Rarity
NEW: Rarity now has a Discord server!
If you're interested in following the development process or contributing, you should also check out the official GitHub repository. We're always in need of more hands to help us make the addon better!
Rarity tracks how many times you've tried to obtain various rare items like mounts, battle pets, and toys. It will tell you how likely you are to obtain the item, track how long you've been farming for it, and tell you how lucky you've been so far. Although it's mostly used for mounts, battle pets, and toys, it supports pretty much any item, including profession patterns, archaeology projects, and more.
Looking for Rarity Item Packs? Click here.
Out of the box, Rarity includes support for every single mount, battle pet, and toy in the game which require some time to farm. It also includes support for some mount-related items like Skyshard, Primal Egg, and Giant Dinosaur Bone. It'll even notice if you mouseover a Mysterious Camel Figurine, plus lots of other stuff. Rarity factors in the size of a typical group when determining probabilities, and can also tell you if you've killed various bosses this week (or day). Holiday just started, and you didn't notice? Rarity will give you a helpful reminder to run those holiday dungeons or daily quests if you still need an item from them.
If Rarity doesn't track something you want to track, you can add it yourself! Just about everything is user configurable.
Curious what math is going on behind the scenes? The author of Bunny Hunter created the original algorithms. He wrote an article about it here. Your chance to obtain an item doesn't increase as you farm it; Rarity is just telling you how lucky you've been so far. It can be remarkably cathartic to see a progress bar move up as you spend hours upon hours trying for that Disgusting Oozeling.
Main features
- Rarity is primarily an LDB feed with a large tooltip. It can function as either a mini-map icon (you have to turn this on in the options), or as a standard LDB feed (use a display like Fortress, Button Bin, Titan Panel, or Chocolate Bar).
- Provides a progress bar, which you can toggle by clicking the icon or feed label.
- Adds info to NPC and item tooltips, showing you if it drops or contains something that Rarity tracks. Rare mobs with a guaranteed drop show which item they drop and if you've defeated them yet.
- Includes full source info, telling you how to obtain everything Rarity tracks.
Other features
- Share packs of items with other users
- Can automatically add waypoints to TomTom for certain items
- Uses statistics whenever possible to keep track of attempts
- Breaks your farming down by session, day, week, and month
- Looks at your instance locks to see if you've defeated various bosses recently
- Reminds you if you need to farm a holiday dungeon or daily quest, and hides holiday items that aren't available right now
- Supports bonus coin rolls
- Automatically screenshots when you obtain an item
- Keeps track of rare achievements like Frostbitten and Glorious
- You can add your own items to track
- Lets you modify your attempt count without having to edit saved variables
- Automatically imports data from Bunny Hunter if you're switching
Slash Commands
Simply typing /rarity should open the options menu (unless disabled).
For troubleshooting issues:
- /rarity dump displays the most recent debug log entries (even if the debug mode is disabled)
- /rarity validate checks the consistency of your item database, including custom items (experimental)
Comments & bug reports
Help translate Rarity
Click here to help translate Rarity into your language.
Frequently Asked Questions
Click here to read the Frequently Asked Questions. Please read this before requesting support.
In reply to osum:
Not weird at all. Since there's no kill statistic for the "right" version of the boss, Rarity is once again using the NPC ID to detect loot events. Unfortunately, that only works in regular Mythic dungeons and can't be used to track Mythic+.
It might be possible to detect keystone completions somehow, but since I can't test that ingame someone would have to provide an event log. You can enable it via `/etrace` ingame (only capture the end of the M+ run and ideally the chest being opened, separately) and submit this here or in the Discord if you want me to take a look.
Alternatively, there may be other addons that track M+ completion which would allow me to copy the code, but I haven't looked into that yet (and I still can't test it myself).
---
I've created another issue to track the M+ detection: https://github.com/WowRarity/Rarity/issues/713
In reply to Cakechart:
I can get you the log but I'm not sure it's worth doing. The season ends next week and we can't farm M+ for that loot anymore after that.
In reply to Cakechart: Hi! I'm not the sharpest spoon in the drawer but when I ran /etrace I don't know how to export it out of the window it came out of to here.
In reply to Cakechart: Yeah that fixed it! but the next issue is the repeatable setting, i got one and it reset to 0 and luckily got another one on the next run, then said I got it on my first try
The repeatable setting is checked
No errors, ill have to figure it out which addon is doing it one by one but it still only happens when i edit rarity numbers
Plus, quantum courser tracking is still not working. Have to edit the attempts manually
It seems Rarity causes a noticeable 1-2 second screen freeze around 4 minutes after logging in every time. This despite a pretty high-end system I'm running. I'm assuming it's due to this in Core.lua:
self:ScheduleTimer(function()
self:ScanCalendar("FINAL INIT")
Rarity.Collections:ScanExistingItems("FINAL INIT")
Rarity.GUI:UpdateText()
end, 240)
Any way to spread out some those initializations to avoid that large load all at once causing a hiccup?
