PitBull Unit Frames 4.0
PitBull Unit Frames 4.0
Woof. Arf. Yip.
Getting Started:
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Classic
PitBull works with WoW Classic and Wrath Classic!
Some things that are different with the Classic Era version:
- Aura duration is not available from the API, so PitBull uses LibClassicDurations to show them. The duration can be inaccurate if it's affected by rank or talents.
- Cast info is only available for your spells from the API. PitBull uses LibClassicCasterino to show cast bars for other units, but this can be inaccurate since there is a lot of guess-work involved.
In reply to KilmerCr:
Same problem here. The default player frame randomly appears again. Cinematics, cut scenes and loading screens like jumping into the maw, using portals, entering dungeons etc seem to be the culprit.
Been noticing my default blizzard player frame popping up in the top left corner of my screen "randomly" after today.
It seems to be getting triggered by watching a cinematic, but there might be other things causing it too (some quests?). Unchecking and rechecking the "player" option under Hide Blizzard Frames fixes it, but the frame ends up popping up again at some point or another.
Seen it happen 4-5 times since logging in today so far.
In reply to how2pingu:
Can confirm cinematics are causing only the "Player" frame to become unhidden (when you have it set to be hidden).
In reply to how2pingu:
not just cinematics, comes up from me just taking the portal to ZM, or Korthia as well
In reply to how2pingu:
It's happen with me too ...
So boring ... whats going on ?
I open the pitbull settings uncheking and cheking the "Hide Blizzard Frames" ... its solve for a while ... but its appears again.
In reply to how2pingu:
It's happen with me too ...
So boring ... whats going on ?
I open the pitbull settings uncheking and cheking the "Hide Blizzard Frames" ... its solve for a while ... but its appears again.
In reply to how2pingu:
It's happen with me too ...
So boring ... whats going on ?
I open the pitbull settings uncheking and cheking the "Hide Blizzard Frames" ... its solve for a while ... but its appears again.
Please, could an option to set the text's offset be implemented?
I'm trying to set my party group frames, in which you set all 4 (or 5) at the same time, but the addon allows too many decimals in the size, position and offset that I'm not able to have all frames in the group looking the same, it's always off by a pixel, and I think being flexible with the text position using offsets would minimize this issue (for my OCS it is an issue I guess) and will allow us to fine tune our layouts.
Will this get a Update for 9.2 ?
Trying to use Dog Tag Texts, getting this error:
6x ...s\PitBull4_DogTagTexts\Libs\LibDogTag-3.0-20210628175745\Events.lua:711: ...agTexts\Libs\LibDogTag-Unit-3.0\Categories\Auras-Auras.lua:126: attempt to perform arithmetic on local 'count' (a nil value)
[string "=[C]"]: ?
[string "@PitBull4_DogTagTexts\Libs\LibDogTag-3.0-20210628175745\Events.lua"]:711: in function <...s\PitBull4_DogTagTexts\Libs\LibDogTag-3.0\Events.lua:702>
Locals:
(*temporary) = false
(*temporary) = "...agTexts\Libs\LibDogTag-Unit-3.0\Categories\Auras.lua:126: attempt to perform arithmetic on local 'count' (a nil value)"
Visual heal seems to be broken for priests in SoM
Is there a way to show target of party members? I thought there was but I can't find the option
In reply to socawey:
It's bugged in Classic right now. If you open the options, go to "units", and select "target" in the drop-down menu, you can disable and enable the target frame. Doing that makes it work until the UI is refreshed. Party can be temporarily fixed in the same way, under "groups".
I'm seeing issues with SoM Classic where the target unit frame stops showing and combo points don't seem to be working.
There is a bug when I have an absorb on me.
The shield bar go to the right of my health bar instead of over it.
Image of the bug : https://postimg.cc/WDN0j61f
When in combat pitbull’s cpu usage keep goes up even i didnt to anything. Is this normal?
Is there any way to filter out my own DoT debuffs, but still see other DoTs of the same type?
E.g. as a rogue I have my own tracking methods for Garrote/Rupture, so I have removed these dots from the default debuff list, but I would still like to see a small icon if another rogue has applied these debuffs. I have my own debuffs much larger on the unit frame so if I enable said debuffs in the default list they are far too big.
Basically is there a way to blacklist certain debuffs of my own but still show those same debuffs if cast by another player??
Healing absorb bug
9.1 added a new pvp trinket called shackles of malediction. This trinket applies a debuff similar to the old maledict trinket that absorbs healing received. Pitbull is currently not displaying the healing absorption on any Unit frames.
Hey! I just switched to Pitbull and I've gotten most things worked out, but I can't get my target to show a mob's rare status. I don't know lua at all so I've cobbled together the other functionality I wanted by removing things from the presets, but I can't figure out how to make this work. I'm using
return "|cffffffff%s|r %s",Level(unit),Classification(unit) and 'Elite' or '',''
which shows level and elite status, but I also want it to show Rare and Rare Elite.
Any help would be appreciated!
https://wago.io/x_AH-kmKW
Can you adding honor level icon by default? I am using what i made but think it's better when that function embedded to pitbull by default.