Rarity

Tooltips

Rarity tracks how many times you've tried to obtain various rare items like mounts, battle pets, and toys. It will tell you how likely you are to obtain the item, track how long you've been farming for it, and tell you how lucky you've been so far. Although it's mostly used for mounts, battle pets, and toys, it supports pretty much any item, including profession patterns, archaeology projects, and more.

Out of the box, Rarity includes support for every single mount, battle pet, and toy in the game which require some time to farm. It also includes support for some mount-related items like Skyshard, Primal Egg, and Giant Dinosaur Bone. It'll even notice if you mouseover a Mysterious Camel Figurine, plus lots of other stuff. Rarity factors in the size of a typical group when determining probabilities, and can also tell you if you've killed various bosses this week (or day). Holiday just started, and you didn't notice? Rarity will give you a helpful reminder to run those holiday dungeons or daily quests if you still need an item from them.

If Rarity doesn't track something you want to track, you can add it yourself! Just about everything is user configurable.

Curious what math is going on behind the scenes? The author of Bunny Hunter created the original algorithms. He wrote an article about it here. Your chance to obtain an item doesn't increase as you farm it; Rarity is just telling you how lucky you've been so far. It can be remarkably cathartic to see a progress bar move up as you spend hours upon hours trying for that Disgusting Oozeling.

Main features

  • Rarity is primarily an LDB feed with a large tooltip. It can function as either a mini-map icon (you have to turn this on in the options), or as a standard LDB feed (use a display like Fortress, Button Bin, Titan Panel, or Chocolate Bar).
  • Provides a progress bar, which you can toggle by clicking the icon or feed label.
  • Adds info to NPC and item tooltips, showing you if it drops or contains something that Rarity tracks. Rare mobs with a guaranteed drop show which item they drop and if you've defeated them yet.
  • Includes full source info, telling you how to obtain everything Rarity tracks.

Other features

  • Adds an Auto Refresh checkbox to the Group Finder search feature
  • Can automatically add waypoints to TomTom for certain items
  • Uses statistics whenever possible to keep track of attempts
  • Breaks your farming down by session, day, week, and month
  • Looks at your instance locks to see if you've defeated various bosses recently
  • Reminds you if you need to farm a holiday dungeon or daily quest, and hides holiday items that aren't available right now
  • Supports bonus coin rolls
  • Automatically screenshots when you obtain an item
  • Keeps track of rare achievements like Frostbitten and Glorious
  • You can add your own items to track
  • Lets you modify your attempt count without having to edit saved variables
  • Automatically imports data from Bunny Hunter if you're switching

Comments, bug reports, discussion

Help translate Rarity

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Frequently Asked Questions

Click here to read the Frequently Asked Questions. Please read this before requesting support.

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  • Avatar of Allara Allara Apr 03, 2016 at 17:57 UTC - 1 like

    @temp123456: Go

    I agree, that makes more sense. Due to the way Rarity is architected, what I'd have to do is turn Repeatable off for everything by default and those repeated farmers would have to turn it on. I might do that, will think on it.

  • Avatar of temp123456 temp123456 Apr 03, 2016 at 17:40 UTC - 0 likes

    @Allara: Go

    Thanks :) unchecked all of those Repeatables, 2 left showing Gahz'rooki and Jademist dancer. Also read the FAQ, was informative ;)

    I just thought the default would be to show all/only stuff that people don't have already, then those extra farmers would turn on whatever repeatable they wanted to farm.

  • Avatar of Allara Allara Mar 26, 2016 at 19:37 UTC - 1 like

    @temp123456: Go

    Take a look at the Frequently Asked Questions (linked above). It answers your question plus many others!

    Why is Rarity still tracking BOE pets that I already have?

    Most BOE pets are marked as "repeatable", because some people farm them repeatedly to sell. If you don't want to track the pet, open Rarity's options, find the pet, and uncheck Repeatable.

  • Avatar of temp123456 temp123456 Mar 26, 2016 at 19:00 UTC - 0 likes

    hello, great addon, i always use this when i am in "farming mode" :) as someone who has collected all and every pets available in game, it still shows me that i have the following pets to farm (probably because the pet name and the dropped usable item name differs, but i dunno):

    Pets

    you do what you want with this information, cheers :)

  • Avatar of mbhinton mbhinton Feb 06, 2016 at 06:34 UTC - 0 likes
    Thanks for this great addon. I just wanted to note that it currently does not seem to be counting many of the beasties in Hillsbrad for the Cat Carrier [Black Tabby] drop, particularly the Murlocs along the shore.
  • Avatar of Allara Allara Dec 11, 2015 at 17:52 UTC - 0 likes

    If anyone would like to help me gather the rest of the waypoint data I need, it would greatly help! This would let me do some new features including Filter/Sort by Zone. You'd need to prepare it in the Lua format I use. I need waypoint data for all the pets in Rarity, except those that were introduced in 6.2.