Thanks
EDIT: For what it's worth, I commented out the ScanCalendar and ScanExistingItems lines there, and that resolved it. Not sure if that's going to break things, but seems to be working ok so far. :)
In reply to gaviin1242:
I suspect that the culprit is Blizzard's API taking too long to return here. You'd have to track down the Lua API functions that are ultimately called in order to be certain, of course, but I remember encountering this issue in the past. Rarity already spreads out the initialization routines, but if the client needs to load Blizzard addons (like Blizzard_Collections), this might still take a relatively long time with no way of preventing the delay.
It seems like it's possible for Rarity to check for world quests (it will tell you when Sandswept Bones is up for
Slightly Damp Pile of Fur). But can we set up custom checks for world quests? Like Cutting Edge Poultry Science or Not Too Sober Citizens Brigade. Or is Sandswept Bones on a set schedule and treated like a holiday?
In reply to EricStratton:
Yes, Rarity has some (very basic) support for detecting active world quests. This is only used for that one world boss however and there's no way for custom items to use the setting.
While it's possible to expose it, I think tracking world quests is a bit out of scope. There's probably other addons better suited to the job, so you can hopefully find something that will alert you when specific world quests are available. IIRC I used Overachiever(?) to track world quests, but I could be misremembering since it's been many years since I last played.
In reply to Cakechart:
Ok, that's fair. Thank you, I'll look for something else.
Not sure what it is, having just picked up this addon here a few minutes ago.. but for some reason, even with only having tracking up for the Rarity "progress bar" dropdown, I am tracking the mounts I want to see with this feature, but I cannot, despite anything I do remove the tracking of this battle pet that has been there even before I had the progress bar even showing anything at all, that being the "Zephyr's Call".
I am not sure what there is I can do to remove this, or if this is just a bug with the addon itself, but I do not have tracking enabled for this battle pet or anything of the like, it has simply been this way since first installing the addon.
In reply to Vx_Odessa_xV:
I'm not sure what you mean exactly, but Rarity usually tracks whatever item you've obtained attempts for last. You can manually select the tracked item by clicking on the item in the main addon window, which should switch the item that's displayed on the progress bar. You can also just hide the progress bar and attempts will continue tracking regardless.
Should Rarity be tracking the Mimiron's Head drop from Yogg-Saron in Ulduar? I've not had any updates for recent kills and am stuck at 30.
I did notice that when you go in now, the interface swaps from Heroic to Normal (ICC was the first raid to have a Heroic setting) no matter what you do. I'm hoping that this and/or the merging of 10&25 man doesn't mean the mount is no longer available. Conversation with GM suggested (but not confirmed) it is still possible.
In reply to TheSpanishInq:
The issue is that Blizzard broke kill statistics when they introduced Timewalking to Ulduar. Rarity relies on them to detect the attempts for Mimiron's Head. There was a bug that "accidentally" (in this case, to your benefit) added a duplicate attempt for many bosses, including Yogg-Saron, so that's why you still got attempts until recently - when the bug was finally fixed.
Currently there's no workaround, although some solutions have been proposed. Status: https://github.com/WowRarity/Rarity/issues/670
None of that means you can't get the item (nor that you can). Rarity is not a reliable source of information in that regard; it just displays whatever data wowhead had on offer the day an item was added. Often it's arbitrary or at best an estimate, since wowhead generally doesn't have enough data at the start of a patch.
In reply to Cakechart: Thanks for the confirmation. My query was mostly concern that I was doing something wrong. If it's a know issue then I won't worry that it's not incrementing. I was concerned it was just me doing something wrong :)
Since new patch the addon is not working for me. Are there any updates coming soon? or is there anything else i can do because some people i know are using it and others are in my situation. Ty anyway
In reply to Taslejoff:
I'm currently unable to troubleshoot issues myself, but if you can post the error message maybe it's possible to fix the problem without my having access to the game. Otherwise, it'll have to wait until I'm back from my travels, which won't be before next week or so.
In reply to Cakechart: np .. can wait. Enjoy your travels
In reply to Taslejoff:
Just FYI: I'm not getting any errors in the latest patch. If you're still facing issues, please provide the error message and any other information that may be of use in troubleshooting.
In reply to Cakechart: Everything in order after last update. Thank you