PitBull Unit Frames 4.0
PitBull Unit Frames 4.0
Woof. Arf. Yip.
Getting Started:
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Classic
PitBull works with WoW Classic! Classic Era/Vanilla is supported in
v4.3.x-vanilla
releases. Cataclysm Classic is supported in v4.2.x
releases
(the same releases retail use).
Classic Era caveats:
- Aura duration is not available from the API, so PitBull uses LibClassicDurations to show them. The duration can be inaccurate if it's affected by rank or talents.
- Cast info is only available for your spells from the API. PitBull uses LibClassicCasterino to show cast bars for other units, but this can be inaccurate since there is a lot of guess-work involved.
Download
CurseForge: https://www.curseforge.com/wow/addons/pitbull-unit-frames-4-0
Wago: https://addons.wago.io/addons/pitbull4
WoWInterface: https://www.wowinterface.com/downloads/info20021
This is not true when there is only one icon holding the middle position (ie the icon is dead center)...
In Pitbull 3, two icons holding the middle position were centered as a group...
http://www.wowace.com/projects/pitbull4
Your curse account will work there to login.
"Especially when the software comes with unworkable bugs."
Don't use Alpha/Betas?
JollyRanch3r, please open a ticket for your enhancement request.
rach3l, Umm PB4 doesn't have the issues with players entering the group in combat or leaving. I spent a fair amount of time insuring that this isn't the case. So I really don't appreciate that you posted here complaining about an issue that isn't even an issue anymore. Believe me I found the problems with players leaving and joining group in combat exceedingly annoying.
We're aware that the defaults are not really good right now. We really do need to make some more layouts. However inheritance is not in the picture. It's a pretty difficulty thing to handle from a configuration standpoint. We could provide checkboxes on every setting to say if it's being inherited from the parent, but that would utterly cluttered. Dropdowns could have another option, Toggle options could be tri-state, but what about sliders, and text boxes.
Considering that you can copy profiles at will it's pretty easy to inherit things through when you need to make several things based on the same layout but with some differences. You just make the base layout first, copy them and modify.
I realize this system has a bit of learning curve after coming from the other one but it really is a lot better than the old one.
As far as your double party frame. That's pretty odd. I've had some reports of things like that but in every case the person has always written back to say that they'd accidentally gotten one of their other groups also set ot the Unit group Party. But I'll look into it. If you still have a copy of your WTF file I'd be interested in looking at it.
But without some additional information I'm not really able to duplicate this.
I apologize if my tone was harsh. But I do not feel that Pitbull 4 is up to the standard of even Pitbull 3 yet. As a dabbling developer myself, I feel that it's important to point out such opportunities for improvement for the betterment of the mod itself, and the developing community.
The efforts are appreciated but it needs a lot of work. I don't see the point in tiptoeing around necessary changes, or mincing words. Especially when the software comes with unworkable bugs.
It's just my opinion, take it or leave it.
First off i wanna say i love the improvements over pitbull 3, I just have a feature request. I was wondering if you could add a module that allowed for a noise to be played when someone acquires a debuff that i can cure, much like healbot or grid. I really want to use pitbull for all my frames but im so used to that little noise that i'm afraid my decursing would suffer without it. If there is already a solution that allows me to use pitbull 4 then i would be glad to hear it. Keep up the great work!
Been using since alpha version, the bugs didn't bother me. It's in great shape for being in beta version, albeit I'm using it a lot on just progression raiding and not pvp. As Trysor said, they aren't being paid for this work. The tone of your post is unfortunate Rach3I. Good luck on Stuf frames, it had bugs too when it was being developed =p
rach3l, you know, those people use their spare time to develop addons, and they do it without getting payed or anything. They've done a great lot of improvements over pitbull 3, some of which have been within the category you mention. I can agree with you that inheritance would help quite a lot, but the way you get the message through really just pisses me off. I'm an addon developer myself, and yes, I like feedback, but when the feedback is given in a way that gives me the feeling that "this ain't good enough! GET TO WORK" is the real message, I just don't want to continue. Again, they use their spare time, and their work should at the very least be appreciated. They've also stated it's not done, so any issues / problems should be posted using the ticket system, and they'll take a look at it.
I've left pitbull for STUF after upgrading to PB4 from PB3 for a day, and only partially because the mod is incomplete. I will probably not return, I've been frustrated for a long time with the problems that crop up when adding members into group/raid while I'm in combat, causing ghosting of bar colors and preventing me from targeting people. This is especially problematic in Alterac Valley when players are leaving and entering the raid constantly, and it's hard to get out of combat; I can't go 15 minutes without reloading my UI in that particular battleground.
Some tips to get pitbull4 off the ground based on the day I spent with it:
The way layouts are structured right out of the box, so to speak, needs a lot of improvement. I shouldn't have to create a layout called party for my party frames, it should be assumed that a party (or player, or raid) layout would be necessary and come with some default values, and already be associated with the corresponding unit frames. These should all inherit values from the "Normal" layout unless the user specifies non-inheritance. But most of all, it's just obnoxious to have to create a new layout, then associate it with the corresponding set of bars every single time. I really don't like the layout thing as it is right now, it's just really clunky and non-intuitive (not hard to learn, but it remains time-consuming).
I DESPISE the menu setup as it currently is. It took the better part of 2 hours to remember where all the options were. Also, as a shaman, it was seriously tough to locate the totem bar config options! I spent 10 minutes just finding out where they were!
Please add inheritance capability! The way it works now: I resized all of my bars together using the default "Normal" layout early on. Then a little later I made a specialized "target" layout to show more buffs/debuffs than I want to see on any of my other bars, but would in all ways besides this little tweak in auras be identical to the Normal layout. 15 minutes later, I went back to change the size of all of my bars again through the Normal layout, but oh crap... my target frame didn't change size with the others, because it doesn't inherit from Normal once I create and apply the Target layout to the target frame. Now I have to change bar size in 2 different places. Inheritance would eliminate this conflict.
Lastly, I had a strange bug out of the box with PB4. I hadn't touched any party bar settings AT ALL, but I had two sets of identical party bars show up the first time I entered a group, one of which was not at all configurable. I could move it but I could not apply a layout to it, and it was labeled identically to the real party frames (had the same name listed, I'm positive it wasn't targets or pets). Although I could apply layouts to the "real" set of party bars, I could not delete the ghost set nor figure out any way to configure, rename, apply layouts to, or remove it. I tooled around for an hour trying to figure out how to get rid of that one set of bars, and this was the straw that caused me to uninstall pitbull altogether.
I have my layout set up allright. However, when in party, I get 2 unit frames for each member of the party, instead of just one; thus, there are two vertical rows of unit for my party and the second one collides with other elements of my UI. Am I doing something wrong? I doubt this would be a previously unnoticed bug that sneaked past alpha into this late stage in testing.
Thanks in advance for any pertinent input.
It gets a bit recursive when you hit F1 :)
Otherwise all looking good so far. I've finally got the unit display I -want-.
under your WoW install.