    Basically, the data is placed inside a "coords" array for each item in Options_Defaults.lua. This is an array of individual points, since an item can exist in multiple places at once.

    At a minimum, a Map ID is needed to identify the zone. These can be found here: http://wow.gamepedia.com/MapID

    I'll post these as examples:

    coords = { {m=764,i=true} } -- Indicates map ID 764 (Shadowfang Keep). i=true means this is an instance.
    
    coords = { {m=807,x=71.6,y=64.4} } -- This is Valley of the Four Winds, at the coordinates 71.6, 64.4 (as found on Wowhead)
    
    coords = { {m=953,f=11,x=49.4,y=71.3,i=true} } -- Any instance with multiple floors in the map must also specify the floor number. This one indicates Siege of Orgrimmar floor 1, at 49.4, 71.4, inside an instance.
    
    coords = { {m=857,x=39.08,y=67.13},{m=858,x=47.47,y=61.32},{m=810,x=36.53,y=85.67},{m=809,x=75.09,y=67.65},{m=806,x=52.73,y=18.99}, } -- This one has multiple coordinates, and they're very precise.
    
    coords = { zoneOverride = L["Draenor Garrison"], {m=971},{m=976}, } -- This one specifies two zones that the item can exist in, as well as a localized string to call the zone when the player is not inside the zone. (When the player IS inside the zone, the tooltip will show the zone's name instead.)
    
    coords = { {m=945,x=15.8,y=44.6,q=39168,n=L["Bleakclaw"]},{m=945,x=25,y=76.2,q=39161,n=L["Chaos Pup"]},{m=945,x=53,y=65.2,q=39160,n=L["Corrupted Thundertail"]},{m=945,x=31.4,y=38,q=39162,n=L["Cursed Spirit"]},{m=945,x=54,y=29.8,q=39167,n=L["Dark Gazer"]},{m=945,x=75.4,y=37.4,q=39173,n=L["Defiled Earth"]},{m=945,x=47.2,y=52.6,q=39170,n=L["Dreadwalker"]},{m=945,x=57.8,y=37.2,q=39165,n=L["Direflame"]},{m=945,x=55.8,y=80.8,q=39163,n=L["Felfly"]},{m=945,x=26,y=31.6,q=39157,n=L["Felsworn Sentry"]},{m=945,x=42.2,y=71.6,q=39166,n=L["Mirecroak"]},{m=945,x=48.4,y=35.6,q=39171,n=L["Netherfist"]},{m=945,x=48.4,y=31.2,q=39172,n=L["Skrillix"]},{m=945,x=43.4,y=84.6,q=39164,n=L["Tainted Maulclaw"]},{m=945,x=44,y=45.8,q=39169,n=L["Vile Blood of Draenor"]}, }, -- This is a very complex one. It is a list of coordinates, and each coordinate also contains a Quest ID (q) and a Name (n). When Rarity detects that you've completed the quest, it considers that part of the set "defeated", and will stop putting that coordinate on your map when clicked. This is useful for daily kills, mainly.
    
    coords = { {m=945,x=32.6,y=73.8,q=39290,n=L["Vengeance"]}, {m=945,x=47,y=52.6,q=39289,n=L["Doomroller"]}, {m=945,x=23.2,y=40.4,q=39287,n=L["Deathtalon"]}, {m=945,x=14.6,y=63,q=39288,n=L["Terrorfist"]}, } -- One more complex example. You can kill each of these 4 NPCs every day for a chance at an item.
    
  • Avatar of Allara Allara Nov 15, 2015 at 18:48 UTC - 0 likes

    @kawaiiasfek: Go

    Click the Rarity icon to toggle the progress bar. It never shows up on its own.

  • Avatar of kawaiiasfek kawaiiasfek Nov 15, 2015 at 17:27 UTC - 0 likes

    Hello i downloaded rarity and have started farming for skyshards, havent tried farming any other item but for some reason i just dont see the kills tracker bar that shows up when you start killing mobs for a specific item. Is is just bugged for skyshards or something?

  • Avatar of Allara Allara Sep 24, 2015 at 17:44 UTC - 0 likes

    That's your problem. Don't put anything in the Statistics section. It refers to a Statistics ID which most likely doesn't exist for your item. Putting anything in Statistics overrides everything else.

  • Avatar of Khisanth Khisanth Sep 24, 2015 at 17:42 UTC - 0 likes

    @Allara: Go

    My problem was I didn't even have a Custom group, but your reply made me search for an option to hide this group and I found the "hide objects high rates" option and display problem solved.

    For the detection I typed the NPC ID in both cases : NPCs and ID stats.

Facts

Date created
Aug 05, 2011
Categories
Last update
May 11, 2016
Development stage
Release
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License
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Rarity
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