PitBull Unit Frames 4.0
PitBull Unit Frames 4.0
Woof. Arf. Yip.
Getting Started:
You can help translate PitBull for your language with the localization tool.
Classic
PitBull works with WoW Classic! Classic Era/Vanilla is supported in
v4.3.x-vanilla
releases. Cataclysm Classic is supported in v4.2.x
releases
(the same releases retail use).
Classic Era caveats:
- Aura duration is not available from the API, so PitBull uses LibClassicDurations to show them. The duration can be inaccurate if it's affected by rank or talents.
- Cast info is only available for your spells from the API. PitBull uses LibClassicCasterino to show cast bars for other units, but this can be inaccurate since there is a lot of guess-work involved.
Download
CurseForge: https://www.curseforge.com/wow/addons/pitbull-unit-frames-4-0
Wago: https://addons.wago.io/addons/pitbull4
WoWInterface: https://www.wowinterface.com/downloads/info20021
If i do a /console reloadui they will disappear, but come back shortly after!
UGH!
I have the Blizzard Player and Target frames set to hide in PitBull4 but they keep turning back, how do I fix this?
You're probably running HealBot, MetaHud or some other addon that is showing them again. You can configure HealBot to also hide them under Skins, General and have both the Hide party frames and Include player and target boxes checked. Incidentally, the other authors could keep track of which frames their addon hid and stop showing frames they didn't hide and thus stop overriding other addons settings.
Thank you for the previous answers.
I did some poking around and here is what I think you need to do:
First Check to ensure that you have not set a solid black background to your unit frame.
1 - Go to Other > Background
2 - If the enable box is checked and you have chosen black from the slider color bar and the opacity meter (+/-) is all the way to the + end, change this to the - end of the meter
Then you need to make sure your empty opacity for the bar is less than 100%.
1 - Go to Bars > Health Bar
2 - Slide the "Empty Opacity" mark down to 25% or another such low number.
That did appear to work on my test... so hopefully it will work for you!
This is what i'm talking about:
http://img841.imageshack.us/img841/4257/42746319.png
And this is what i want it to look like (in combat):
http://img521.imageshack.us/img521/8288/97375807.png
Do you have a background turned on that is the same color as your bar color (black)?
@Aethwyn, There's really no good way to do that with the SecureGroupHeader that we have to use. The only way to filter is by the options that we provide and by using a namelist. The name list works by setting the names of the players you want to display. The problem with the namelist feature is you can only change the namelist while out of combat. So if someone joins you group while you're in combat they won't show until you drop combat and the list can be updated again. I'm not very inclined to implement things that use that feature because I think it's more confusing than it's worth to users.
Hi Shefki, cheers for getting Pitbull4 working on the Cataclysm beta so quickly, I was missing it terribly. I have a (hopefully small) request:
Could you add the ability to filter just your own unit frame out when in groups? I'd like to be able to display parties as 2x2, 10 man raids as 9x9 and 25 man raids as 6x4.
@sh1ko, Without the erorrs I have no idea.
@costomojin, You should report the problem to the Rune-it-all author. Has nothing to do with PitBull4.
What is the issue? I am using a rune addon other then pitbull 4, My issue is everytime I mount in a vehicle my runes move to the player health frame. When I dismount the runes stay there till I re-load the UI. I want to say that I don't have something turned off in pitbull but I cannot say for certain. Any help in this matter would be greatly appreciated. Please provide any additional information below. I am using bartender, Pitbull 4 and Rune-it-all.
Normal layout working perfectly: http://img709.imageshack.us/img709/6783/wowscrnshot091110053849.jpg
Layout while mounted in a vehicle ( not working ) : http://img69.imageshack.us/img69/8751/wowscrnshot091210021751.jpg
Layout after being in a vehicle and b4 I reload my ui : http://img810.imageshack.us/img810/3046/wowscrnshot091110053931.jpg
Date: 2010-09-10 19:10:34 it works with pitbull3 but not 4 , not sure where teh prob is
ID: 1
Error occured in: Global
Count: 1
Message: ..\AddOns\TourGuide\Parser.lua line 84:
attempt to call field '?' (a nil value)
Debug:
TourGuide\Dongle.lua:249:
TourGuide\Dongle.lua:246
TourGuide\Dongle.lua:1175:
TourGuide\Dongle.lua:1167
TourGuide\Dongle.lua:1197:
TourGuide\Dongle.lua:1184
[C]: pcall()
TourGuide\Dongle.lua:247:
TourGuide\Dongle.lua:246
TourGuide\Dongle.lua:337:
TourGuide\Dongle.lua:328
[C]: LoadAddOn()
PitBull4\Main.lua:1126: LoadModules()
PitBull4\Main.lua:1238: OnProfileChanged()
PitBull4\Main.lua:1305:
PitBull4\Main.lua:1275
(tail call): ?
[C]: ?
[string "safecall Dispatcher[1]"]:9:
[string "safecall Dispatcher[1]"]:5
(tail call): ?
Ace3\AceAddon-3.0\AceAddon-3.0.lua:539: EnableAddon()
Ace3\AceAddon-3.0\AceAddon-3.0.lua:629:
Ace3\AceAddon-3.0\AceAddon-3.0.lua:615
[C]: LoadAddOn()
..\FrameXML\UIParent.lua:235: UIParentLoadAddOn()
..\FrameXML\UIParent.lua:258: CombatLog_LoadUI()
..\FrameXML\UIParent.lua:482:
..\FrameXML\UIParent.lua:454
Secondly I was wondering if you could quickly assist me with writing a custom code for name texts, I want NPCs to have hostility colored names, but I want players to have classcolored names. Is this possible to combine?
http://elitistjerks.com/f32/t63351-luatexts_new_dogtags/
http://www.wowace.com/addons/pitbull4/pages/lua-texts/
The majority of NPCs in WoW are flagged for PVP so that they will defend their cities.
If you are wanting just the names in the PVP hostility colors go to Texts
Select LUA:Name
And under Code you would pick Name:Hostility-colored
If you are wanting to create a bar that is colored by hostility then you have the following combinations of options:
Using "Color NPC by hostility" will make most NPCs appear green since they are friendly flagged for PVP. Some NPCs like horde guards will be red.
Using "Color by hostility" will make player bars green if they are same faction and blue if they are opposite faction.
Using "Color by class" will make your factions players change by class, the opposing faction will be ye olde standard green.
So you could use all three which would make NPCs primarily green since they are friendly flagged for PVP, opposite faction blue, and your faction class colored.
I hope that helps. If I'm not understanding, perhaps some pictures? XD