PitBull Unit Frames 4.0
PitBull Unit Frames 4.0
Woof. Arf. Yip.
Getting Started:
You can help translate PitBull for your language with the localization tool.
Classic
PitBull works with WoW Classic! Classic Era/Vanilla is supported in
v4.3.x-vanilla
releases. Cataclysm Classic is supported in v4.2.x
releases
(the same releases retail use).
Classic Era caveats:
- Aura duration is not available from the API, so PitBull uses LibClassicDurations to show them. The duration can be inaccurate if it's affected by rank or talents.
- Cast info is only available for your spells from the API. PitBull uses LibClassicCasterino to show cast bars for other units, but this can be inaccurate since there is a lot of guess-work involved.
Download
CurseForge: https://www.curseforge.com/wow/addons/pitbull-unit-frames-4-0
Wago: https://addons.wago.io/addons/pitbull4
WoWInterface: https://www.wowinterface.com/downloads/info20021
Date: 2010-09-18 00:43:40
ID: 1
Error occured in: Global
Count: 1
Message: ..\AddOns\TourGuide\Parser.lua line 84:
attempt to call field '?' (a nil value)
Debug:
TourGuide\Dongle.lua:249:
TourGuide\Dongle.lua:246
TourGuide\Dongle.lua:1175:
TourGuide\Dongle.lua:1167
TourGuide\Dongle.lua:1197:
TourGuide\Dongle.lua:1184
[C]: pcall()
TourGuide\Dongle.lua:247:
TourGuide\Dongle.lua:246
TourGuide\Dongle.lua:337:
TourGuide\Dongle.lua:328
[C]: LoadAddOn()
PitBull4\Main.lua:1126: LoadModules()
PitBull4\Main.lua:1238: OnProfileChanged()
PitBull4\Main.lua:1305:
PitBull4\Main.lua:1275
(tail call): ?
[C]: ?
[string "safecall Dispatcher[1]"]:9:
[string "safecall Dispatcher[1]"]:5
(tail call): ?
Ace3\AceAddon-3.0\AceAddon-3.0.lua:539: EnableAddon()
Ace3\AceAddon-3.0\AceAddon-3.0.lua:629:
Ace3\AceAddon-3.0\AceAddon-3.0.lua:615
[C]: LoadAddOn()
..\FrameXML\UIParent.lua:235: UIParentLoadAddOn()
..\FrameXML\UIParent.lua:258: CombatLog_LoadUI()
..\FrameXML\UIParent.lua:482:
..\FrameXML\UIParent.lua:454
@DesigningKnights, You'll need to update to the current alpha. The unknown spell ids are to be expected. We haven't updated the Aura filters for all the class changes yet. This is typically one of the last things I do because they often make changes throughout the development process.
Logged into the PTR today for 4.0 and deleted my variables before going in, so I had a fresh install of PB4. My unit frame was a solid color, with no text, and there were a slew of errors given in the chat window: PitBull4_Aura: Unknown spell ID: xxxxx. Here's a cropped screenshot of what I saw. I don't know if this affects the cata beta as I'm not in it. This is just in the current ptr.
also last version is really good, thx
Can you add "smooth" texture in base list? Pitbull see it through one of ace addons
Is this a problem on my end, or something not possible through the config?
Are you adjusting the background of the frame under Other > Background?
or,
Are you adjusting the opacity of some bars withing the frame?
and,
What are you wanting to see as the end product of your adjustments? (no background at all, a black background, a different color background, etc)
Aside from the training dummy have you seen this occur elsewhere?
http://www.wowace.com/addons/pitbull4/tickets/70-aura-debuffs-on-enemies-on-same-row-as-buffs/
You may want to add your opinion on that ticket. (Login is the same as your curse login)
So... yes they are working on making it compatible :)
have you guys put in a check box to disable blizzard original player buffs/auras yet? i am wondering if i am missing it some where.
also i move my buffs and debuffs to the top of the frame so i can place them just above my buttons. i make them grow left to right and up 100% of length of the frame. for now i have to stack them but wondering if you are going to incorperate a feature where the buff and debuffs are combined like xperl does.
you guys are doing a great job! thanks.
The closest I could come to what you want Aethwyn was using a custom fader that was 100% opaque for everything except when the unit was 'player' or 'playerpet' (for when you're in vehicles).
This way I could hide the single sticking out frame, although it is unfortunately still there and can be clicked on. I hid mine behind my player frame though so it wasn't an issue.
with [R10] hiding behind the 'ER]' section of the player frame
Making the fader was a single line change to one of the existing modules, and then random header changes to change the module's name