PitBull Unit Frames 4.0
PitBull Unit Frames 4.0
Woof. Arf. Yip.
Getting Started:
You can help translate PitBull for your language with the localization tool.
Classic
PitBull works with WoW Classic! Classic Era/Vanilla is supported in
v4.3.x-vanilla releases. Cataclysm Classic is supported in v4.2.x releases
(the same releases retail use).
Classic Era caveats:
- Aura duration is not available from the API, so PitBull uses LibClassicDurations to show them. The duration can be inaccurate if it's affected by rank or talents.
- Cast info is only available for your spells from the API. PitBull uses LibClassicCasterino to show cast bars for other units, but this can be inaccurate since there is a lot of guess-work involved.
Download
CurseForge: https://www.curseforge.com/wow/addons/pitbull-unit-frames-4-0
Wago: https://addons.wago.io/addons/pitbull4
WoWInterface: https://www.wowinterface.com/downloads/info20021
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Posted Jul 23, 2021In reply to nebula169:
Hey man, love PitBull and have been using it for years - I was just wondering a couple of things:
1. Would it be possible to enable BigDebuffs compatibility?
2. Would it be possible to make it so the absorb effects appear over the top of the health frame instead of extending out past it?
Thanks for your work keeping this addon going for so many years!
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Posted May 24, 2021With visual heal enable, only the next tick of the hots are showing. Any way to show the incoming heal for the remaining of the hots timer instead of only the next tick ?
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Posted May 22, 2021
Also, having Masque enabled makes everything fail to load even worse. Other addons have no issues with Masque latest update (i think all he did was combine retail/classic/tbc into 1 package with his latest update)-
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Posted May 22, 2021In reply to jmxd_:
Having exact same issue. Disabling omnibar fixes it but oh well..
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Posted May 24, 2021Masque works fine for me, there is some other issue that is causing the Aura module to fail
Edit: It should be fixed in v4.2.8
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Posted May 22, 2021Just echoing the aura/display issues amongst other things.
Message: Interface\AddOns\PitBull4\ModuleHandling\Module.lua:292: attempt to index field 'db' (a nil value)
Time: Sat May 22 06:46:34 2021
Count: 8225
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Posted May 22, 2021In classic my auras showed who applied them to me, but in TBCC it doesn't anymore, where that used to be it's showing me the spell id. Is this an option I need to change? I couldnt find it anywhere.
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Posted May 20, 2021Getting this error on ptr repeatedly.
Message: ...terface\AddOns\PitBull4\Controls\BetterStatusBar.lua:738: attempt to index local 'texture' (a number value)
Time: Thu May 20 16:32:07 2021
Count: 4452
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Posted May 20, 2021For classic or retail?
Oh, I see the problem, may as well fix it for both
Edit: It should be fixed in v4.2.7 for retail now
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Posted May 21, 2021In reply to nebula169:
Also getting an error like this, curious what caused this to happen since no updated to pitbull retail since March? Looking forward to an update, switched to default until fixed.
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Posted May 23, 2021In reply to nebula169:
Sorry should've said, was on retail (9.1) ptr.
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Posted May 20, 2021Hello
When I logged on today I noticed that my pitbull unit frames are acting kind of glitchy. For example some times when clicking a target the target frame takes a bit to load any text (hp, lvl, name etc), and suddenly I don't have any buffs or debuffs attached to my unit frames and I can't figure out how to get them back (isn't there supposed to be an Aura pane in the Layout editor?). The Aura module is ticked on under Modules, but I can't tick it off and on like it's bugged or something.
I've attached an imgur album with a few screenshots along with a gif of the text taking a while to load issue:
https://imgur.com/a/Z9lnzgM
https://gyazo.com/66a14b8805eafe6c154db25a0db1d275
Thank you in advance for any help.
- Icy
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Posted May 20, 2021In reply to Icytroll:
Having the exact same issues. Auras gone on all frames... Works fine on PTR with same build for some reason.
One of the many Lua Errors i get. (the only one that spams)
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Message: Interface\AddOns\PitBull4\ModuleHandling\Module.lua:292: attempt to index field 'db' (a nil value)
Time: Thu May 20 18:44:17 2021
Count: 1003
Stack: Interface\AddOns\PitBull4\ModuleHandling\Module.lua:292: attempt to index field 'db' (a nil value)
[string "=[C]"]: ?
