issue, what they broke is that everything got reset to Normal
Just reapply your custom setups to each frame and the only issue you should have is positioning which is easily fixed.
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Posted Mar 9, 2009when you attach a text to a unit frame there are options to put the text in upper right, lower right, etc... but when you attach a text to a bar those options are missing? just got left and right etc...
i have a wide health bar and would like to put the class text there under the name...
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Posted Mar 9, 2009ckknight, thank you.
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Posted Mar 9, 2009Vimes, yes. Remember to keep in mind that this is alpha software. Once a release is made, I don't plan on breaking people's setups, but until then, I make no promises.
Dodo321, it'll go in eventually, not yet.
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Posted Mar 9, 2009The profiles i had setup don't seem to work since the last couple days of updates.. is this a perminant change from these builds onwards?
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Posted Mar 9, 2009Hi,
I miss the frames for maintank and mainassist. Will they be implemented? Or am I just so silly to find them =(?
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Posted Mar 8, 2009Thanks :)
I'm a happy camper about the Totem Timers ;). I hope Blizz will buff enh shamies later this week and I will go and buy a bottle of Cristal to celebrate.
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Posted Mar 8, 2009-
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Posted Mar 8, 2009Hugster: The Totems module has just been merged into mainline now. You might have to redo some of its settings as the merge was also a code cleanup that changed some internal names.
There is now no reason anymore to use the seperate repo as a user.
As for the changelog: It's not a strict timeline anymore. It's a per-developer list of commits. Oldest commits are on the top, newest ones at the bottom, but split per author. I'm well aware that it's not as convenient to read as a simple timeline, but there's technical reasons it's shown like that for now.
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Posted Mar 8, 2009Unit frames appear to not pop up once player gets into combat. Noticeable with the target and pet frames. Example is my shadow fiend does not come up when in combat.