PitBull Unit Frames 4.0
PitBull Unit Frames 4.0
Woof. Arf. Yip.
Getting Started:
You can help translate PitBull for your language with the localization tool.
Classic
PitBull works with WoW Classic! Classic Era/Vanilla is supported in
v4.3.x-vanilla
releases. Cataclysm Classic is supported in v4.2.x
releases
(the same releases retail use).
Classic Era caveats:
- Aura duration is not available from the API, so PitBull uses LibClassicDurations to show them. The duration can be inaccurate if it's affected by rank or talents.
- Cast info is only available for your spells from the API. PitBull uses LibClassicCasterino to show cast bars for other units, but this can be inaccurate since there is a lot of guess-work involved.
Download
CurseForge: https://www.curseforge.com/wow/addons/pitbull-unit-frames-4-0
Wago: https://addons.wago.io/addons/pitbull4
WoWInterface: https://www.wowinterface.com/downloads/info20021
<Level> <Name>
to
<Player Name>, <Level>, <Class>
such as 3.0 Had so if my toon was Bob and he was a level 70 and was a druid it would look like this. Bob 80 Nightelf Druid. Haven't figured out how to do this in the new version if it's even possible.
@qqemokitty: Thanks for the feedback! As for the custom placement. I very much wanted to include support for that from day one but the inner workings of PB4 are currently not allowing us to provide offsets for indicators such as the Timers. It's a bit of a non-trivial change to add that functionality so it has been on the TODO-list for ages. The ticket in question is #117 IIRC, feel free to vote on it to express more demand, don't hold your breath for it anytime soon tho.
P.S. To understand how people prefer to place their timers I'm always glad to see screenshots of them in action. Helps us to tweak defaults and options.
Pitbull Totem Timer Question!
I have always used and loved the totem timer that's built in with Pitbull. I recently switched from PB3 to PB4 and the new totem timer skin is SWANK and gorgeous. Do love.
However!
There are no longer appears to be away to move the totem timer around aside from changing it's anchor point and position. In PB3 there are sliders for Horizontal and Vertical position, so that you can move the timers to essentially anywhere on your screen. Is this still possible in PB4, and I am missing it? If it is not possible in PB4, please consider this a humble request. :D
I had another question about the totem timer but as I was about to type it my brain made a little BING! And I realized I already how to make it do what I wanted.
Wonderful update to Pitbull, thank you so much!
Sneaver, you have to change that setting for each frame you have, also there is a drop down on the boarder tab that has different places the buff/debuff came from, and you have to disable it on each of those. Its kinda a pain in the ass, I hope they make it easier in the future.
Is it possible to remove the green/red border that is around a buff/debuff? I have been able to remove it from friendly targets but not from enemies. If there isn't an option for it, could you please direct me to where in the code I could change this?
Hi there. Using Pitbull for some time now, and it works nice and fine. One thing happened to me today while fighting the Iron Council; this runethingy gives a buff "Rune of Power" to whoever stands on it. Before the fight begins, if one of the bosses stands in a rune, the buff gets shown on the targetframe. But for some reason, during the fight, it doesn't get shown. It shows on my frame, but not on the targetframe. I didn't check whether it shows on the targetframe, if i have a friendly target. I checked and there are no filters active für the targetframe. Any ideas?
Is there a way to show health values like this - 12345 if under 100k, 123.45k if over 100k, 1.23M if over 1 mil.?
That's the way Xperl showed values, and I found the code in it's .lua but I have no idea how to introduce it into Pitbull. Help?
What I'd love to see added in a further release is the option to show a unit's spec (talent tree with most points in it). I know this is possible because I saw it was done in X-perl successfully. I like Pittbull a lot more, so I'd be really happy with this addition.
Thx for this great add-on, keep up the good work ;)
Is there anyway to remove some info from the player frame ? Like Name - Level - Class ? all useless info not needed since as the owner of the char u know it :D
Thanks btw its looking good :D
NVM after more playing around with it i found how to remove it :D
@chucklenuts: Multiple folders were an optimization to allow better handling of depdencies of the modules. Some modules depend on other libraries. With a single folder system these dependencies could not be loaded only when that module was loaded. This meant for example that regardless of the use of the DogTagTexts module, LibDogTag and LibDogTag-Unit were always loaded. This was causing performance issues for some people.
@Xpl0iter: We have the highlight system to allow you to place a colored border based on buffs/debuffs around a frame. You can easily add things like Slag Pot to this list by going Modules, Aura, Aura filter editor, Simple, and then adding it to Extra friend highlights. As far as debuffs. You can certainly make a white list with the filter editor. Though I must admit it's fairly complicated overall.
@bossmansmith: Unfortunately, a lot of these limitations are limitations of the methods we have of determining range. The RangeFader right now has some limitations with respect to how it can be configured. I may end up splitting the custom configurations into friendly and unfriendly types and going from there. Improving this is still on my todo list, but in the meantime there's the RangeFader2 module that mitch0 (I think) wrote.
@angrysteel: You're in a raid group when you're in arena, set your party frames to show when in a 5 man raid under the Filtering tab.
@Serene, you can positions the auras inside the frame if you want. Play around with the offsets. If you do that you may want to enable the click through option, but realize that doing so will remove tooltips from the auras. Look at the aura filtering system under Modules, Aura, Aura filter editor to customize what auras show.
@Dark666105: There is no way to import PB3 configuration into PB4. The configuration models are pretty drastically different. It's just not worth the time in developing something like that. As far as click casting, use Clique. There's really no reason for us to build that in when Clique is very good at what it does and we fully support it.
dark666105: Just use Clique for click-casting. Since Clique works so well with PB4, I doubt they'll go through the effort of duplicating it.
PB4 configures very differently from PB3, and there is no automatic conversion.
If I would like to move the Portrait under the rest of the frame like 2-3mm under it, I cant do that now.
Hope you can make this happen :)
If I would like to move the Portrait under the rest of the frame like 2-3mm under it, I cant do that now.
Hope you can make this happen :)
Or exists a method to carry the PB3 design over to PB4 by hand/editor?
So I've used pitbull 3 for my raidframes for ages and have been very very pleased. I was thrilled to find out about pb4 and its lower cpu usage. I was wondering however if there was any way to import the pb3 frame settings into a pb4 format as it took quite awhile to get the frames just right.
Also are there any plans to add a click cast function to pb4? That was the one thing i wished pb3 had for speeding up the process of battlerezing someone.
I know this is likely actually a change for LibDogTag, but the related conversation was here, so I felt it an appropriate place to follow up.
I'm a long-time Pitbull user that recently has been seduced by Shadowed Unit Frames b/c of one small feature: the AuraTracker addon. It makes the portrait/class icon change to the icon of important buffs/debuffs, mainly for PvP, such as Polymorph, Stuns, SIlences, Bubble, etc. It acts just like the portrait icons on Gladius. Is there any way to replicate this in Pitbull?