PitBull Unit Frames 4.0
PitBull Unit Frames 4.0
Woof. Arf. Yip.
Getting Started:
You can help translate PitBull for your language with the localization tool.
Classic
PitBull works with WoW Classic! Classic Era/Vanilla is supported in
v4.3.x-vanilla releases. Cataclysm Classic is supported in v4.2.x releases
(the same releases retail use).
Classic Era caveats:
- Aura duration is not available from the API, so PitBull uses LibClassicDurations to show them. The duration can be inaccurate if it's affected by rank or talents.
- Cast info is only available for your spells from the API. PitBull uses LibClassicCasterino to show cast bars for other units, but this can be inaccurate since there is a lot of guess-work involved.
Download
CurseForge: https://www.curseforge.com/wow/addons/pitbull-unit-frames-4-0
Wago: https://addons.wago.io/addons/pitbull4
WoWInterface: https://www.wowinterface.com/downloads/info20021
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Posted Jul 2, 2010Is it possible to only show buffs on mouse-over?
Basically looking to keep my buffs hidden unless i mouse-over my player frame.
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Posted Jul 3, 2010-
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Posted Jul 2, 2010-
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Posted Jul 1, 2010-
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Posted Jul 3, 2010-
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Posted Jul 3, 2010Modules
Hide Blizzard
Check the boxes you want hidden.
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Posted Jul 1, 2010-
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Posted Jun 30, 2010-
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Posted Jul 3, 2010-
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Posted Jun 30, 2010-
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Posted Jun 30, 2010http://www.wowace.com/addons/pitbull4/tickets/395-arena-frames/
You may want to vote or comment there.
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Posted Jun 29, 2010@Kupotek, That means you didn't updated to beta10.
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Posted Jun 29, 2010Getting a lot of errors since patch:
[2010/06/29 22:23:03-137-x1148]: PitBull4_CombatText-v4.0.0-beta9\CombatText.lua:93: Bad argument #1 to `IterateFramesForUnitID'. "boss1" is not a valid UnitID PitBull4-v4.0.0-beta9\Main.lua:587: in function `IterateFramesForUnitID' PitBull4_CombatText-v4.0.0-beta9\CombatText.lua:93: in function `?' CallbackHandler-1.0-5 (Ace3):147: in function <...Ons\Ace3\CallbackHandler-1.0\CallbackHandler-1.0.lua:147> <string>:"safecall Dispatcher[6]":4: in function <[string "safecall Dispatcher[6]"]:4> <in C code>: ? <string>:"safecall Dispatcher[6]":13: in function `?' CallbackHandler-1.0-5 (Ace3):92: in function `Fire' AceEvent-3.0-3 (Ace3):120: in function <Interface\AddOns\Ace3\AceEvent-3.0\AceEvent-3.0.lua:119>
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Posted Jun 28, 2010Shefki, thanks. I soulda looked more carefully. That did fix it. BTW, I am loving Pitbull. :-D
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Posted Jun 28, 2010Do you have them disabled (checked) under Modules, Hide Blizzard?
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Posted Jun 28, 2010I've recently switched from X-perl to Pitbull 4 and have loved all the features but I have run into just a single problem. Where the buffs would show up on a default WoW UI, in the upper right corner where the mini map would apear, the buffs are still there. I have them custom set up to be on the top of my unit frame, and that works fine, but the default for WoW's UI will not go away. And ideas?
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Posted Jun 27, 2010I have another problem. Check out the image:
http://i488.photobucket.com/albums/rr248/Roffelstompe/pitbullproblem.jpg
Note the unit frame on the right. How can I keep the letters in the name from overlapping beyond the frame (besides not targeting mobs with long names!!)
Name lua is set to middle postion, and I notice that only on the left postion is the long name properly truncated. In Middle or on right positoning, long names run outside of the nameplate.
Is something wrong with the coding? Or is there no way out of this?
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Posted Jul 3, 2010http://www.wowace.com/addons/pitbull4/tickets/406-right-aligned-text-strings-to-not-truncate/
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Posted Jun 27, 2010As an addendum to my post about the range fader below, I have discovered that the reason friendly frames and NPC's were fading even when close to me was because I had the range fader set at "Custom spell". Apparently, since I cannot cast Arcane Blast on friendly targets or NPC's, the program sees them as out of range, and thus causes them to fade.
Im going to try Range Fader 2. Thanks
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Posted Jun 27, 2010The fader option, for some unknown reason, is fading all of my frames except the border of the player frame. The odd thing is, every frame was cloned from a template.
edit- Ok, now I just log in, and my pet border is not fading. Which was fading correctly earlier this morning. Also, I've got no messages on my bug stack.