PitBull Unit Frames 4.0
PitBull Unit Frames 4.0
Woof. Arf. Yip.
Getting Started:
You can help translate PitBull for your language with the localization tool.
Classic
PitBull works with WoW Classic! Classic Era/Vanilla is supported in
v4.3.x-vanilla
releases. Cataclysm Classic is supported in v4.2.x
releases
(the same releases retail use).
Classic Era caveats:
- Aura duration is not available from the API, so PitBull uses LibClassicDurations to show them. The duration can be inaccurate if it's affected by rank or talents.
- Cast info is only available for your spells from the API. PitBull uses LibClassicCasterino to show cast bars for other units, but this can be inaccurate since there is a lot of guess-work involved.
Download
CurseForge: https://www.curseforge.com/wow/addons/pitbull-unit-frames-4-0
Wago: https://addons.wago.io/addons/pitbull4
WoWInterface: https://www.wowinterface.com/downloads/info20021
Hi Not sure if this has been asked before, everything's ok but i am unable to see the Raid & Party's Target frames. In Groups/*Unit Groups* -Raid, nothing comes up, all this while in *Config Mode - 40man-raid. And when i do the same with * -Party's Target while in *Config Mode - Party, the PARTY frame lags and comes back up as if it was the Party's target.
I hope my weird explanation can be understood (same goes for my english) =P Thx in advance, and great work.
Kuzah, change the anchor position for the text in the texts tab of the layout.
fennia, Use Enhanced Colour Picker: http://wow.curse.com/downloads/wow-addons/details/enhanced-colour-picker.aspx
Nice work.
But i am missing the "copy" and "paste" functions for colors. It is hard to get the same colors for the frames. Maybe an RGB field (or something similar) would help.
Quick question! How can I make the text go to the bottom right or left of a bar, like the hp bar?
@Kamano: Go to modules and unselect "LUA-Texts" and enable "DogTags". That should make dogtags work.
[Player] 21,201 100% [target] 5.85M 100%
I have tried for a long long time to figure it out and I just can't get the health to work that way. Its the only unit frames mod I've come across which you can't see how much health you have. Quite frankly though, I want to figure it out because I really like pitbull otherwise.
In the options menu, choose Layout Editor on the left. Choose your current layout you are working with. Choose the Texts tab below that. On the drop down menu for Current Text choose Lua: Health. Make sure it's enabled (it should be). On the Attach To drop down make sure it's attached to the Health Bar (default). Next to it you can choose the it's location on the bar. Two lines down, there is a drop down labeled Code. You'll want to choose Health: Absolute and ... That ... is supposed to be %. You'll get the result you're looking for.
It's entirely possible I've missed something, but after downloading, I've noticed that dogtags are not supported initially. I'm wondering what I would need to do to be able to use dogtags for my text customization again?
tahum, choose something other than Smart for the health text under the Texts tab of your layout(s).
I dont know if this has been asked earlier, but i couldnt seem to find it. I want to see the max health of friendly targets as well as enemies, how can i do that? Thanks.
But this removes the target indicator.
local cast_data = CastData(unit)
if cast_data then
local spell,stop_message = cast_data.spell,cast_data.stop_message
local stop_time,stop_duration = cast_data.stop_time
if stop_time then
stop_duration = GetTime() - stop_time
end
Alpha(-(stop_duration or 0) + 1)
if stop_message then
return stop_message
else
return spell
end
end
return ConfigMode()
P.S. You should add this code Shefki.