PitBull Unit Frames 4.0
PitBull Unit Frames 4.0
Woof. Arf. Yip.
Getting Started:
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Classic
PitBull works with WoW Classic! Classic Era/Vanilla is supported in
v4.3.x-vanilla releases. Other Classic versions are supported in v4.2.x releases
(the same releases retail use).
Download
CurseForge: https://www.curseforge.com/wow/addons/pitbull-unit-frames-4-0
Wago: https://addons.wago.io/addons/pitbull4
WoWInterface: https://www.wowinterface.com/downloads/info20021
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Posted May 29, 2009In Pitbull3, you can change the color of the bar color, as well as the bar's background color. Been banging my head against all these options and do not yet see how that is done in Pitbull4. Can anybody assist?
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Posted May 29, 2009Alright, my frames now look gorgeous, however there is one thing, which I simply can't find: How I can change the size of the text on buffs? I am not using Buff/Debuff remaining spiral, but only the seconds/minutes. However, they look quite big with Bazooka-font and so on.
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Posted May 29, 2009Thanks authors for the best thing since sliced bread! I've been using Pitbull forever and I love it!
One thing I noticed on my priest is that some heals only show on my own bar, where I would expect them to be visible on more. I am referring to "Prayer of Healing", which should show incoming heals on a whole group, and "Binding Heal", which should show incoming heals on me and my target.
I am sure I have seen heals appear on a whole group, but I guess that was from someone else not using Pitbull?
Keep up the good work!
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Posted May 28, 2009I was wondering if you were ever planning to allow adding say an extra bar to the focus unit frame and have it display the focus target? Is this possible already and I am just missing it? Also I would like this feature to combine my pet frame...im a hunter...into a bar on my player frame.
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Posted May 28, 2009Alright. Nevermind all my gibberish non-sense. I got this thing to work, with plenty Textures and fonts and all that. Right on!
Oh and, I find this 4th version far more messy than 3rd version, but it doesn't mean it's bad. I already got tons of ideas how to set this thing up, we'll see when I bother go through all stuff. :p
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Posted May 28, 2009Nope sorry, I meant that you need to install SharedMedia to get the textures.
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Posted May 28, 2009So Shefki you are saying, that this PitBull4 includes SharedMedia itself, and therefor I don't have to move my finger, besides from installing PitBull4, to get all Textures and shit for it?
EDIT: Alright, for some reason this AddOn simply doesn't work for me. I changed the Texture of my Healthbar, but it doesn't change. I tried ALL 3 of the different textures it had to offer, neither of them worked. I don't get this. I asked for help, someone said something about Global Settings, and I can't find this "Global Settings" either. What is going on?
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Posted May 27, 2009Sofer, install SharedMedia. The textures come from there.
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Posted May 27, 2009Are there textures inside this AddOn, ready to use? As far as I can remember, last time I tried confing this thing up, I couldn't change the texture of a healthbar of a target/player or whatever frame.
Everytime I even try to config this up, it seems like nothing is working, or changing, if I set up something up. I wish to give it even another shot sometime.
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Posted May 24, 2009-
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Posted May 22, 2009Any ETA about the offsets on axis for texts and indicators? The actually positioning of text and indicators is a little crap :(
I have tried a lot of combinations and never stays were I want
Powerbar - middle
Unitframe - Inside, middle
Regards
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Posted May 22, 2009So, I've been a PB user since bc now i used Pitbull3 for the longest time and had recently upgraded to Pitbull4. I only have 1 question and it might just be a matter of me having to reset my WTF/WDB folders, but my quesiton is this. . .
q: How do i get my HP to show up on bars..(32123k)i can only see deficits.
This is killing me. Please help.
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Posted May 22, 2009Thank you seattlegirl! I was sure my question was already posed by someone, but I didn't think it would be very fun sifting through 320 comments looking for an answer.
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Posted May 22, 2009FOR THOSE WHO ARE COMMENTING ABOUT NOT BEING ABLE TO CONFIGURE SEPARATE FRAMES:
The ability is there, and it is wonderfully arranged with all the beauty and precision of 3.0, but far easier to use!
You create a template for each frame. This means that you can create a template for your target frame, your raid frame, your party frame, your pet frame, et cetera. You then determine the function for each template you've created (Template #1 is used for the Target function, Template #2 for the Pet Target frame, and so on).
You can also share templates between frames. For example, my raid and party frames have the same template (in my case, I named that template "businesstime").
Remember: form and function. You create a form (a template) and determine it's function (Target Frame, Raid Frame, et cetera).
So the ability is there, and if you can't find it, then you just haven't figured out 4.0 yet. So keep looking!
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Posted May 22, 2009I get the following error on login, but only with a DK.
[2009/05/22 04:18:50-55-x1]: PitBull4-r20090522064529\Modules\PowerBar\PowerBar.lua:131: table index is nil CallbackHandler-1.0-3 (Atlas):146: in function <Interface\AddOns\Atlas\Libs\CallbackHandler-1.0.lua:146> <string>:"safecall Dispatcher[2]":4: in function <[string "safecall Dispatcher[2]"]:4> <in C code>: ? <string>:"safecall Dispatcher[2]":13: in function `?' CallbackHandler-1.0-3 (Atlas):91: in function `Fire' AceEvent-3.0-3 (AuctionLite):119: in function <...ddOns\AuctionLite\Libs\AceEvent-3.0\AceEvent-3.0.lua:118>
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Posted May 22, 2009I may be blind and foolish, but is it not possible to have separate configurations for different frames? Eg. auras located at the bottom of my player unit frame but at the top of my target unit frame? I absolutely love the changes in version 4.0 and it would be a shame for me to have to go back to 3.0.
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Posted May 20, 2009Well I disabled some more modules right now, I actually don't use Threatbar, Combatfader and some others. Maybe this helps.
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Posted May 20, 2009-
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Posted May 20, 2009I find it really odd that you guys are having worse performance since all we've really done is do things that would improve performance. That said last night on Kologard I did have some performance issues. I'm not sure if it was something else or PB4 since I didn't have any other issues on other fights.
Disabling 5-8 in a 25 man raid probably isn't going to do much. Though mine are disabled in that raid size.
I'm also not experiencing any sort of memory growth. My PB4 stays around 1.5-1.8 MB always. I have a similar setup to you. Though the only modules I have turned off are ThreatBar, CombatText and Border.
So it's possible there's something in ThreatBar or CombatText causing you issues but we haven't made any changes there recently.
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Posted May 20, 2009With the newest version I couldn't reproduce memory usage of >10MB in AV like I had in Ulduar-25 on Monday. However, disabling the dogtags module lowers the memory usage from like 3.3MB to 2.3MB when idle in AV, whith just 5 groups (25-man) enabled (pets disabled). Framerate was also not that bad as on monday, looked rather "normal". Disabling other modules gives no noticable improvements (well disabling health bar probably would. ;)
Huge lag spikes occur when someone joins the battleground or I enable pets and e.g. hunters are dismounting. I'll take a further look at it when raiding 25-mans again tomorrow evening.