Rarity
NEW: Rarity now has a Discord server!
If you're interested in following the development process or contributing, you should also check out the official GitHub repository. We're always in need of more hands to help us make the addon better!
Rarity tracks how many times you've tried to obtain various rare items like mounts, battle pets, and toys. It will tell you how likely you are to obtain the item, track how long you've been farming for it, and tell you how lucky you've been so far. Although it's mostly used for mounts, battle pets, and toys, it supports pretty much any item, including profession patterns, archaeology projects, and more.
Looking for Rarity Item Packs? Click here.
Out of the box, Rarity includes support for every single mount, battle pet, and toy in the game which require some time to farm. It also includes support for some mount-related items like Skyshard, Primal Egg, and Giant Dinosaur Bone. It'll even notice if you mouseover a Mysterious Camel Figurine, plus lots of other stuff. Rarity factors in the size of a typical group when determining probabilities, and can also tell you if you've killed various bosses this week (or day). Holiday just started, and you didn't notice? Rarity will give you a helpful reminder to run those holiday dungeons or daily quests if you still need an item from them.
If Rarity doesn't track something you want to track, you can add it yourself! Just about everything is user configurable.
Curious what math is going on behind the scenes? The author of Bunny Hunter created the original algorithms. He wrote an article about it here. Your chance to obtain an item doesn't increase as you farm it; Rarity is just telling you how lucky you've been so far. It can be remarkably cathartic to see a progress bar move up as you spend hours upon hours trying for that Disgusting Oozeling.
Main features
- Rarity is primarily an LDB feed with a large tooltip. It can function as either a mini-map icon (you have to turn this on in the options), or as a standard LDB feed (use a display like Fortress, Button Bin, Titan Panel, or Chocolate Bar).
- Provides a progress bar, which you can toggle by clicking the icon or feed label.
- Adds info to NPC and item tooltips, showing you if it drops or contains something that Rarity tracks. Rare mobs with a guaranteed drop show which item they drop and if you've defeated them yet.
- Includes full source info, telling you how to obtain everything Rarity tracks.
Other features
- Share packs of items with other users
- Can automatically add waypoints to TomTom for certain items
- Uses statistics whenever possible to keep track of attempts
- Breaks your farming down by session, day, week, and month
- Looks at your instance locks to see if you've defeated various bosses recently
- Reminds you if you need to farm a holiday dungeon or daily quest, and hides holiday items that aren't available right now
- Supports bonus coin rolls
- Automatically screenshots when you obtain an item
- Keeps track of rare achievements like Frostbitten and Glorious
- You can add your own items to track
- Lets you modify your attempt count without having to edit saved variables
- Automatically imports data from Bunny Hunter if you're switching
Slash Commands
Simply typing /rarity should open the options menu (unless disabled).
For troubleshooting issues:
- /rarity dump displays the most recent debug log entries (even if the debug mode is disabled)
- /rarity validate checks the consistency of your item database, including custom items (experimental)
Comments & bug reports
Help translate Rarity
Click here to help translate Rarity into your language.
Frequently Asked Questions
Click here to read the Frequently Asked Questions. Please read this before requesting support.
If I can make a suggestion, when tracking specific items, would it be possible to highlight the nameplates of the mobs it drops from?
In reply to gavino_fdb:
How do you mean? Nameplates aren't something Rarity deals with, but there are other addons that you can use to customize them.
In reply to Cakechart:
I mean in the same way that nameplates aren't always highlighted unless they happen to be part of the quest or world quest you're on.
For example, I'm currently looking for a tailoring pattern that drops from Time-Lost Vorquin and Time-Lost Thunderhide, but in the area there are loads of other mobs too. It would be helpful if I could see easily which mobs I need to target.
In reply to gavino_fdb:
If this is something provided by Blizzard's UI and there's a way for addons to hook into it, maybe it could be done. But I really don't know the first thing about nameplates, so it'd require some research first. And even then, it might be easier to use another addon?
Is there a way to add Evoker to the disable by class list
In reply to watergoddess06:
Nope, Evoker is actually missing from the list currently. Thanks for the reminder!
Status: https://github.com/WowRarity/Rarity/issues/569
Getting ERROR each time i login with Rarity on.
