PitBull Unit Frames 4.0
PitBull Unit Frames 4.0
Woof. Arf. Yip.
Getting Started:
You can help translate PitBull for your language with the localization tool.
Classic
PitBull works with WoW Classic! Classic Era/Vanilla is supported in
v4.3.x-vanilla releases. Other Classic versions are supported in v4.2.x releases
(the same releases retail use).
Download
CurseForge: https://www.curseforge.com/wow/addons/pitbull-unit-frames-4-0
Wago: https://addons.wago.io/addons/pitbull4
WoWInterface: https://www.wowinterface.com/downloads/info20021
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Posted Sep 28, 2010Thanks
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Posted Sep 28, 2010Just do a search for LUA texts with google and you will see several sites that discuss custom texts.
GL!
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Posted Sep 29, 2010I'll have a look this afternoon for LUA texts.
Thanks again.
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Posted Sep 28, 2010- I don't have any MT target frame. I looked everywhere and I can't find any option de make them appear. Any idea?
- Can you tell me where to find an easy tutorial on how to change "Lua" texts on my frames please? (I am not very good with that stuff sorry :s)
Thank you
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Posted Sep 29, 2010Just an additional note for you, If you are familiar with DogTags you can still use DogTag texts with PB4. Check the FAQ linked above for how to change. However most people have found their performance to be better with LUA texts instead of DogTags :)
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Posted Sep 28, 2010-
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Posted Sep 28, 2010-
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Posted Sep 28, 2010-
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Posted Sep 27, 2010It's already working in Cataclysm and yes it'll be continued.
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Posted Sep 27, 2010Can you confirm that you intend to continue this project into 4.0 / Cataclysm? Im preparing my addons and need to know if this project will get updated :)
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Posted Sep 27, 2010thanks
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Posted Sep 27, 2010There are two ways of getting the raid icons. One is Interface\TargetingFrame\UI-RaidTargetingIcons, this texture had all the icons in a single texture spaced out in specific locations. The other way is there are separate textures for each icon which are named like so: Interface\TargetingFrame\UI-RaidTargetingIcon_1, where 1 is 1 through 8.
Most of the older code uses the single texture and figures texture coordinates to use to only show the icon they want. Blizzard added the newer textures when they let you put the icons in the chat box because there was no way to do texture coordinates encoded in text.
The menu you're seeing isn't generated by PitBull4 but rather by the game itself. We just tell it to display the menu. We have changed the option for Set Focus to be Typee /focus to Set Focus so that people will stop complaining about that menu, but other than that, we don't change the menus at all.
I don't really understand why you can't find the code at all, it's in RaidTargetIcon.lua under the RaidTargetIcon menu. GetTexture and GetExampleTexture should be pretty straightforward.
We're using the newer textures and whatever you're using isn't providing them. This probably means the icons in text won't change to your new icons either.
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Posted Sep 27, 2010Hello, I'm using a modified UI-RaidTargetingIcons.blp file. As you can see in the screenshot, the pitbull menu recognizes the changes, but the unit frame does not. I can't seem to find the relevant piece of code. Can someone tell me what's going wrong? Thanks.
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Posted Sep 29, 2010-
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Posted Sep 26, 2010-
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Posted Sep 25, 2010-
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Posted Sep 25, 2010-
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Posted Sep 24, 2010im sure its something ive forgotten to turn on, but cant figure it out. thx
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Posted Sep 24, 2010A suggestion I'd like to make for a future release...
For indicators in the layout editor in the location drop down please add support for edge-xxxx to more of the different types of indicators, but more specifically runes and combo points. At present I have runes/combo points attached to portrait with location set to bottom however this covers up the portrait a bit much. If their were an edge-bottom location option available this would be great as I'd expect it to move the runes/combo points down at least half of its height like it appears to do on those that do have edge-xxx locations (i.e the indicator when using edge straddles the edge 50-50 with its height or width appropriately.