Rarity
NEW:
- Rarity now has a Discord server!
If you're interested in following the development process or contributing, you should also check out the official GitHub repository. We're always in need of more hands to help us make the addon better!
Rarity tracks how many times you've tried to obtain various rare items like mounts, battle pets, and toys. It will tell you how likely you are to obtain the item, track how long you've been farming for it, and tell you how lucky you've been so far. Although it's mostly used for mounts, battle pets, and toys, it supports pretty much any item, including profession patterns, archaeology projects, and more.
Looking for Rarity Item Packs? Click here.
Out of the box, Rarity includes support for every single mount, battle pet, and toy in the game which require some time to farm. It also includes support for some mount-related items like Skyshard, Primal Egg, and Giant Dinosaur Bone. It'll even notice if you mouseover a Mysterious Camel Figurine, plus lots of other stuff. Rarity factors in the size of a typical group when determining probabilities, and can also tell you if you've killed various bosses this week (or day). Holiday just started, and you didn't notice? Rarity will give you a helpful reminder to run those holiday dungeons or daily quests if you still need an item from them.
If Rarity doesn't track something you want to track, you can add it yourself! Just about everything is user configurable.
Curious what math is going on behind the scenes? The author of Bunny Hunter created the original algorithms. He wrote an article about it here. Your chance to obtain an item doesn't increase as you farm it; Rarity is just telling you how lucky you've been so far. It can be remarkably cathartic to see a progress bar move up as you spend hours upon hours trying for that Disgusting Oozeling.
Main features
- Rarity is primarily an LDB feed with a large tooltip. It can function as either a mini-map icon (you have to turn this on in the options), or as a standard LDB feed (use a display like Fortress, Button Bin, Titan Panel, or Chocolate Bar).
- Provides a progress bar, which you can toggle by clicking the icon or feed label.
- Adds info to NPC and item tooltips, showing you if it drops or contains something that Rarity tracks. Rare mobs with a guaranteed drop show which item they drop and if you've defeated them yet.
- Includes full source info, telling you how to obtain everything Rarity tracks.
Other features
- Share packs of items with other users
- Can automatically add waypoints to TomTom for certain items
- Uses statistics whenever possible to keep track of attempts
- Breaks your farming down by session, day, week, and month
- Looks at your instance locks to see if you've defeated various bosses recently
- Reminds you if you need to farm a holiday dungeon or daily quest, and hides holiday items that aren't available right now
- Supports bonus coin rolls
- Automatically screenshots when you obtain an item
- Keeps track of rare achievements like Frostbitten and Glorious
- You can add your own items to track
- Lets you modify your attempt count without having to edit saved variables
- Automatically imports data from Bunny Hunter if you're switching
Slash Commands
Simply typing /rarity should open the options menu (unless disabled).
For troubleshooting issues:
- /rarity dump displays the most recent debug log entries (even if the debug mode is disabled)
- /rarity validate checks the consistency of your item database, including custom items (experimental)
Comments & bug reports
Help translate Rarity
Click here to help translate Rarity into your language.
Frequently Asked Questions
Click here to read the Frequently Asked Questions. Please read this before requesting support.
I'm having an issue, it won't track progress for Mimiron's Head, the Firelands mounts, or the Deathwing mounts
In reply to Gooja:
Blizzard broke kill statistics when they introduced Timewalking difficulty raids. That shouldn't apply to Deathwing AFAIK, but I'm out of the loop. If the kill statistics are increasing then Rarity should be able to detect attempts (check the achievement UI ingame).
In reply to RDW: Is there any sort of work around or possible fix? I'm only curious because some mounts have specific requirements. In the past I would use Rarity to confirm that I did indeed make an attempt properly, now I'm left wondering if I messed something up in the event that it doesn't track a kill
In reply to Gooja:
You could add a Custom item and use a different detection method ("Drops from NPC"), but you'll need to change the item name as you can't have duplicate names currently.
There may also be encounter IDs that Blizzard introduced retroactively. Try checking the `/etrace` log ingame to see if an event like `ENCOUNTER_END` appears reliably. If so, I can add a non-intrusive workaround to the code using this method. Unfortunately, I can't change the existing settings for the items themselves since it could mess up people's attempts. You can also use `/rarity debug` and `/rarity dump` to get such information.
I've considered a few other solutions and workarounds, but they either have the same problem or are too much work for me to realistically implement in the limited time I've available these days. If someone else wants to look into it, I'm happy to review suggestions and PRs/proposals on GitHub/Discord/etc. however.
I'm running into an issue where Anu'relos doesn't show up anywhere as missing, and it isn't in my bags on any toon. I've tried clearing the information and that's also not resolved it.
In reply to blueline17:
What does it say in the options? Your report isn't specific enough, I'm afraid.
the mount Sthaarbs's Last Lunch that drops from Sthaarbs on Rarity the name of the mount is showing as Beledar's spawn
In reply to jessli9:
https://github.com/WowRarity/Rarity/issues/902
has the option for removing the anchor been removed? I had it hidden and after the last update it's back and I can't hide it anymore.
Edit: found it. it's now called "Locked".
In reply to Haembina:
Not exactly; the two settings "Show Anchor" and "Locked" have simply been merged.
I figured it makes little sense to display the anchor while the bar is locked. This way, there should be less confusion as to the difference. Some space in the UI is freed up as well, which will be used to configure the new progress bar that's currently being worked on.
I did forget to put this into the changelog, however. That's my bad - I'll fix it shortly :)
In reply to RDW: Thanks for the clarification!
Is there a way to stop thr lisyt on thr mini map from popping up as it lags sysgtem
In reply to merthalde:
Sure, just change the tooltip activation mode to "click" in the settings.
Hi, I've looted a missing mount yesterday, but gifted it to my group mate. Now Rarity thinks I've learned it and removed it from the tracking. Can I tell it somewhere that I don't?
In reply to Serpina_wow:
Yes, you can uncheck "found" in the options for that item (or enable "repeated" and "tracked" if that doesn't work). If you want to completely remove the attempt you'll need to edit the saved variables file, although that shouldn't really be necessary.
Mimiron's Head tries aren't tracking anymore
In reply to Veilor:
Yeah, because Blizzard broke kill statistics when they introduced Timewalking for the raid.
In reply to RDW: ok too bad
Is there a way to track more than 2 mounts at a time in the tracker, or keep the rarity main window open always?
In reply to SonarDonar:
You can change the tooltip activation from hover to click. Then, the window remains open.
Multiple progress bars will be supported in the future. There are two proposals on GitHub, but they have yet to be finished. It might take some time for them to be sorted out fully.