PitBull Unit Frames 4.0
PitBull Unit Frames 4.0
Woof. Arf. Yip.
Getting Started:
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Classic
PitBull works with WoW Classic! Classic Era/Vanilla is supported in
v4.3.x-vanilla
releases. Cataclysm Classic is supported in v4.2.x
releases
(the same releases retail use).
Classic Era caveats:
- Aura duration is not available from the API, so PitBull uses LibClassicDurations to show them. The duration can be inaccurate if it's affected by rank or talents.
- Cast info is only available for your spells from the API. PitBull uses LibClassicCasterino to show cast bars for other units, but this can be inaccurate since there is a lot of guess-work involved.
Download
CurseForge: https://www.curseforge.com/wow/addons/pitbull-unit-frames-4-0
Wago: https://addons.wago.io/addons/pitbull4
WoWInterface: https://www.wowinterface.com/downloads/info20021
But i've run into a mild anoyance with the alternate power bar, which is used to track sound & corruption during the atramedes & cho'gal encounters to mention some.
My issue is that i cant seem to find a way to seperate the bar from the player frame/unit, or be able to use the standard blizzard frame since that would also enable all the other frames i want to hide.
Are there any plans to perhaps create a seperate unit for this bar or is there some way to produce the wanted results with the addon as it is now?
Plainly, it just isnt visible enough as it is now for my use.
Thanks in advance
Again, thanks in advance
I can not give an ETA on that functionality as developing new features takes time so that users dont' get buggy results.
Is there the possibility to highlight the stealable spell buff ? Because dispellable spell is not the same mechanic. Thank you.
I'll see about this particular example in a later update to that guide.
Indeed it was ED. There are quite a few samples within the guides... some with a paladin tank too ;)
:-)
Hope you are well Trillaine.
~Maz
When ever I change specc I get my own (Blizzard original) and target unitframe back. It's solved by going in to Modules > Hide Blizzard Frames and uncheck and then check Player and Target again. But a bit annoying. Is there any way to get rid of this?
Great addon btw and thanks in advance! ;)
I have the Blizzard Player and Target frames set to hide in PitBull4 but they keep turning back, how do I fix this?
You're probably running HealBot, MetaHud or some other addon that is showing them again. You can configure HealBot to also hide them under Skins, General and have both the Hide party frames and Include player and target boxes checked. Incidentally, the other authors could keep track of which frames their addon hid and stop showing frames they didn't hide and thus stop overriding other addons settings.
You can still make groups, and you can still configure while IN a group, the only issue is that in config mode... it doesn't draw the template/dummy frames to build on.
As far as ETA on the fix... its one that will take some time as a significant portion of how it worked before will need to be rewritten so that it will work now. I know its annoying... but please be patient. :)
1x PitBull4_HideBlizzard-v4.0.0-beta25\HideBlizzard.lua:112: attempt to index global 'CompactPartyFrame' (a nil value)
PitBull4-v4.0.0-beta25\Main.lua:1627: in function <PitBull4\Main.lua:1621>
(tail call): ?:
PitBull4_HideBlizzard-v4.0.0-beta25\HideBlizzard.lua:50: in function `func'
PitBull4-v4.0.0-beta25\Main.lua:1627: in function <PitBull4\Main.lua:1621>
(tail call): ?:
PitBull4_HideBlizzard-v4.0.0-beta25\HideBlizzard.lua:30: in function <...erface\AddOns\PitBull4_HideBlizzard\HideBlizzard.lua:29>
(tail call): ?:
<in C code>: ?
<string>:"safecall Dispatcher[1]":9: in function <[string "safecall Dispatcher[1]"]:5>
(tail call): ?:
AceAddon-3.0-10 (AllPlayed):543: in function `EnableAddon'
AceAddon-3.0-10 (AllPlayed):635: in function <...\AddOns\AllPlayed\libs\AceAddon-3.0\AceAddon-3.0.lua:621>
...:
(tail call): ?:
<in C code>: ?
<string>:"safecall Dispatcher[1]":9: in function <[string "safecall Dispatcher[1]"]:5>
(tail call): ?:
AceAddon-3.0-10 (AllPlayed):543: in function `EnableAddon'
AceAddon-3.0-10 (AllPlayed):635: in function <...\AddOns\AllPlayed\libs\AceAddon-3.0\AceAddon-3.0.lua:621>
<in C code>: in function `LoadAddOn'
FrameXML\UIParent.lua:244: in function `UIParentLoadAddOn':
FrameXML\UIParent.lua:267: in function `CombatLog_LoadUI':
FrameXML\UIParent.lua:530: in function <FrameXML\UIParent.lua:503>:
Tried to revert to beta, same error, trying to revert to earlier alphas...