Message: AceEvent30Frame:RegisterEvent(): AceEvent30Frame:RegisterEvent(): Attempt to register unknown event "RESEARCH_ARTIFACT_HISTORY_READY"
Time: Wed Jul 19 22:28:13 2023
Count: 1
Stack: AceEvent30Frame:RegisterEvent(): AceEvent30Frame:RegisterEvent(): Attempt to register unknown event "RESEARCH_ARTIFACT_HISTORY_READY"
[string "=[C]"]: in function `RegisterEvent'
[string "@Interface/AddOns/Ace3/AceEvent-3.0/AceEvent-3.0.lua"]:33: in function `OnUsed'
[string "@Interface/AddOns/Ace3/CallbackHandler-1.0/CallbackHandler-1.0.lua"]:132: in function `RegisterEvent'
[string "@Interface/AddOns/Rarity/Core/EventHandlers.lua"]:74: in function `Register'
[string "@Interface/AddOns/Rarity/Core.lua"]:188: in function `DoEnable'
[string "@Interface/AddOns/Rarity/Core.lua"]:150: in function <Interface/AddOns/Rarity/Core.lua:149>
[string "=[C]"]: ?
[string "@Interface/AddOns/Ace3/AceAddon-3.0/AceAddon-3.0.lua"]:66: in function <Interface/AddOns/Ace3/AceAddon-3.0/AceAddon-3.0.lua:61>
[string "@Interface/AddOns/Ace3/AceAddon-3.0/AceAddon-3.0.lua"]:523: in function `EnableAddon'
[string "@Interface/AddOns/Ace3/AceAddon-3.0/AceAddon-3.0.lua"]:626: in function <Interface/AddOns/Ace3/AceAddon-3.0/AceAddon-3.0.lua:611>
[string "=[C]"]: in function `LoadAddOn'
[string "@Interface/FrameXML/UIParent.lua"]:544: in function `UIParentLoadAddOn'
[string "@Interface/FrameXML/UIParent.lua"]:753: in function `MajorFactions_LoadUI'
[string "@Interface/AddOns/Blizzard_ExpansionLandingPage/Blizzard_DragonflightLandingPage.lua"]:175: in function `SetUpMajorFactionList'
[string "@Interface/AddOns/Blizzard_ExpansionLandingPage/Blizzard_DragonflightLandingPage.lua"]:168: in function `RefreshMajorFactionList'
[string "@Interface/AddOns/Blizzard_ExpansionLandingPage/Blizzard_DragonflightLandingPage.lua"]:163: in function `RefreshOverlay'
[string "@Interface/AddOns/Blizzard_ExpansionLandingPage/Blizzard_DragonflightLandingPage.lua"]:154: in function <...sionLandingPage/Blizzard_DragonflightLandingPage.lua:150>
[string "=[C]"]: in function `CreateFrame'
[string "@Interface/AddOns/Blizzard_ExpansionLandingPage/Blizzard_DragonflightLandingPage.lua"]:118: in function `CreateOverlay'
[string "@Interface/AddOns/Blizzard_ExpansionLandingPage/Blizzard_ExpansionLandingPage.lua"]:63: in function `RefreshExpansionOverlay'
[string "@Interface/AddOns/Blizzard_ExpansionLandingPage/Blizzard_ExpansionLandingPage.lua"]:35: in function <...pansionLandingPage/Blizzard_ExpansionLandingPage.lua:33>
Locals: (*temporary) = AceEvent30Frame {
0 = <userdata>
}
(*temporary) = "RESEARCH_ARTIFACT_HISTORY_READY"
In reply to H8FaTe:
Update to the latest alpha.
Hi
Mummified Raptor Skull not counting the numbers of attempts.
In reply to toscal120:
Make sure to update to the latest alpha version.
In reply to Cakechart: Yes I've lasted version -->Rarity-r718-release-4.zip
In reply to toscal120: They said latest alpha, not latest release.
10.1.5 The addon stopped counting the number of attempts, as well as displaying the number in the chat. It also stopped understanding that the final boss of the dungeon was defeated.
In reply to unplayed:
Make sure to update to the latest alpha version.
In reply to Cakechart: Thanks, a-5 works fine!
Counter and chat ok, but in column in minimap button it still says "not defeated", tested in the Underrot myth.
In reply to unplayed:
Defeat detection is something that has to be added for every item manually, and in many cases there's no data so there won't be any defeat detection. Additionally, defeat detection that uses encounter names may not work on non-English locales.
What's the actual state of this addon? Been using it for years and there's no 10.1 update :(
In reply to BarDOGfgc:
There's an alpha version that has some of the new items (most toys are missing, though), contributed by community members. Beyond that, not much has been going on. Rarity's creator hasn't played WOW since WOD or so, and I haven't since BFA I believe.
Blizzard's UI remake caused some issues that I haven't been able to resolve and community contributions are few and far between, so right now it's a lot of people asking for updates and no one to actually do the large amount of work required to keep things updated.
In reply to Cakechart:
thanks
rarity isnt tracking my firelands mount
also what do the colors on the bar mean?mine started off green now its yellow and some is orange