PitBull Unit Frames 4.0
PitBull Unit Frames 4.0
Woof. Arf. Yip.
Getting Started:
You can help translate PitBull for your language with the localization tool.
Classic
PitBull works with WoW Classic! Classic Era/Vanilla is supported in
v4.3.x-vanilla releases. Other Classic versions are supported in v4.2.x releases
(the same releases retail use).
Download
CurseForge: https://www.curseforge.com/wow/addons/pitbull-unit-frames-4-0
Wago: https://addons.wago.io/addons/pitbull4
WoWInterface: https://www.wowinterface.com/downloads/info20021
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Posted May 24, 2024Hello again, I have more suggestions. I understand this AddOn is free and so I don't expect anything out of this, but I figured I'd post anyways...
1. "Hide in Vehicle UI" in the "Units" tab.
If I am in Vehicle UI mode, I can already see the vehicle's health and secondary power (if any) to the left and right sides of the action bar, and my actual character is immune to damage. I do not need to see my Player frame while in Vehicle UI mode. Having the option to hide it during this type of mode would be awesome!
2. Bar gradient colors (like in WeakAuras), two color options where we can specify the end and beginning color. For example, I like to match the modern Blizz UI's bar style, so for my HP bar, it would be a dark green towards the beginning and a much lighter green towards the end. I currently accomplish this with a WeakAura tied to my Pitbull player frame, but having it built directly into Pitbull would be super cool!
3. Bar spark. The option to add a "spark" texture to our bars with X and Y offsets, height and width options. And another option called "Half texture" (toggle on or off) that cuts the texture in half, allowing us to align the spark cleanly with the end of the bar without any "spill over." I have tried accomplishing this with a WeakAura, but I use animated bars, and the animation speed never lines-up perfectly with with WeakAura spark.
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Posted May 21, 2024Any chance we'll ever get an export/import feature?
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Posted May 21, 2024In reply to PhantumJak: there's actually been a module (ShareConfig) for that since 2010, suppose I can clean that up and include it. I think I had planned to make a generic Ace3 version but alas.
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Posted May 21, 2024In reply to nebula169: That would be amazing! I think the ability to share configs will really make this easier for others to get into. This AddOn is criminally underrated (relatively speaking, compared to other UF AddOns) and is imo the best for customization. :)
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Posted May 13, 2024Can i copy/paste my unit frames layout from my Cataclysm save to my Retail save?
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Posted May 13, 2024In reply to sergeantracoon: Retail and Cata are the same version of PitBull4 so it'll probably be okay. Keep a copy of the retail savedvars as backup just in case, though
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Posted Jun 5, 2024In reply to nebula169: where are the profiles saved? tried to copy over the whole install file but nothing changed
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Posted May 12, 2024Sorry! I've been super neglectful keeping up with Classic/SoD, but it should be good to go with the v4.3.16-vanilla release. Let me know if anything is still not working properly or is missing.
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Posted May 12, 2024In reply to nebula169: Thanks a lot for your time mate! Works fantastic from what I experienced so far \o/
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Posted May 11, 2024Hi Dev Team,
Could we have an update for the latest Classic Era Game Version of 1.15.2?
Would be awesome as we many use PitBull exclussively :)
Thanks a lot in advance!
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Posted Apr 30, 2024Looking to get the Cataclysm update, eta?
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Posted Jan 24, 2024Is Pitbull Unit Frames up to date I noticed that the game version is 10.2.0 but when I run vuhdo and Pitbull Unit frames during the Fyrakk fight I get 2 frames a second during the ball phase only when I disabled both of them I didn't get this issue. But I noticed that this version was an older version from the current patch that is out compared to Vuhdo because Vuhdo had 10.2.5.
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Posted Dec 17, 2023Is there a way to get frames to hide when the Override Bar, Vehicle UI and Pet Battle UI are up? Love the addon, but couldn't seem to find these options.
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Posted Dec 4, 2023How to track group number inside lua-codes?
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Posted Aug 27, 2023I'm having some issues since the launch of hardcore servers. When I log in it wont show frames for my target or party members. (Player and pet frame works)
I have to go into settings and disable, and enable them again for them to show!
Happens after every login or reload.
UPDATE: Creating a new profile solved the issue, so probably something corrupt with my saved profiles.
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Posted Sep 20, 2023In reply to AwaynTV: I'm having the same problem. Creating a new profile that matches the settings I have built up over years would be a horrible job. I may have to tho, just take the settings and get on with it.
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Posted Jul 13, 2023after 10.1.5 update Shadow priest's alt.mana isn't show
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Posted Jul 9, 2023Same as previous, not sure the cause. but lots of errors with Pitbull since last patch. In particular it errors out and portraits and bars become visually corrupted if I enter a party with none of the party members nearby. Having everyone close and reloading the UI, it temporarily resolves.
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Posted May 4, 2023Yessss been hoping for an update :D thank you!
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Posted Feb 10, 2023Hi there!
I'm back after 2 years of not playing. Really happy that PitBull is still alive, have been using it for so many years.
Now, lately having some issues, not definitely sure if there is something wrong on my side, or...
When activating PitBull as the only addon, I get an lua error when opening/closing the Blizz Edit Mode.
