PitBull Unit Frames 4.0

70 - Aura debuffs on enemies on same row as buffs

--What is the enhancement in mind? How should it look and feel?--

I want the same functionality as in PB3! There, if my enemy doesn't have any positive buffs, my debuffs will appear on the row just below his portrait. Otherwise, if the enemy has some positive buff, put my debuffs on the row beneath it.

--Please provide any additional information below.--

Because right now, PB4 will have my debuffs on a separate row, creating a gap between portrait and debuffs.

User When Change
nebula169 Sep 16, 2014 at 04:45 UTC Changed status from Replied to Declined
Shefki Apr 08, 2009 at 22:22 UTC Changed assigned to from ckknight to Shefki
Shefki Apr 03, 2009 at 21:25 UTC Changed assigned to from Shefki to ckknight
Shefki Mar 20, 2009 at 11:06 UTC Changed component from None to Aura
shiin Mar 05, 2009 at 08:35 UTC Changed status from Waiting to Replied
Shefki Jan 13, 2009 at 10:23 UTC Changed priority from Medium to Low

Changed status from New to Waiting
silkfire Jan 13, 2009 at 07:52 UTC Create

You must login to post a comment. Don't have an account? Register to get one!

  • 9 comments
  • Avatar of Teslat Teslat Oct 24, 2010 at 10:01 UTC - 0 likes

    Kunst is a wise man !

  • Avatar of Kunst Kunst Oct 13, 2010 at 01:08 UTC - 0 likes

    The only thing which makes me regret PB3 is the lack of this combined layout (comment #4). Otherwise, you made (and make) a very good job with PB4 and i thank you for this brilliant addon.

  • Avatar of bobble09 bobble09 Sep 17, 2010 at 09:14 UTC - 0 likes

    after reading the comments below its pretty much explained that this change will be nice, 100% buff rows with debuff/buff followed after

  • Avatar of cerbul cerbul Nov 17, 2009 at 11:18 UTC - 0 likes

    I do agree that having buffs/debuffs in the same row is confusing. But when you have a situation when you need let's say both buffs and debuffs in the same zone of the frame (ie top of the bar), there is one good solution for this: make buffs + debuffs use every row, but pick first the ones chosen with a "check" to have priority over others (buffs/debuffs), and just modify the offset of display when the number of rows used by the one with priority changes. This will not leave any blank rows but in the same time will not put buffs/debuffs on the same row.

  • Avatar of Kitjan Kitjan Oct 22, 2009 at 18:09 UTC - 0 likes

    You can make a LUA Text to approximate this.

  • Avatar of Tamitaz Tamitaz Sep 19, 2009 at 22:04 UTC - 0 likes

    (sorry for bad english ...) I don't think that Silkfire looking for is a combined layout that mixed buffs and debuffs. I think is much more a thing like in ticket 403.

    The problem is if, for exemple, you place a row of buffs directly under the target's portrait, and a row of Debuffs under the row of Buff (using offset) then, when the target has no buff, there is a gap between the portrait and debuffs.

    A solution for this may be : - make the offset of one depending dynamicaly of the other - add an option for switching buff and debuff position if the target is friendly or if it is hostile

    Last edited Sep 19, 2009 by Tamitaz
  • Avatar of tlundse tlundse Jul 31, 2009 at 21:32 UTC - 0 likes

    I would also like to see what Shiin asks for, an option to anchor the debuffs under the buffs, instead of under the unit frame. That way you can make both buffs and debufs occupy 100% of the unit frame width and save a lot of space.

  • Avatar of shiin shiin Mar 05, 2009 at 08:35 UTC - 0 likes

    Regarding this suggestion, I'd like to add a variant thereof: Having the debuffs attached right after the buffs or vice-versa would be a nice option when using only one aura row (but it would make a lot of sense when having multiple rows activated). The intended look-and-feel is the same as of the classic CastParty addon.

  • Avatar of Shefki Shefki Jan 13, 2009 at 10:08 UTC - 0 likes

    If you're looking for the combined layout that basically mixed them I'm not inclined to implement it. There's several reasons for that.

    It makes the layout code incredibly complicated.

    It makes the new Border system confusing as all get out. Borders are not deterministic by if they are buff or debuffs anymore.

    It was confusing as hell anyway. Buffs and debuffs were not deterministic.

    It required layout options that made the layout options confusing. A major goal was implementing aura with a single set of options. Changing one option shouldn't change the entire set of options to something else.

    I talked to a lot of people and they told me they didn't like this layout. So considering all of this I didn't think it was necessary.

    I'll leave the ticket open for now. But at this point it's not a priority.

  • 9 comments

Facts

Last updated
Sep 16, 2014
Reported
Jan 13, 2009
Status
Declined - We decided not to take action on this ticket.
Type
Enhancement - A change which is intended to better the project in some way
Priority
Low - Might slip to a later milestone.
Votes
37
Component
Aura

Reported by

Possible assignees