PitBull Unit Frames 4.0
PitBull Unit Frames 4.0
Woof. Arf. Yip.
Getting Started:
You can help translate PitBull for your language with the localization tool.
Classic
PitBull works with WoW Classic! Classic Era/Vanilla is supported in
v4.3.x-vanilla
releases. Cataclysm Classic is supported in v4.2.x
releases
(the same releases retail use).
Classic Era caveats:
- Aura duration is not available from the API, so PitBull uses LibClassicDurations to show them. The duration can be inaccurate if it's affected by rank or talents.
- Cast info is only available for your spells from the API. PitBull uses LibClassicCasterino to show cast bars for other units, but this can be inaccurate since there is a lot of guess-work involved.
Download
CurseForge: https://www.curseforge.com/wow/addons/pitbull-unit-frames-4-0
Wago: https://addons.wago.io/addons/pitbull4
WoWInterface: https://www.wowinterface.com/downloads/info20021
thanks
There are two ways of getting the raid icons. One is Interface\TargetingFrame\UI-RaidTargetingIcons, this texture had all the icons in a single texture spaced out in specific locations. The other way is there are separate textures for each icon which are named like so: Interface\TargetingFrame\UI-RaidTargetingIcon_1, where 1 is 1 through 8.
Most of the older code uses the single texture and figures texture coordinates to use to only show the icon they want. Blizzard added the newer textures when they let you put the icons in the chat box because there was no way to do texture coordinates encoded in text.
The menu you're seeing isn't generated by PitBull4 but rather by the game itself. We just tell it to display the menu. We have changed the option for Set Focus to be Typee /focus to Set Focus so that people will stop complaining about that menu, but other than that, we don't change the menus at all.
I don't really understand why you can't find the code at all, it's in RaidTargetIcon.lua under the RaidTargetIcon menu. GetTexture and GetExampleTexture should be pretty straightforward.
We're using the newer textures and whatever you're using isn't providing them. This probably means the icons in text won't change to your new icons either.
Hello, I'm using a modified UI-RaidTargetingIcons.blp file. As you can see in the screenshot, the pitbull menu recognizes the changes, but the unit frame does not. I can't seem to find the relevant piece of code. Can someone tell me what's going wrong? Thanks.
im sure its something ive forgotten to turn on, but cant figure it out. thx
A suggestion I'd like to make for a future release...
For indicators in the layout editor in the location drop down please add support for edge-xxxx to more of the different types of indicators, but more specifically runes and combo points. At present I have runes/combo points attached to portrait with location set to bottom however this covers up the portrait a bit much. If their were an edge-bottom location option available this would be great as I'd expect it to move the runes/combo points down at least half of its height like it appears to do on those that do have edge-xxx locations (i.e the indicator when using edge straddles the edge 50-50 with its height or width appropriately.
Try it out and see if that works for you. :)
The default boss frames will show in their standard location (right side).
This is also true for the Blood Prince Council Fight and for Dreamwalker.
How do you make the raid UI look like the picture above? I have it almost like it, but I cannot seem to get the mana(power) bar any smaller.
How do I make it show that a player is offline? Such as make their health bar go gray.
http://www.wowace.com/addons/pitbull4/pages/guide/party-and-raid-frames/pitbull-looking-like-grid/
The health bar should react to offline status the same as the default UI status already and turn gray.
I have the Blizzard Player and Target frames set to hide in PitBull4 but they keep turning back, how do I fix this?
You're probably running HealBot, MetaHud or some other addon that is showing them again. You can configure HealBot to also hide them under Skins, General and have both the Hide party frames and Include player and target boxes checked. Incidentally, the other authors could keep track of which frames their addon hid and stop showing frames they didn't hide and thus stop overriding other addons settings.
You can either write your own LUA Text (the default in PB4) to display what you want.
OR
You could use Dog Tags by turning Dog Tags on and using the same code you did in PB3.