PitBull Unit Frames 4.0
PitBull Unit Frames 4.0
Woof. Arf. Yip.
Getting Started:
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Classic
PitBull works with WoW Classic! Classic Era/Vanilla is supported in
v4.3.x-vanilla releases. Other Classic versions are supported in v4.2.x releases
(the same releases retail use).
Download
CurseForge: https://www.curseforge.com/wow/addons/pitbull-unit-frames-4-0
Wago: https://addons.wago.io/addons/pitbull4
WoWInterface: https://www.wowinterface.com/downloads/info20021
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Posted Jan 6, 2010-
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Posted Jan 7, 2010Tell the HealBot author to look at the PitBull4_HideBlizzard module in particular the UpdateFrames() function for how he should be doing this to avoid overriding settings like this.
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Posted Jan 3, 2010In the Healbot settings (Skins->General) there is a checkbox for "Hide party frames". I had that checked already. But next to it is an option to "Include player and target". That was *not* selected. Selecting that solved the problem for me. Apparently, not having that selected caused Healbot to override Pitbull hiding the Blizzard frames.
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Posted Jan 3, 2010One problem though. I've noticed several postings in different forums about a problem in which the Blizzard frames keep coming back at times (after entering an instance, for example), and I experience that as well. As a matter of fact, one person entered that as a bug on a WoWAce forum and the developer ended up marking it as "Invalid".
I have narrowed down the problem (at least on my set-up) to what seems to be a conflict between Pitbull (version 4 beta 8) and Healbot (version 3.3.0.6).
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Posted Jan 6, 2010-
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Posted Jan 2, 2010http://i49.tinypic.com/1z65pat.jpg
http://i45.tinypic.com/5b33oi.jpg
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Posted Jan 1, 2010-
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Posted Jan 1, 2010/Cag
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Posted Jan 1, 2010[2010/01/01 19:19:40-1324-x1]: PitBull4-v4.0.0-beta8-4-g5a648e4\Modules\Aggro\Aggro.lua:76: attempt to index field 'db' (a nil value) PitBull4-v4.0.0-beta8-4-g5a648e4\Main.lua:909: in function `CallMethodOnModules' PitBull4-v4.0.0-beta8-4-g5a648e4\ModuleHandling\Embedded.lua:4: in main chunk
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Posted Dec 31, 2009-
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Posted Dec 28, 2009-
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Posted Dec 25, 2009Now... a bit of a weird problem. I logged out of the game one day with the 15man raid config mode operating. Now, whenever I enter 15man battlegrounds, I see loads of "ghost" buffs and debuffs all over unit frames, or where unit frames ought to be if I have no target selected. This only happens in 15man raid setups - 5, 10 and 40 man are normal. Please advise! TYVM!
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Posted Feb 26, 2010-
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Posted Dec 24, 2009-
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Posted Dec 22, 2009thanks again for the help, but i have another question :) how do i disable tooltips in combat?
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Posted Dec 22, 2009lol, got it. Thanks.
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Posted Dec 22, 2009@JohnCover: Hint: The background is a color. :)
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Posted Dec 22, 2009A quick question; I'm trying to use the Totem module as an indicator of my player frame. By default there is a static background that is always visible... I'd like to disable it. Unfortunately I've been unable to locate an option to do so. I've looked under the indicator option in the player frame, and in the options for the module itself. Am I missing it, or is there currently no option to hide this Totem tracker background? (I could of sworn I've had it hidden in past configurations)
Here's an image of the background I'd like to hide:
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Posted Dec 21, 2009i found a buggy about customizing Lua tag with VehicleName(unit) which is displayed "Vehicle's Vehicle" it is not correct to display "Player's Vehicle" please check it out, thanks a lot :)
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Posted Dec 20, 200912/20 17:35:26.063 An action was blocked because of taint from PitBull4 - SearchLFGLeave()
12/20 17:35:26.063 Interface\FrameXML\LFRFrame.lua:389 LFRBrowseFrame_OnUpdateAlways()
12/20 17:35:26.063 UIParent:OnUpdate()
I suspect people cannot invite me from within the ne 3.3 looking for raid tool :-(
Any hints?
Thanks