PitBull Unit Frames 4.0
PitBull Unit Frames 4.0
Woof. Arf. Yip.
Getting Started:
You can help translate PitBull for your language with the localization tool.
Classic
PitBull works with WoW Classic! Classic Era/Vanilla is supported in
v4.3.x-vanilla
releases. Cataclysm Classic is supported in v4.2.x
releases
(the same releases retail use).
Classic Era caveats:
- Aura duration is not available from the API, so PitBull uses LibClassicDurations to show them. The duration can be inaccurate if it's affected by rank or talents.
- Cast info is only available for your spells from the API. PitBull uses LibClassicCasterino to show cast bars for other units, but this can be inaccurate since there is a lot of guess-work involved.
Download
CurseForge: https://www.curseforge.com/wow/addons/pitbull-unit-frames-4-0
Wago: https://addons.wago.io/addons/pitbull4
WoWInterface: https://www.wowinterface.com/downloads/info20021
I decided to make a couple of modules for myself, both fader modules. One makes my player frame fade out if I'm resting but not casting or targeting anything, and the second forces the frame to use 100% alpha if I mouse over it. The mouseover module was tricky because of the fact that the lowest returned alpha from all fader modules is applied to the frame, and I wanted to have an alpha of 1 override all others. The way I ended up doing this was by setting PitBull's "opacity_min" to 1 when the frame is moused over. For this to work, however, I had to edit the GetFinalFrameOpacity() function in FaderModule to
instead of
I tried to avoid needing to edit the PitBull source code, but I couldn't find a way around it.
I was just wondering if there was any way some kind of override functionality could be implemented, whether in a module or in a future version of PitBull itself.
Thanks for the fast reply!
The only difficult part would be making the texture since all the icons are in a single texture so you'll have to size and lay them out the same.
I've thought about making an easier way for people to be able to modify the texture files without having to edit the files. I just haven't gotten to it yet.
I've checked everywhere (so i thought) but I can't find it in units, modules or settings. Where does one find/configure/activate the player's vehicle?
(PS: When in a party, i DO see my party members vehicles as their own health bar.)
~Thank You
http://www.wowace.com/addons/pitbull4/pages/guide/making-layouts-and-applying-to-frames/
http://www.wowace.com/addons/pitbull4/pages/guide/making-layouts-and-applying-to-frames/
nofaer: Classification, not classification.
Please fix this as it is so vital for PvP. :<
Is this a known issue? I've tried disabling all other addons apart from pitbull4 beta9, a fresh install of WoW with all the saved variables and other caches cleared and still get the same results.