[string "@Interface\AddOns\PitBull4\ModuleHandling\Module.lua"]:292: in function `GetLayoutDB'
[string "@Interface\AddOns\PitBull4\Modules\Aura\Update.lua"]:951: in function `OnUpdate'
[string "@Interface\AddOns\PitBull4\Modules\Aura\Aura.lua"]:21: in function <Interface\AddOns\PitBull4\Modules\Aura\Aura.lua:18>
Locals:
_---------------------------------------------------------------------------------------------------------------
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Posted May 20, 2021Message: Interface\AddOns\PitBull4\Modules\Aura\Filter.lua:15: attempt to index field 'db' (a nil value)
Time: Thu May 20 18:44:05 2021
Count: 2
Stack: Interface\AddOns\PitBull4\Modules\Aura\Filter.lua:15: attempt to index field 'db' (a nil value)
[string "=(tail call)"]: ?
[string "@Interface\AddOns\PitBull4\Modules\Aura\Filter.lua"]:15: in function `GetFilterDB'
[string "@Interface\AddOns\PitBull4\Modules\Aura\Filter.lua"]:96: in function `?'
[string "@Interface\AddOns\AngryAssignments\libs\CallbackHandler-1.0\CallbackHandler-1.0.lua"]:119: in function <...nts\libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:119>
[string "=[C]"]: ?
[string "@Interface\AddOns\AngryAssignments\libs\CallbackHandler-1.0\CallbackHandler-1.0.lua"]:29: in function <...nts\libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:25>
[string "@Interface\AddOns\AngryAssignments\libs\CallbackHandler-1.0\CallbackHandler-1.0.lua"]:64: in function `Fire'
[string "@Interface\AddOns\AngryAssignments\libs\AceEvent-3.0\AceEvent-3.0.lua"]:120: in function <...\AngryAssignments\libs\AceEvent-3.0\AceEvent-3.0.lua:119>
Locals: <none>
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Posted May 20, 2021Message: Interface\AddOns\PitBull4\Main.lua:1579: attempt to index field 'db' (a nil value)
Time: Thu May 20 18:43:57 2021
Count: 1
Stack: Interface\AddOns\PitBull4\Main.lua:1579: attempt to index field 'db' (a nil value)
[string "=(tail call)"]: ?
[string "@Interface\AddOns\PitBull4\Main.lua"]:1579: in function `OnProfileChanged'
[string "@Interface\AddOns\PitBull4\Main.lua"]:1645: in function <Interface\AddOns\PitBull4\Main.lua:1615>
[string "=[C]"]: ?
[string "@Interface\AddOns\AngryAssignments\libs\AceAddon-3.0\AceAddon-3.0.lua"]:70: in function <...\AngryAssignments\libs\AceAddon-3.0\AceAddon-3.0.lua:65>
[string "@Interface\AddOns\AngryAssignments\libs\AceAddon-3.0\AceAddon-3.0.lua"]:527: in function `EnableAddon'
[string "@Interface\AddOns\AngryAssignments\libs\AceAddon-3.0\AceAddon-3.0.lua"]:630: in function <...\AngryAssignments\libs\AceAddon-3.0\AceAddon-3.0.lua:615>
Locals: <none>
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Posted May 20, 2021In reply to TFKBront:
I had issues today, too. For me it was the addOn "OmniBar" that is causing lua errors for Pitbull Unit Frames. For me, no unitframes was shown until I disabled Omnibar.
If you don't use Omnibar, disable all other addons and check if the error persists.
edit: While testing I also had that slow loading texts, dont know what was causing that...maybe an outdated addon...
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Posted May 20, 2021In reply to Aur0r491:
Good tip, I disabled Omnibar and got my auras back, seems like the slow loading text was fixed as well, ty!
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Posted May 20, 2021In reply to Aur0r491:
Yup. Disabling Omnibar did the trick. thanks!
Didn't have that addon on PTR which is why the issue didn't occur there.
Is this an omnibar issue or a pitbull issue tho? i kinda want to use omnibar^^
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Posted May 20, 2021Probably mine, every now and again some addon comes along and causes PB module loading to break for whatever reason
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Posted Apr 27, 2021Feature Request:
I would like for shields, rather than being tacked on to the end of my health bar, to occlude the health bar... preferably with a diagonal striped texture or something (though textures are for people to add anyway) and with (possibly optional) bounding by the health bar. So that if you have 100% of your health as shield, or more, you'll have a diagonal overlay over your healthbar (protecting) your health, but can still see your health through it. KUI Nameplates has an effect like this, and it's extremely tidy and makes it very quick to see health and shields on those... and I'd love to have an option for this in Pitbull.