PitBull Unit Frames 4.0
PitBull Unit Frames 4.0
Woof. Arf. Yip.
Getting Started:
You can help translate PitBull for your language with the localization tool.
Classic
PitBull works with WoW Classic! Classic Era/Vanilla is supported in
v4.3.x-vanilla releases. Cataclysm Classic is supported in v4.2.x releases
(the same releases retail use).
Classic Era caveats:
- Aura duration is not available from the API, so PitBull uses LibClassicDurations to show them. The duration can be inaccurate if it's affected by rank or talents.
- Cast info is only available for your spells from the API. PitBull uses LibClassicCasterino to show cast bars for other units, but this can be inaccurate since there is a lot of guess-work involved.
Download
CurseForge: https://www.curseforge.com/wow/addons/pitbull-unit-frames-4-0
Wago: https://addons.wago.io/addons/pitbull4
WoWInterface: https://www.wowinterface.com/downloads/info20021
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Posted Jun 16, 2009-
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Posted Jun 16, 2009Shefki did you see the scrteenshot at the odd bordering thing? What's causing that?
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Posted Jun 15, 2009Shefki, Cool thanks i will update mine. I am not a code guy, just played with it til it worked.
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Posted Jun 15, 2009kupo, The settings for LuaTexts and DogTags share the same spot but they're different in that they aren't shared. So yes you'd have to move everything around again to use LuaTexts. Really not sure what you mean by it didn't move. But if you've got a set of steps to reproduce the problem I can take a look at it.
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Posted Jun 15, 2009nitra,
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Posted Jun 15, 2009esullivan, don't call functions twice to get the same info...
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Posted Jun 15, 2009How would I update this code for LuaText
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Posted Jun 15, 2009I got it, but thanks!!
Dev, can we have this as an option in the list? I am sure other people would want this.
Thanks
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Posted Jun 15, 2009LUA text is harder to use and figure out :( Time to research and learn I guess LOL
Hoping someone with LUA knowledge can help me out. I like the XP bar to show remaining XP not amount\needed
This is the standard XP text can someone edit that so that it shows remaining XP instead of amount\needed please?
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Posted Jun 15, 2009Seriously not a good idea to try and use this lol
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Posted Jun 15, 2009-
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Posted Jun 15, 2009Shefki, with LUA enabled, I saw all my text positioning was reset to default, not a big deal I set the text up once I can do it again, but when I tried to move where the health was attached it didn't move, and I had added a new text: Level cos I want the level on the healthbar and not the race and class, but no idea now what to put in the code for this now...
Any help is appreciated.
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Posted Jun 15, 2009Faster. PB4+DogTagTexts uses about 3 times as much CPU time as PB4+LuaTexts in my testing. Not sure what you mean by wasn't able to move anything. The positioning code is the exact same code used by both.
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Posted Jun 15, 2009What advantage would you say LuaTexts have over Dogtags? Cos in Lua Text mode I wasn't able to move anything.
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Posted Jun 15, 2009Modules, turn the DogTagTexts module back on. It defaults to off now. LuaTexts defaults to on now (used to be off).
And kupo: "LuaTexts is the default text provider module now." ckknight and I decided a long time ago DogTags wouldn't be the default in PB4. It just took time to replace it.
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Posted Jun 15, 2009How did LUA text get enabled and Dogtags get disabled?
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Posted Jun 15, 2009Default text provider changed to LuaTexts, turn off the LuaTexts module and turn DogTagTexts back on if that's what you were using.
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Posted Jun 15, 2009well i just updated it and now it's even worse... i can't seem to move the text anywhere now, in fact all the text is reset, health in the middle, etc... not like i had it in the screenshot :/ all my work seems to be gone ugh...
I'll post the wtf file i have no idea why the new version broke it all.
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Posted Jun 15, 2009Kupotek, first thing I'm gonna ask is PB4 up to date?
If it's up to date then post a ticket and ATTACH your WTF file to the ticket.
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Posted Jun 15, 2009Hi Shefki! What do you think is causing this issue?
You can see along the PLAYER unit frame a border going around the health and power panels which don't show up on the target unitframe over on the right
I noted when I change the default texture to anything it goes away biut always comes back, even when I set the texture to none, so now I'm turning to you wonderful people for help.