PitBull Unit Frames 4.0
PitBull Unit Frames 4.0
Woof. Arf. Yip.
Getting Started:
You can help translate PitBull for your language with the localization tool.
Classic
PitBull works with WoW Classic! Classic Era/Vanilla is supported in
v4.3.x-vanilla
releases. Cataclysm Classic is supported in v4.2.x
releases
(the same releases retail use).
Classic Era caveats:
- Aura duration is not available from the API, so PitBull uses LibClassicDurations to show them. The duration can be inaccurate if it's affected by rank or talents.
- Cast info is only available for your spells from the API. PitBull uses LibClassicCasterino to show cast bars for other units, but this can be inaccurate since there is a lot of guess-work involved.
Download
CurseForge: https://www.curseforge.com/wow/addons/pitbull-unit-frames-4-0
Wago: https://addons.wago.io/addons/pitbull4
WoWInterface: https://www.wowinterface.com/downloads/info20021
Thanks.
Is there any easy way to make texts? Is there a good short way to learn lua enough to do my own pitbull texts? I could use either. Every text i had before moving to pitbull 4 was a custom one that isn't in the new lists.
Trying to do "current hp | percent hp", "current mana | percent mana", "name (druid form)" but not level, and "level class" but not race. Is there any good way to do those?
/pb
Modules
Enable the DogTagTexts module,
Disable the LuaTexts module.
Is it possible to only show buffs on mouse-over?
Basically looking to keep my buffs hidden unless i mouse-over my player frame.
Modules
Hide Blizzard
Check the boxes you want hidden.
http://www.wowace.com/addons/pitbull4/tickets/395-arena-frames/
You may want to vote or comment there.
@Kupotek, That means you didn't updated to beta10.
Getting a lot of errors since patch:
[2010/06/29 22:23:03-137-x1148]: PitBull4_CombatText-v4.0.0-beta9\CombatText.lua:93: Bad argument #1 to `IterateFramesForUnitID'. "boss1" is not a valid UnitID PitBull4-v4.0.0-beta9\Main.lua:587: in function `IterateFramesForUnitID' PitBull4_CombatText-v4.0.0-beta9\CombatText.lua:93: in function `?' CallbackHandler-1.0-5 (Ace3):147: in function <...Ons\Ace3\CallbackHandler-1.0\CallbackHandler-1.0.lua:147> <string>:"safecall Dispatcher[6]":4: in function <[string "safecall Dispatcher[6]"]:4> <in C code>: ? <string>:"safecall Dispatcher[6]":13: in function `?' CallbackHandler-1.0-5 (Ace3):92: in function `Fire' AceEvent-3.0-3 (Ace3):120: in function <Interface\AddOns\Ace3\AceEvent-3.0\AceEvent-3.0.lua:119>
-Shefki, thanks. I soulda looked more carefully. That did fix it. BTW, I am loving Pitbull. :-D
Do you have them disabled (checked) under Modules, Hide Blizzard?
I've recently switched from X-perl to Pitbull 4 and have loved all the features but I have run into just a single problem. Where the buffs would show up on a default WoW UI, in the upper right corner where the mini map would apear, the buffs are still there. I have them custom set up to be on the top of my unit frame, and that works fine, but the default for WoW's UI will not go away. And ideas?
I have another problem. Check out the image:
http://i488.photobucket.com/albums/rr248/Roffelstompe/pitbullproblem.jpg
Note the unit frame on the right. How can I keep the letters in the name from overlapping beyond the frame (besides not targeting mobs with long names!!)
Name lua is set to middle postion, and I notice that only on the left postion is the long name properly truncated. In Middle or on right positoning, long names run outside of the nameplate.
Is something wrong with the coding? Or is there no way out of this?