PitBull Unit Frames 4.0
PitBull Unit Frames 4.0
Woof. Arf. Yip.
Getting Started:
You can help translate PitBull for your language with the localization tool.
Classic
PitBull works with WoW Classic! Classic Era/Vanilla is supported in
v4.3.x-vanilla releases. Other Classic versions are supported in v4.2.x releases
(the same releases retail use).
Download
CurseForge: https://www.curseforge.com/wow/addons/pitbull-unit-frames-4-0
Wago: https://addons.wago.io/addons/pitbull4
WoWInterface: https://www.wowinterface.com/downloads/info20021
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Posted May 14, 2010Ok thx i'll try that out.
Also, is there any way to get rid of the bar that (i think) represents overhealing being done wen casting a heal?
I think this feature looks great and it certainly has some uses to it. But I'm going for a more minimalistic setup for my UI.
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Posted May 13, 2010If you want it to be smart you should set it to the Class abilities option. This option will select the shortest spell you can cast on the unit.
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Posted May 13, 2010i dont know if this question has come up yet, but there are way too many pages to check :).
I've noticed that when I enable the range fader and put it to helpfull spells 40yards, it automatically fades targeted enemy frames aswel since you cant cast helpfull spells on them. Is there any way to fix this, or should I set it to custom spell and pick something i can cast on both enemies as wel as friendly players like penance?
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Posted May 13, 2010-
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Posted May 13, 2010http://wow.curse.com/downloads/wow-addons/details/pitbull4_extras.aspx
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Posted May 12, 2010-
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Posted May 12, 2010Somebody there can help me getting it removed`?
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Posted May 12, 2010-
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Posted May 11, 2010-
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Posted May 25, 2010-
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Posted May 11, 2010-
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Posted May 12, 2010-
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Posted May 10, 2010-
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Posted May 10, 2010I can't seem to get the combo points to show up on my rogue's player frame. Combo points show up just fine on the target frame though. Any thoughts? Thanks.
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Posted May 12, 2010-
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Posted May 15, 2010Also why in the world do I not have an option to show the mobs level in colors like gray, green, yellow and red according to level difference?
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Posted May 9, 2010I agree that there's no real use in it. Thanks for the quick answer anyhow.
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Posted May 9, 2010The colors are intended to be informational. If you don't want informational colors just set a custom color. I'm not implementing class colors for NPCs because it's fundamentally worthless.
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Posted May 9, 2010Well the green/yellow/red pattern kinda breaks the symmetry I got with class colours. But is there a way to make the colourscheme appear as warrior/mage/paladin?
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Posted May 9, 2010NPCs don't really have a class. I realize that some NPCs behave like certain classes, but the game always provides NPC classes as Warrior, Paladin or Mage. Which isn't particularly useful. So I can't really imagine why anyone would want to color by class for NPCs.