Rarity
NEW:
- Rarity now has a Discord server!
If you're interested in following the development process or contributing, you should also check out the official GitHub repository. We're always in need of more hands to help us make the addon better!
Rarity tracks how many times you've tried to obtain various rare items like mounts, battle pets, and toys. It will tell you how likely you are to obtain the item, track how long you've been farming for it, and tell you how lucky you've been so far. Although it's mostly used for mounts, battle pets, and toys, it supports pretty much any item, including profession patterns, archaeology projects, and more.
Looking for Rarity Item Packs? Click here.
Out of the box, Rarity includes support for every single mount, battle pet, and toy in the game which require some time to farm. It also includes support for some mount-related items like Skyshard, Primal Egg, and Giant Dinosaur Bone. It'll even notice if you mouseover a Mysterious Camel Figurine, plus lots of other stuff. Rarity factors in the size of a typical group when determining probabilities, and can also tell you if you've killed various bosses this week (or day). Holiday just started, and you didn't notice? Rarity will give you a helpful reminder to run those holiday dungeons or daily quests if you still need an item from them.
If Rarity doesn't track something you want to track, you can add it yourself! Just about everything is user configurable.
Curious what math is going on behind the scenes? The author of Bunny Hunter created the original algorithms. He wrote an article about it here. Your chance to obtain an item doesn't increase as you farm it; Rarity is just telling you how lucky you've been so far. It can be remarkably cathartic to see a progress bar move up as you spend hours upon hours trying for that Disgusting Oozeling.
Main features
- Rarity is primarily an LDB feed with a large tooltip. It can function as either a mini-map icon (you have to turn this on in the options), or as a standard LDB feed (use a display like Fortress, Button Bin, Titan Panel, or Chocolate Bar).
- Provides a progress bar, which you can toggle by clicking the icon or feed label.
- Adds info to NPC and item tooltips, showing you if it drops or contains something that Rarity tracks. Rare mobs with a guaranteed drop show which item they drop and if you've defeated them yet.
- Includes full source info, telling you how to obtain everything Rarity tracks.
Other features
- Share packs of items with other users
- Can automatically add waypoints to TomTom for certain items
- Uses statistics whenever possible to keep track of attempts
- Breaks your farming down by session, day, week, and month
- Looks at your instance locks to see if you've defeated various bosses recently
- Reminds you if you need to farm a holiday dungeon or daily quest, and hides holiday items that aren't available right now
- Supports bonus coin rolls
- Automatically screenshots when you obtain an item
- Keeps track of rare achievements like Frostbitten and Glorious
- You can add your own items to track
- Lets you modify your attempt count without having to edit saved variables
- Automatically imports data from Bunny Hunter if you're switching
Slash Commands
Simply typing /rarity should open the options menu (unless disabled).
For troubleshooting issues:
- /rarity dump displays the most recent debug log entries (even if the debug mode is disabled)
- /rarity validate checks the consistency of your item database, including custom items (experimental)
Comments & bug reports
Help translate Rarity
Click here to help translate Rarity into your language.
Frequently Asked Questions
Click here to read the Frequently Asked Questions. Please read this before requesting support.
Been farming Throne of the Four Winds for Drake of the South Wind. I've noticed the last few times that it is giving me credit for double attempts each kill. This has been on H-25 setting. No idea how long this might have been happening.
Edit: Just happened in N-25 as well.
In reply to Lilyoptra:
This isn't happening for me, exactly one attempt was counted. It's possible Blizzard broke the statistics for that boss, but in that case you should be able to see 2 attempts being added instead of one if you go to the achievement/statistics window ingame and search for "Al'akir".
Take note of the count before a run and then afterwards, it should match what Rarity counted and would normally be one attempt. Otherwise, you can try /rarity debug before the kill to see if something's wonky and the statistics seem to be working as expected.
In reply to Cakechart:
Will do both. Have 1 more toon to run thru this week-I'll let you know what happens. Thank you.
Edit: Ran 25N with debug on. Toon had 1 previous kill on N per stat page. Again got double counts with rarity, wow kill count went from 1 to 2. I have several screens shots but don't know how to upload them here.
Edit: Ran again on 25H with same result as above. I realize I didn't provide release info, its 697-release-2.
In reply to Lilyoptra:
Did you take note of the heroic kills, as well? Both statistics are summed up by Rarity to calculate the final count.
If that isn't the problem, I need more information. You can upload screenshots on any image-sharing website like imgur.com.
In reply to Cakechart:
The kill count only changed (by 1) for the version of the raid I was doing. Never used that site, so I'll take a look at see if I can figure it out
Edit: Links for a 25H and a 25N, hopefully includes what you need.
https://imgur.com/KeAEFpm
https://imgur.com/9l7neRG
In reply to Lilyoptra:
Thanks for the screenshots, and sorry for the late reply. As usual I've been very busy, but I didn't forget!
