PitBull Unit Frames 4.0
PitBull Unit Frames 4.0
Woof. Arf. Yip.
Getting Started:
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Classic
PitBull works with WoW Classic and Wrath Classic!
Some things that are different with the Classic Era version:
- Aura duration is not available from the API, so PitBull uses LibClassicDurations to show them. The duration can be inaccurate if it's affected by rank or talents.
- Cast info is only available for your spells from the API. PitBull uses LibClassicCasterino to show cast bars for other units, but this can be inaccurate since there is a lot of guess-work involved.
Awesome! Thanks a bunch!
Fellow Classic players, let's get this man some donations for his work.
I've been slowly getting PB4 working in Classic (https://github.com/nebularg/PitBull4/tree/classic) and figured it's usable enough to throw an alpha up. Feel free to create issues on GitHub for it.
I am having issues when joining a party where other members names are 'unknown' until a reload my UI; I've tried updating the name lua to various options but cant seem to get it to work
In reply to cwillms:
I have also been having this issue. Idk whats causing it, but to me it seems really random. Sometimes all 4 of the party members show as unknown, sometimes its only 1-3, and other times it doesn't happen at all.
As mentioned, a reload does fix it so I guess its not really a big issue. However, it is slightly inconvenient to have to /reload right after already loading into a random dungeon.
I'll look into this. I was aware that a Blizzard code change caused this, but I thought PitBull updated aggressively enough that it would fix itself (ie, it doesn't happen for me :P), but I guess not
In reply to nebula169:
No worries =) Pitbull is by far my most favorite addon. Its probably the most customizable unit frames addon that exists. Its kinda confusing at first, but its so worth it once you get the hang of it. I've been using it for years now and I still don't fully understand the more complicated stuff like the advanced aura filters. It truly is an amazing addon.
Sometimes there is a blue border around my target if its from the other faction. I dont know what it is and I disabled all modules that could generate such a border. Anyone know what it could be?
Probaly the Highlight module, showing you can dispel magic from the target
In reply to nebula169:
Sorry, I ment the "Highlights" option of the Aura module. You can disable it under Aura->Highlights or change it however you'd like.
Also, deleting things is pretty silly.
Is there an option to show character lvls, not finding it and feeling stupid.
With the update for adding in Res and Summon Indicators. The sorting and filtering for Groups is now very buggy. I can no longer filter by the group itself such as Group 1 raid. Instead it keeps reseting to Show all.
I changed filtering to reset to show all instead of allowing it to filter everything (never showing the group). So if the filter type has no boxes checked (ie, you uncheck the last checked box), it reverts to show all.
In reply to nebula169:
https://puu.sh/ClTfP/46b29aa0fe.webm
Am I missing something?
In reply to nebula169:
https://puu.sh/ClXcy/76ee7265f5.webm
doesn't work in what regard?
In reply to nebula169:
The Issue I am having is when I am doing exactly what your showing but with the "Raid Targets*" Unit Group and trying to select an individual group. As soon as I select anything other then "Show All" it snaps back to show all. I cannot select "Group #" and I cannot select "Main Tank" either for my Main tank target frames.
Hello.
I cannot make arena's opponents frames to properly show up. When I enter match they are simply not exists on my screen. The only way to display them is manually Enable the group in setting after gates are open. There also no way to show frames before gates are open, while default GUI and other addons could handle it.
I had almost zero experience with Lua until today, but was digging mod for a while for missing, or different events which could help, but none helped and seems it will take some time to understand how mod is operating in his full complexity. Some pieces of code made me thing that I am looking for wrong events or feature not fully implemented.
There are also bug report about 4 years old without any reply.
So my question: is problem known but has the low priority or frames usually working well for most people and I have to search for solution somewhere else?
Just to notice, for testing purposes I completely removed all mods except pitbull and cleared settings, cache, but problem still persists.
People have reported having issues with boss/arena frames not showing even though they're enabled, but I've never been able to replicate that myself :\ I've never done much arena so the testing there is pretty non-existent, unfortunately.
Arena prep frames are something I've worked on here and there but never really finished. They aren't actual unit frames, just mock frames that serve to show the class/spec before unit info is available, so implementing them in the same style as the actual frames involves a bunch of hacks that I was never happy with. I've worked on them recently, so maybe I'll just bite the bullet and force myself to finish them, but I can't give an ETA for when they'll be ready.