PitBull Unit Frames 4.0
PitBull Unit Frames 4.0
Woof. Arf. Yip.
Getting Started:
You can help translate PitBull for your language with the localization tool.
Classic
PitBull works with WoW Classic! Classic Era/Vanilla is supported in
v4.3.x-vanilla releases. Other Classic versions are supported in v4.2.x releases
(the same releases retail use).
Download
CurseForge: https://www.curseforge.com/wow/addons/pitbull-unit-frames-4-0
Wago: https://addons.wago.io/addons/pitbull4
WoWInterface: https://www.wowinterface.com/downloads/info20021
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Posted Jan 14, 2021Added a lunar power check that takes Nature's Balance into account
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Posted Nov 26, 2020Is it possible to make the unitframes glow or put a border/highlight on a target when you have Aggro on it? Something like Aggro/Tank support? I know the threat for the party members, but curious on this one. Thanks!
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Posted Nov 26, 2020In reply to DomDashSix:
Also coming across this LUA error when I do /pitbull - configure my party in top left dropdown, then select Disabled after I'm done
Message: ...erface\AddOns\PitBull4\Modules\LuaTexts\LuaTexts.lua:823: Usage: UnitGUID("unit")
Time: Thu Nov 26 11:21:06 2020
Count: 1
Stack: ...erface\AddOns\PitBull4\Modules\LuaTexts\LuaTexts.lua:823: Usage: UnitGUID("unit")
[C]: ?
[C]: in function `UnitGUID'
...erface\AddOns\PitBull4\Modules\LuaTexts\LuaTexts.lua:823: in function <...erface\AddOns\PitBull4\Modules\LuaTexts\LuaTexts.lua:822>
...erface\AddOns\PitBull4\Modules\LuaTexts\LuaTexts.lua:1296: in function `AddFontString'
...ddOns\PitBull4\ModuleHandling\TextProviderModule.lua:121: in function `UpdateFrame'
Interface\AddOns\PitBull4\ModuleHandling\Module.lua:314: in function `Update'
Interface\AddOns\PitBull4\UnitFrame.lua:771: in function `Update'
Interface\AddOns\PitBull4\UnitFrame.lua:334: in function <Interface\AddOns\PitBull4\UnitFrame.lua:271>
[C]: ?
[C]: in function `SetAttribute'
Interface\FrameXML\RestrictedFrames.lua:481: in function `SetAttribute'
[string " if name ~= "new_group" and name ~= "remov..."]:61: in function <[string " if name ~= "new_group" and name ~= "remov..."]:1>
...
...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:51: in function <...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:49>
...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:843: in function <...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:664>
[C]: ?
...dOns\AutoCombatLogger\Libs\AceGUI-3.0\AceGUI-3.0.lua:72: in function <...dOns\AutoCombatLogger\Libs\AceGUI-3.0\AceGUI-3.0.lua:70>
...dOns\AutoCombatLogger\Libs\AceGUI-3.0\AceGUI-3.0.lua:306: in function `Fire'
...er\Libs\AceGUI-3.0\widgets\AceGUIWidget-DropDown.lua:437: in function <...er\Libs\AceGUI-3.0\widgets\AceGUIWidget-DropDown.lua:428>
[C]: ?
...dOns\AutoCombatLogger\Libs\AceGUI-3.0\AceGUI-3.0.lua:72: in function <...dOns\AutoCombatLogger\Libs\AceGUI-3.0\AceGUI-3.0.lua:70>
...dOns\AutoCombatLogger\Libs\AceGUI-3.0\AceGUI-3.0.lua:306: in function `Fire'
...s\AceGUI-3.0\widgets\AceGUIWidget-DropDown-Items.lua:351: in function <...s\AceGUI-3.0\widgets\AceGUIWidget-DropDown-Items.lua:341>
Locals:
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Posted Oct 25, 2020Ive been screwing around with some of the settings, and I cannot figure out how to get the target frame to highlight on my hunter when there is a dispellable buff/enrage.
It kind of works, but then breaks again. Like its not saving the setting.
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Posted Oct 27, 2020Looks like it's still checking your pet. I'll do a pass on class dispel stuff
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Posted Oct 31, 2020In reply to nebula169:
New alpha works perfectly, thanks! =)
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Posted Oct 20, 2020Does anyone know what pattern i need to add to omnicc to alter the pitbull buff/debuff timers again? i reinstalled omnicc and now i can't figure out the name :(
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Posted Oct 27, 2020You can check the name of most frames by using /fstack then mousing over it. For PitBull4 auras, you probably want to use 'PitBull4_Cooldown' in OmniCC
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Posted Oct 4, 2020In the latest version, the blizzard player frame isn't hidden by default, you have to go into modules -> hide blizzard frames and toggle player frame on and off. Alternatively create a macro for /script PlayerFrame:Hide(). I tried reinstalling pitbull but the same issue occurred. Is this a known defect? Thanks, love this addon, been using is since the very beginning!
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Posted Oct 4, 2020Do you use Raven? From issue #1302:
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Posted Oct 7, 2020In reply to nebula169:
That was the issue, thanks a lot for the suggestion, worked perfectly
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Posted Sep 2, 2020Is there a way in pitbull 4 to get the buffs and defuffs to sort by time remaining?
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Posted Aug 26, 2020Does anyone know how to "highlight" the selected target by "border". I mean when someone is selected, there is a border on his frame, otherwise the border is hidden.
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Posted Aug 10, 2020Newest Classic version updating to Retail instead, making it nonfunctional (Twitch client).
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Posted Aug 12, 2020I can't do anything about the client updating to a release for the wrong game version. You just have to manually revert back to a correct release if it happens.
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Posted Jul 29, 2020The frames are acting weird in Classic WoW for me. For example, I have to manually go into pitbull each time the game reloads/loads and then disable and re-enable target otherwise the target frame will not appear at all.
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Posted Jul 12, 2020Maybe I just haven't found it yet, but after tons of searching through options, I can't seem to find a way to reposition the special resource bar that attaches to the player frame (Holy power, DK Runes, etc). I know I can choose which point of the frame to attach it to, but how I have my bar set up (centered below character with action bars below and above and weakauras near that) I can't move it far enough away from the cluster to not have it overlap and interfere with my setup. I've resorted to disabling that part and using a different addon for that resource for the classes that use it, but I'd like to use the one that comes with this addon so I don't need a second addon for it.
If I'm missing some positional setting that lets me define the x/y positioning of that resource, please point me in the right direction...
If not, could this be implemented?
Thanks for all the work done so far, it's a great addon!
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Posted Jun 22, 2020I have this weird bug that _some_ of my personal buffs wont have the optical fader radial thingie. It looks like a bug, because it happens to random buffs and gets fixed after you switch around some options (like "supress cooldown duration") but it breaks again after a while (usually after changing zones).
Its not dependent on the souce, on my ret paladin I would cast two blessings and one will have the radial display, and the other one wont.
Its a pretty minor annoyance but it is really bugging me :(
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Posted Jun 16, 2020Any tipp how I can enable debuff/buff duration text on enemy debuffs/buffs? Currently I'm just seeing a optical fader on debuffs, text is only visible on my own buffs. Tried already ClassicAuraDurations but it's somehow not working with Pitbull.
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Posted Jun 18, 2020The library behind ClassicAuraDurations is what PitBull uses to provide the duration. If you don't see the event for when the aura is applied (limited combat log range), you won't see the duration.
That being said, make sure you actually have the remaining texts enabled on the layout under Aura->Texts