2x FrameXML/BuffFrame.lua:374: attempt to compare number with nil
[string "@FrameXML/BuffFrame.lua"]:374: in function `RefreshCollapseExpandButtonState'
[string "@FrameXML/BuffFrame.lua"]:387: in function `UpdateAuraButtons'
[string "@FrameXML/EditModeManager.lua"]:1797: in function `RefreshAuraFrame'
[string "@FrameXML/EditModeManager.lua"]:1523: in function `OnEditModeEnter'
[string "@FrameXML/EditModeManager.lua"]:172: in function `EnterEditMode'
[string "@FrameXML/EditModeManager.lua"]:196: in function <FrameXML/EditModeManager.lua:194>
[string "=[C]"]: in function `Show'
[string "@FrameXML/UIParent.lua"]:2915: in function `SetUIPanel'
[string "@FrameXML/UIParent.lua"]:2719: in function `ShowUIPanel'
[string "@FrameXML/UIParent.lua"]:2623: in function <FrameXML/UIParent.lua:2619>
[string "=[C]"]: in function `SetAttribute'
[string "@FrameXML/UIParent.lua"]:3225: in function `ShowUIPanel'
[string "*GameMenuFrame.xml:94_OnClick"]:2: in function <[string "*GameMenuFrame.xml:94_OnClick"]:1>
Locals:
self = BuffFrame {
0 = <userdata>
hasInitializedForEditMode = false
isHighlighted = false
UpdateMagnetismRegistration = <function> defined @FrameXML/EditModeSystemTemplates.lua:594
GetSnapOffsets = <function> defined @FrameXML/EditModeSystemTemplates.lua:479
GetSettingValue = <function> defined @FrameXML/EditModeSystemTemplates.lua:320
systemInfo = <table> {
}
AuraFrame_OnLoad = <function> defined @FrameXML/BuffFrame.lua:152
isInEditMode = false
OnDragStart = <function> defined @FrameXML/EditModeSystemTemplates.lua:652
CanBeMoved = <function> defined @FrameXML/EditModeSystemTemplates.lua:644
dirtySettings = <table> {
}
downKeys = <table> {
}
settingMap = <table> {
}
hasActiveChanges = false
UpdateSystemSettingIconPadding = <function> defined @FrameXML/EditModeSystemTemplates.lua:1566
UpdateTemporaryEnchantments = <function> defined @FrameXML/BuffFrame.lua:411
OnDragStop = <function> defined @FrameXML/EditModeSystemTemplates.lua:662
SetScale = <function> defined @FrameXML/EditModeSystemTemplates.lua:95
snappedFrames = <table> {
}
IsInDefaultPosition = <function> defined @FrameXML/EditModeSystemTemplates.lua:648
GetSelectionOffset = <function> defined @FrameXML/EditModeSystemTemplates.lua:431
IsVerticallyAlignedWithFrame = <function> defined @FrameXML/EditModeSystemTemplates.lua:396
settingsDialogAnchor = <table> {
}
ResetToDefaultPosition = <function> defined @FrameXML/EditModeSystemTemplates.lua:216
ConvertSettingDisplayValueToRawValue = <function> defined @FrameXML/EditModeSystemTemplates.lua:159
GetScaledSelectionSides = <function> defined @FrameXML/EditModeSystemTemplates.lua:423
SetSnappedToFrame = <function> defined @FrameXML/EditModeSystemTemplates.lua:505
SelectSystem = <function> defined @FrameXML/EditModeSystemTemplates.lua:622
savedSystemInfo = <table> {
}
UseSettingAltName = <function> defined @FrameXML/EditModeSystemTemplates.lua:342
IsHorizontallyAlignedWithFrame = <function> defined @FrameXML/EditModeSystemTemplates.lua:402
ClearDirtySetting = <function> defined @FrameXML/EditModeSystemTemplates.lua:195
IsInitialized = <function> defined @FrameXML/EditModeSystemTemplates.lua:295
UpdateSystemSetting = <function> defined @FrameXML/EditModeSystemTemplates.lua:1570
Update = <function> defined @FrameXML/BuffFrame.lua:363
UpdateClampOffsets = <function> defined @FrameXML/EditModeSystemTemplates.lua:135
UpdateSystemSettingOrientation = <function> defined @FrameXML/EditModeSystemTemplates.lua:1465
MarkAllSettingsDirty = <function> defined @FrameXML/EditModeSystemTemplates.lua:187
GetScaledSelectionCenter = <function> defined @FrameXML/EditModeSystemTemplates.lua:409
UpdateSystemSettingIconSize = <function> defined @FrameXML/EditModeSystemTemplates.lua:1561
SetScaleBase = <function> defined =[C]:-1
HasActiveChanges = <function> defined @FrameXML/EditModeSystemTemplates.lua:312
SetPoint = <function> defined @FrameXML/EditModeSystemTemplates.lua:125
GetScaledCenter = <function> defined @FrameXML/EditModeSystemTemplates.lua:416
ClearHighlight = <function> defined @FrameXML/EditModeSystemTemplates.lua:602
systemNameString = "Buffrahmen"
DoesSettingDisplayValueEqual = <function> defined @FrameXML/EditModeSystemTemplates.lua:336
OnLoad = <function> defined @FrameXML/BuffFrame.lua:287
ClearAllPointsBase = <function> defined =[C]:-1
UpdateDisplayInfoOptions = <function> defined @FrameXML/EditModeSystemTemplates.lua:1428
AddSnappedFrame = <function> defined @FrameXML/EditModeSystemTemplates.lua:491
OnEditModeEnter = <function> defined @FrameXML/EditModeSystemTemplates.lua:632
settingDisplayInfoMap = <table> {
}
ProcessMovementKey = <function> defined @FrameXML/EditModeSystemTempl
So, just wondering, if anyone else has experienced similar issues and if there is a way to fix it, as it seems to also happen infight in certain situations, which is really annoying in dungeons.
Thanks in advance!