It does indeed look like something odd is happening there, where the first (UNIT_DIED) event triggers an attempt and then the second (statistics scanning) causes the second. Only the latter should count, so I'm going to have to look into it again when I have more time.
Status: https://github.com/SacredDuckwhale/Rarity/issues/174
In reply to Cakechart:
I appreciate the update-thanks!
In reply to Lilyoptra:
As a very late follow-up:
I think the issue should be fixed with the next release, though some more testing is needed.
My game freezes for a few seconds whenever i hover over the minimap button, any fix? just downloaded the addon
In reply to Nhes:
If you have a lot of items listed in the tooltip (i.e., items that aren't yet collected), it's probably too slow because there are too many and the tooltip library simply cannot handle it.
This is a known issue and can't easily be resolved at this time as the entire GUI would have to be remade, but some workarounds users have reported are minimizing some groups, disabling some categories, or otherwise reducing the amount of items displayed at once. Some also reported success after changing the sorting order.
I assume the tooltip is shown normally and just takes too long to load here. If it's something else, I'll need more information.
In reply to Cakechart:
Is there a way to disable "battle pets" category for example? I really hope it's not like manually untracking every single pet there.
What is this BUG???
(Just clicked on Auctionhouse and also happens when closing...)
-------------------------------
Message: Interface\AddOns\Rarity\Core\Debugging.lua:20: bad argument #2 to 'format' (string expected, got nil)
Time: Fri Mar 27 09:02:38 2020
Count: 1
Stack: Interface\AddOns\Rarity\Core\Debugging.lua:20: bad argument #2 to 'format' (string expected, got nil)
[string "@Interface\AddOns\TradeSkillMaster\LibTSM\Service\ErrorHandler.lua"]:733: in function <...Ons\TradeSkillMaster\LibTSM\Service\ErrorHandler.lua:693>
[string "=[C]"]: ?
[string "=[C]"]: ?
[string "@Interface\AddOns\Rarity\Core\Debugging.lua"]:20: in function `Debug'
[string "@Interface\AddOns\Rarity\Core\Session.lua"]:126: in function `End'
[string "@Interface\AddOns\Rarity\Core\Session.lua"]:56: in function `func'
[string "@Interface\AddOns\Ace3\AceTimer-3.0\AceTimer-3.0.lua"]:57: in function <Interface\AddOns\Ace3\AceTimer-3.0\AceTimer-3.0.lua:50>
Locals: errMsg = "Interface\AddOns\Rarity\Core\Debugging.lua:20: bad argument #2 to 'format' (string expected, got nil)"
tsmErrMsg = nil
oldModule = nil
private = <table> {
CreateErrorFrame = <function> defined @Interface\AddOns\TradeSkillMaster\LibTSM\Service\ErrorHandler.lua:514
num = 0
ErrorHandler = <function> defined @Interface\AddOns\TradeSkillMaster\LibTSM\Service\ErrorHandler.lua:132
hitInternalError = false
origErrorHandler = <function> defined @Interface\SharedXML\SharedBasicControls.lua:295
FormatErrorMessageSection = <function> defined @Interface\AddOns\TradeSkillMaster\LibTSM\Service\ErrorHandler.lua:495
AddonBlockedHandler = <function> defined @Interface\AddOns\TradeSkillMaster\LibTSM\Service\ErrorHandler.lua:480
SanitizeString = <function> defined @Interface\AddOns\TradeSkillMaster\LibTSM\Service\ErrorHandler.lua:488
GetStackLevelInfo = <function> defined @Interface\AddOns\TradeSkillMaster\LibTSM\Service\ErrorHandler.lua:328
ParseLocals = <function> defined @Interface\AddOns\TradeSkillMaster\LibTSM\Service\ErrorHandler.lua:380
errorReports = <table> {
}
IsTSMAddon = <function> defined @Interface\AddOns\TradeSkillMaster\LibTSM\Service\ErrorHandler.lua:456
localLinesTemp = <table> {
}
GetStackInfo = <function> defined @Interface\AddOns\TradeSkillMaster\LibTSM\Service\ErrorHandler.lua:297
}
MAX_STACK_DEPTH = 50
OLD_TSM_MODULES = <table> {
1 = "TradeSkillMaster_Accounting"
2 = "TradeSkillMaster_AuctionDB"
3 = "TradeSkillMaster_Auctioning"
4 = "TradeSkillMaster_Crafting"
5 = "TradeSkillMaster_Destroying"
6 = "TradeSkillMaster_Mailing"
7 = "TradeSkillMaster_Shopping"
8 = "TradeSkillMaster_Vendoring"
9 = "TradeSkillMaster_Warehousing"
}
In reply to Forge_User_39912282:
I've been getting the same error for about a week as well. Pops up every time rarirty should update
In reply to Forge_User_39912282:
I've been getting the same error for about a week as well. Pops up every time rarirty should update
In reply to pazypax:
Doesn't appear to happen for me, but I can look into it. Did you try disabling all other addons?
