PitBull Unit Frames 4.0
PitBull Unit Frames 4.0
Woof. Arf. Yip.
Getting Started:
You can help translate PitBull for your language with the localization tool.
Classic
PitBull works with WoW Classic! Classic Era/Vanilla is supported in
v4.3.x-vanilla releases. Cataclysm Classic is supported in v4.2.x releases
(the same releases retail use).
Classic Era caveats:
- Aura duration is not available from the API, so PitBull uses LibClassicDurations to show them. The duration can be inaccurate if it's affected by rank or talents.
- Cast info is only available for your spells from the API. PitBull uses LibClassicCasterino to show cast bars for other units, but this can be inaccurate since there is a lot of guess-work involved.
Download
CurseForge: https://www.curseforge.com/wow/addons/pitbull-unit-frames-4-0
Wago: https://addons.wago.io/addons/pitbull4
WoWInterface: https://www.wowinterface.com/downloads/info20021
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Posted Oct 16, 2010I must say you're doing an amazing job with helping people out here :)
Once again thanks for an really great addon
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Posted Oct 17, 2010I used an old Caith UI version looong ago and I build this very UI from it, so it's very possible that he did some modifications in the lua file.
Anyway here's my pitbull3 lua file:
http://www.speedyshare.com/files/24734160/PitBull.lua
I really didn't do anything in the lua myself, just changing position of things ingame aswell as setting up a few frames.
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Posted Oct 17, 2010The things that come to my mind is that bosses/Npc's without mana are counted as rage rather than an custom color - they can't gain rage either which makes it a "non-power bar"? As I can see whenever I enable the function "hide non-power" all power bar stays the same except for when I'm targeting an NPC that used to have a rage bar, then the whole bar disapears.
I suppose an feature like "custom color non-power" would fix the issue ^^
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Posted Oct 16, 2010Pitbull3: http://oi56.tinypic.com/4r8eu1.jpg
Pitbull4: http://oi54.tinypic.com/2uo6v41.jpg
As you can see with pitbull 4 it just takes the ragebar color if it's a non-mana user NPC/Mob.
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Posted Oct 16, 2010Anyway I managed to get the right coloring by setting custom background color, however that applies to players aswell so it messes up the coloring for that aswell.
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Posted Oct 15, 2010-
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Posted Oct 16, 2010Check "Custom Background" AND "Color PVP by Class" That will give your custom color if your target does not have an energy but will energy color that bar if they do.
Let me know if that solves your problem :)
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Posted Oct 16, 2010I guess the problem is that the custom background sets the deficit color for all power bars, no matter if it's an enemy, players or NPC.
http://oi54.tinypic.com/20p6o1k.jpg
As you can see in this print screen the background color is set as I want it, however the deficit color for my target is in the same color as my Custom Background is set to rather than the color of my player frame.
I hope this explaination made sense.
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Posted Oct 15, 2010-
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Posted Oct 15, 2010@Tinolyn, Not sure what you're asking for Absolute and Short are somewhat mutually exclusive.
@mscxaoc, In your installation of SharedMedia there is a file called "INSTRUCTIONS for MyMedia.txt", follow those instructions and you can get SharedMedia to have access to that font.
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Posted Oct 15, 2010@Shefki, I didn't specifically have SharedMedia as a separate addon, but I just downloaded it now and I'm still running into the same issue.
However, upon testing that, I was able to figure out that the text issue was related to 1 addon that I was not loading for my Paladin. That addon is apparently the only addon that is using that style of font (or at least has access to it). Upon loading that addon, I finally have the correct fonts and texts for all characters.
This brings up a secondary question then: Is there a way to "copy" that font into PB so I don't need to load that addon all the time?
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Posted Oct 15, 2010I know there is a request to have configurations be able to migrate and be shared. Its not something that has been finished yet though and I can not offer an ETA.
As far as the aura situation goes, the current plan is to offer an alternative aura module that will restore that functionality. (sadly at cost of other features) which will allow users to choose which they would prefer to use. Again... building new things takes more time than fixing bugs so... no ETA on that either.
Glad you like Pitbull :)
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Posted Oct 15, 2010-
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Posted Oct 15, 2010PitBull4: Right-click on a (de)buff is protected since 4.0.1, instead do:
/cancelaura <name of the spell they right-clicked>
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Also, at first I was quite overwhelmed by the configuration. I've used a lot (all?) of unit frames replacements and so I'm .. "used" to complexity. But after some time I have grown to understand how things work and programatically why they were set up that way. Very impressive and thorough UI! I'm still working out all the cool things I can do.
Would you consider packaging alternate configurations from users? It wouldn't add too much bloat, and it would certainly help new users and inspire customization.
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Posted Oct 15, 2010Out of curiosity, is there a way to develop a lua text for Absolute Short and Percent
at the same time, of course.-
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Posted Oct 15, 2010@H0PE, There's a ticket you should probably add your comment there, but thanks I'll investigate further.
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Posted Oct 15, 2010@ZoltanZ, /pb, Modules, Hide Blizzard, Uncheck Raid. There is an issue right now where the Manager won't show some of the raid officer features if you joined the raid before you unchecked Raid. If you reload the ui after unchecking it, everything should work normally. It's on my todo list to figure out, not sure if that is what the problem you are having or not.
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Posted Oct 15, 2010-
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Posted Oct 15, 2010-
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Posted Oct 15, 2010