PitBull Unit Frames 4.0
PitBull Unit Frames 4.0
Woof. Arf. Yip.
Getting Started:
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Classic
PitBull works with WoW Classic! Classic Era/Vanilla is supported in
v4.3.x-vanilla
releases. Cataclysm Classic is supported in v4.2.x
releases
(the same releases retail use).
Classic Era caveats:
- Aura duration is not available from the API, so PitBull uses LibClassicDurations to show them. The duration can be inaccurate if it's affected by rank or talents.
- Cast info is only available for your spells from the API. PitBull uses LibClassicCasterino to show cast bars for other units, but this can be inaccurate since there is a lot of guess-work involved.
Download
CurseForge: https://www.curseforge.com/wow/addons/pitbull-unit-frames-4-0
Wago: https://addons.wago.io/addons/pitbull4
WoWInterface: https://www.wowinterface.com/downloads/info20021
Did they fix the full health numbers?
You're potentially looking for Padding in Bars > General in your previous question. Note that it will affect your frame dimensions (your bars will compress inward as padding goes up) so you'll need to adjust accordingly. Frames will snap to the outside of the padding. The border remains independent of snapping.
As for this one, I've been having the same (or similar) problem with raid target icons. Sometimes they show up, sometimes they don't. It seems like the raid panels aren't updating faithfully.
And one more post... perhaps a bug report.
When in raids recently, I've noticed that sometimes (most of the time) the ready check indicators aren't showing. It's odd though. Occasionally I do see them. I've set the ready checks as follows...
attach to: unit frame
location: inside bottom
Position: ready check icon
size: 150%
Again, most of the time I don't see the ready check icons, but every now and then they do show up. Ready checks always happen when health and mana bars are full (and relatively static), so I don't have any idea why its working some of the time and not others. It just seems random.
And thanks for the feedback about overhealing. I did have that setting turned on (unknowingly I might add). I'm guessing that will fix the issue without even having yet tried it. I wasn't even aware that this was a feature. Damn, so many ways to configure this addon. It rocks once you figure it all out!
I posted the following on Oct 9th. I'm still seeing this problem on Nov 1, with the lastest updates...
I've been seeing repeated problems with the health bars displayed by this addon. In short, the bars are... too long. When I'm in a raid group, I see this glitch in just about every unit frame. It affects the individual "player" and "target" health bars as well as the health bars within the raid group.
What I see are health bars that go out of bounds and extend beyond the border of the individual frame. The bars just keeping extending beyond the right side of the frame. Also the bars show different colors in the same bar. I've set up my raid groups to show the color of the player's class. But in one screenshot, every bar has a large purple segment that extends the health bar beyond its bounds. It's quite ugly when this happens.
I have screenshots but not sure where or how to post them here.
I think you're talking about Show overheal and Show overabsorb. You'll find both on the Layout editor under Other > Visual heal. Disable them and it should stop heals and absorbs showing up beyond the limits of your health bars.
Question about layouts...
I have borders enabled for my player and target units. size==16 and padding==5
When attempting to align and space the two unit frames close together, Pitbul seems to ignore this border and tries to "snap" the player and targets together based on the dimensions of the bars. The result is the borders overlap and it looks messy. I have to manually nudge the target over a bit to get it to look right.
I looked all through the modules and various tabs within the layout editor and I didn't see anything regarding blank space between frames. I saw a module for blank space for between bars but that was all.
Is there some way to set this invisible padding around a frame that can be used for snapping and aligning the player->target->targetstarget when these units have a border and padding?
@theone1989
really hate that bug :(
Shadow orb bar for both of my priests isn't showing up. This is the lua error I get. (Running beta)
...\AddOns\PitBull4_ShadowOrbs\ShadowOrbs.lua line 12:
assertion failed!
You're running an old version
Some text still still can't show... I've noticed that this problem will disappear once the width of a style is smaller than 240 I tested this on my player frame using default style.
When the width is under 240, everything shows (they are all enabled cos this is default)
Once it reaches 240, certain text elements just disappear.
BTW the width ratio is 130%, when I set it to 100%, the limit will change to 270..
Last update seems to make the buff huge randomly when I target a player or mob with buffs/debuffs not the buff icons but the little glow
@Nebula169 Yes, it's fully enabled. But I have no functionality to customize the position, size, or shape of the module.
Feature request: when using faders, especially combat fader, enable click-through when opacity is set to 0%.
I use combat faders to hide my player and target (and pet and target-of-target) frames when I'm out of combat, since I like them front-and-center and they take up a lot of real estate. It would be nice if when I was out of combat, I could click through the hidden frames. I notice it especially when I'm out gathering and a mining node hides behind my hidden player frame.
Not possible, you can't change mouse behavior in combat. You could certainly make them click-through out of combat, but once combat started, you'd be stuck with it.
I'm sorry I don't know enough about the mechanisms involved to talk intelligently about it. Do you receive events for enter-combat and leave-combat, and if so can that be used to set click-through behaviour; or, is combat state a matter of (constantly) checking?
Though it depends on what click-through behaviour is, after all. Is it a property of a UI element frame, where WoW decides whether to interact it with the mouse; or is every mouse event (mouseover, click especially) required to check the frame's click-through state and react accordingly?
I already ask this question twice and still no answer. Aftersales Sucks bigtime. I am not the only one who ask this question. Someone plz help. How do we get the windows back.
Or is the one way and that is delete Pitbull? Because I see the frame of bosses when i disable Pitbull.
So give us an answer!
Am I the only one that has this? After the last update of Pitbull the boss power bar's are not showing anymore. How can they show again?
Please give me an answer and lot's of others that ask the same question.
Edit november 1st 2014
Why are we ever asking question about Pitbull. In the hope the give an Answer. But are they doing that. NO. Realy makers of Pitbull best thing to do it stop making the program because your doing more harm the good. It was a good program but now it's a pile of mistake and errors and you cannot even correct them.
You not giving aswers on question because you simply not know anymore who you program is working. Realy good job.
It's on my todo list, but I never did the quests for it on my lock so I don't have a good way to test changes. It seems like after you zone the passive for it (The Codex of Xerrath) disappears from your spellbook? It's a weird bug.
Does anyone have a potential fix for the Burning Embers? The error is pretty specific as in it only relates to Warlocks who have done the Green Flame quest. When you get green flames, your Burning Embers change color as well. They do this on the Pitbull Unitframe as well, but only until the first time you zone after you've logged in. After that, they're back to their original orange color.
TL;DR - Green Flame Burning Embers turn into regular Burning Embers color the first time you zone after you log in.
@Hellreiser
Works fine for me. Is the module enabled in Modules -> Totems? Is it enabled on the layout you have set for Player?
The Totem module is not working, at least for me. I have uninstalled and reinstalled the latest Alpha versions, but nothing I do is allowing me to manipulate the bar.