Status: https://github.com/SacredDuckwhale/Rarity/issues/171
Hi,
When I hover over the mini map button to see all rares and attempts, I get this error:
Date: 2020-03-26 09:58:20
ID: 3
Error occured in: Global
Count: 1
Message: ..\AddOns\Rarity\Core\GUI.lua line 1198:
Usage: GetItemInfo(itemID|"name"|"itemlink")
Debug:
[string "=[C]"]: ?
[string "=[C]"]: ?
[string "@Rarity\Core\GUI.lua"]:1198:
Rarity\Core\GUI.lua:1127
[string "@Rarity\Core\GUI.lua"]:1704: ShowTooltip()
[string "@Rarity\Core\GUI.lua"]:404: OnEnter()
[string "@DBM-Core\Libs\LibDBIcon-1.0\LibDBIcon-1.0.lua"]:77:
...AddOns\DBM-Core\Libs\LibDBIcon-1.0\LibDBIcon-1.0.lua:60
In reply to Forge_User_51747777:
According to some other reports, this appears to be caused by a custom item with an invalid item ID. I'm looking into a workaround for the issue, but you should be able to delete (and re-add) any affected items to restore functionality in the meantime.
In reply to Cakechart:
Not an IT brainiac here ... what do you mean by deleting and re adding items? i never added an item before, i only use your addon for the list and attempts
In reply to Forge_User_51747777:
This issue was reportedly caused by Custom items, are you sure you haven't entered anything under the "custom" tab? If the data for an item can't be retrieved from the server, this appears to be a cause for this error.
I'll have to look into it more if you're saying you literally haven't touched any settings at all. Does it still occur if you switch to a different (new/empty) profile?
Status: https://github.com/SacredDuckwhale/Rarity/issues/166
Date: 2020-03-17 05:58:08Date: 2020-03-17 05:58:08ID: 3Error occured in: GlobalCount: 1Message: ..\AddOns\Rarity\Core\Debugging.lua line 20: bad argument #2 to 'format' (string expected, got nil)Debug: [string "=[C]"]: ? [string "=[C]"]: ? [string "@Rarity\Core\Debugging.lua"]:20: Debug() [string "@Rarity\Core\Session.lua"]:95: End() [string "@Rarity\Core\Session.lua"]:56: func() [string "@AckisRecipeList\libs\AceTimer-3.0\AceTimer-3.0.lua"]:57: ...s\AckisRecipeList\libs\AceTimer-3.0\AceTimer-3.0.lua:50Locals:
AddOns: Swatter, v7.3.1 (<%codename%>) AccountantClassic, vv2.11.08.11302 AckisRecipeList, v8.3.0.2 AckisRecipeListQuickScan, v7.3.0.1 AddFriend, v3.29 AdventureGuideLockouts, v1.3.3 AlreadyKnown, v1.26 Armory, vv15.9.0 ArmoryGuildBank, vv15.9.0 AuctionProfit, vv1.8 Auctionator, v8.3.0 BagSlots, v80205-2 CharacterAchievements, v3.1 DBMArchaeology, v DBMCore, v8.3.17 DBMDefaultSkin, v DBMInterrupts, v8.3.0 DBMRaidLeadTools, vr124 DBMSoundEventsPack, v1.6.5 DBMSpellTimers, v DBMStatusBarTimers, v DBMTimelessIsle, v Decursive, v2.7.6.7 ExtTabardUI, v1.0.2 FactionAddict, v1.58 GatherLite, v1.3.0-retail GoldenPortrait, v GoldTracker, vv1.0 GTFO, v4.55 IHearYouAll, v5.2 JPostal, vv4.0.2 KibsItemLevel, v8.0.1.4 LibSharedMedia30, v3.0-113 LockedOut, v1.10.5 Mappy, v3.8.5 Oilvl, v8.3 Omen, v3.2.2 OmniCC, v8.3.5 OmniCCConfig, v Overachiever, v1.0.9 OverachieverCache, v1.0.9 OverachieverTabs, v1.0.9 PlayerXPBar, v2.6.2 Quartz, v3.5.2 RareScanner, v7.0.0 Rarity, v1.0 (r696-release) RarityOptions, v Recount, vv8.3.0c Scrap, v8.3.2 ScrapConfig, v ScrapMerchant, v ShowLevel, v5.1.2 SlideBar, v7.3.1 (<%codename%>) Soldit, vv2.6 Stackpack, v8.2.5 SushiSort, v7.0.0.0 TargetClassIcon, v1.3.3-8.3.0 TomTom, vv80300-1.1.2 VuhDo, v3.112 VuhDoOptions, v3.112 WorkComplete, vv8.3.0.20200120 WorldBossStatus, vv6.0.6 WorldBossTimers, vv1.4 ZygorGuidesViewer, v7.0 BlizRuntimeLib_enUS v8.3.0.80300 <none> (ck=5f0)