PitBull Unit Frames 4.0
PitBull Unit Frames 4.0
Woof. Arf. Yip.
Getting Started:
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Classic
PitBull works with WoW Classic! Classic Era/Vanilla is supported in
v4.3.x-vanilla
releases. Cataclysm Classic is supported in v4.2.x
releases
(the same releases retail use).
Classic Era caveats:
- Aura duration is not available from the API, so PitBull uses LibClassicDurations to show them. The duration can be inaccurate if it's affected by rank or talents.
- Cast info is only available for your spells from the API. PitBull uses LibClassicCasterino to show cast bars for other units, but this can be inaccurate since there is a lot of guess-work involved.
Download
CurseForge: https://www.curseforge.com/wow/addons/pitbull-unit-frames-4-0
Wago: https://addons.wago.io/addons/pitbull4
WoWInterface: https://www.wowinterface.com/downloads/info20021
So like.. the Power bar seems to be stuck. The numbers do update but the bar doesn't (i.e gets filled/drained), should I make a ticket about this, and that the castbar bug is back in some abnormal way?
edit: Also, choosing "Default Texture" doesn't seem to affect anything except the Power bar. I'm gonna do a complete reset once I've backed up my current layout. Hope it's just a bug and not a taint from some other lib/addon causing this.
slickwalker, Groups, Party, Include Player
Vimes, sounds like ticket 223: http://www.wowace.com/projects/pitbull4/tickets/223-mouse-interaction/ Can you update to the latest alpha and see if you can still reproduce this. I may have fixed it. I have a theory on what is causing it.
Was going to make a ticket, but figured i'd ask first. In pb3, you could include yourself in the party module. dont see an option for that in pb4. anyone know if it's there or not?
The bug you described is supposed to be fixed by now.
Thanks hugster, got it sorted now :D
After using the config, i get areas of the screen that are unclickable. like invisible images that can't be clicked through, anyone else get this problem? makes setting it all up a pain
>>> PB4 seems to be more configurable than PB3,ok, but is there any option
>>> for import PB3 config by any way? thank you :)
>>> can i hide buff on the 'player' frame, but show them on 'target'only?
No, Yes, Yes.
answer is in the tickets, comments and forums posts...
PB4 seems to be more configurable than PB3,ok, but is there any option for import PB3 config by any way? thank you :)
can i hide buff on the 'player' frame, but show them on 'target'only?
Vimes, I had the same issue, what they broke is that everything got reset to Normal
Just reapply your custom setups to each frame and the only issue you should have is positioning which is easily fixed.
when you attach a text to a unit frame there are options to put the text in upper right, lower right, etc... but when you attach a text to a bar those options are missing? just got left and right etc...
i have a wide health bar and would like to put the class text there under the name...
ckknight, thank you.
Vimes, yes. Remember to keep in mind that this is alpha software. Once a release is made, I don't plan on breaking people's setups, but until then, I make no promises.
Dodo321, it'll go in eventually, not yet.
The profiles i had setup don't seem to work since the last couple days of updates.. is this a perminant change from these builds onwards?
Hi,
I miss the frames for maintank and mainassist. Will they be implemented? Or am I just so silly to find them =(?
Thanks :)
I'm a happy camper about the Totem Timers ;). I hope Blizz will buff enh shamies later this week and I will go and buy a bottle of Cristal to celebrate.
Hugster: The Totems module has just been merged into mainline now. You might have to redo some of its settings as the merge was also a code cleanup that changed some internal names.
There is now no reason anymore to use the seperate repo as a user.
As for the changelog: It's not a strict timeline anymore. It's a per-developer list of commits. Oldest commits are on the top, newest ones at the bottom, but split per author. I'm well aware that it's not as convenient to read as a simple timeline, but there's technical reasons it's shown like that for now.
Unit frames appear to not pop up once player gets into combat. Noticeable with the target and pet frames. Example is my shadow fiend does not come up when in combat.
Overrall, I love it the best over x-perl!
Guys is there any chance you can clean up the Change Log, or please let me know how to follow it.
Also I am using Vangual version because mainline still does not have Totem Timers. Is there plans to add that module to mainline in the near future?