Rarity
NEW:
- Rarity now has a Discord server!
If you're interested in following the development process or contributing, you should also check out the official GitHub repository. We're always in need of more hands to help us make the addon better!
Rarity tracks how many times you've tried to obtain various rare items like mounts, battle pets, and toys. It will tell you how likely you are to obtain the item, track how long you've been farming for it, and tell you how lucky you've been so far. Although it's mostly used for mounts, battle pets, and toys, it supports pretty much any item, including profession patterns, archaeology projects, and more.
Looking for Rarity Item Packs? Click here.
Out of the box, Rarity includes support for every single mount, battle pet, and toy in the game which require some time to farm. It also includes support for some mount-related items like Skyshard, Primal Egg, and Giant Dinosaur Bone. It'll even notice if you mouseover a Mysterious Camel Figurine, plus lots of other stuff. Rarity factors in the size of a typical group when determining probabilities, and can also tell you if you've killed various bosses this week (or day). Holiday just started, and you didn't notice? Rarity will give you a helpful reminder to run those holiday dungeons or daily quests if you still need an item from them.
If Rarity doesn't track something you want to track, you can add it yourself! Just about everything is user configurable.
Curious what math is going on behind the scenes? The author of Bunny Hunter created the original algorithms. He wrote an article about it here. Your chance to obtain an item doesn't increase as you farm it; Rarity is just telling you how lucky you've been so far. It can be remarkably cathartic to see a progress bar move up as you spend hours upon hours trying for that Disgusting Oozeling.
Main features
- Rarity is primarily an LDB feed with a large tooltip. It can function as either a mini-map icon (you have to turn this on in the options), or as a standard LDB feed (use a display like Fortress, Button Bin, Titan Panel, or Chocolate Bar).
- Provides a progress bar, which you can toggle by clicking the icon or feed label.
- Adds info to NPC and item tooltips, showing you if it drops or contains something that Rarity tracks. Rare mobs with a guaranteed drop show which item they drop and if you've defeated them yet.
- Includes full source info, telling you how to obtain everything Rarity tracks.
Other features
- Share packs of items with other users
- Can automatically add waypoints to TomTom for certain items
- Uses statistics whenever possible to keep track of attempts
- Breaks your farming down by session, day, week, and month
- Looks at your instance locks to see if you've defeated various bosses recently
- Reminds you if you need to farm a holiday dungeon or daily quest, and hides holiday items that aren't available right now
- Supports bonus coin rolls
- Automatically screenshots when you obtain an item
- Keeps track of rare achievements like Frostbitten and Glorious
- You can add your own items to track
- Lets you modify your attempt count without having to edit saved variables
- Automatically imports data from Bunny Hunter if you're switching
Slash Commands
Simply typing /rarity should open the options menu (unless disabled).
For troubleshooting issues:
- /rarity dump displays the most recent debug log entries (even if the debug mode is disabled)
- /rarity validate checks the consistency of your item database, including custom items (experimental)
Comments & bug reports
Help translate Rarity
Click here to help translate Rarity into your language.
Frequently Asked Questions
Click here to read the Frequently Asked Questions. Please read this before requesting support.
With 8.3 being a bit chaotic, how soon do you think the next update could be available?
In reply to marynx84:
Work is currently underway and I expect a preliminary release to be available very soon (TM)! This will add tracking for the new rares, but not much else.
Items that drop from the raid and potentially those obtained from Visions of N'zoth might take a while, as I still need to figure out what needs to be done there.
Status: https://github.com/SacredDuckwhale/Rarity/issues/147
How do you get a kill statistic id?
I don't see on WoWhead how to get one.. I'm trying to add teebu's scorching straight sword.
In reply to Ir0nSlug:
Kill statistics are technically achievements that never complete, but update their progress wth every kill. However, they're only implemented for raid bosses and dungeons.
That item looks like a world drop, so I don't think there's any sort of statistic you could pull from Blizzard's API that would help you retrieve the number of attempts.
If you just want to track the item starting now, simply add the NPC IDs listed on wowhead. It won't be retroactive, nor available without the addon installed though.
Does this addon scan the armory to see how many attempts you've had or does it only show the attempts you had with this addon installed?
In reply to mark129:
Rarity uses the WOW client's achievements API whenever possible, which will return accurate results for certain things, like world or raid bosses.
Most attempts can only be tracked with the addon installed, since the API doesn't provide information about ingame events such as opening containers, looting specific enemies, or opening chests.
Hi!
It will be great to have option to track/announce pets only tracking/looting or mounts only..
Thanks for the best WoW addon ever.
From what I can guess looks like some sort library conflict. I also showed TSM this. Don't know who's error this is, but I'm just putting it out there
Message: Interface\AddOns\Rarity\Core.lua:3940: attempt to index field 'Money' (a nil value)
Time: Wed Nov 27 15:04:51 2019
Count: 1
Stack: Interface\AddOns\Rarity\Core.lua:3940: attempt to index field 'Money' (a nil value)
...Ons\TradeSkillMaster\LibTSM\Service\ErrorHandler.lua:710: in function <...Ons\TradeSkillMaster\LibTSM\Service\ErrorHandler.lua:670>
[C]: ?
Interface\AddOns\Rarity\Core.lua:3940: in function <Interface\AddOns\Rarity\Core.lua:3693>
Interface\AddOns\Rarity\Core.lua:4080: in function `ShowTooltip'
Interface\AddOns\Rarity\Core.lua:894: in function `func'
Interface\AddOns\Ace3\AceTimer-3.0\AceTimer-3.0.lua:57: in function <Interface\AddOns\Ace3\AceTimer-3.0\AceTimer-3.0.lua:50>
Locals: errMsg = "Interface\AddOns\Rarity\Core.lua:3940: attempt to index field 'Money' (a nil value)"
tsmErrMsg = nil
oldModule = nil
private = <table> {
num = 0
ErrorHandler = <function> defined @Interface\AddOns\TradeSkillMaster\LibTSM\Service\ErrorHandler.lua:131
hitInternalError = false
errorFrame = <unnamed> {
}
origErrorHandler = <function> defined @Interface\SharedXML\SharedBasicControls.lua:295
FormatErrorMessageSection = <function> defined @Interface\AddOns\TradeSkillMaster\LibTSM\Service\ErrorHandler.lua:475
AddonBlockedHandler = <function> defined @Interface\AddOns\TradeSkillMaster\LibTSM\Service\ErrorHandler.lua:460
SanitizeString = <function> defined @Interface\AddOns\TradeSkillMaster\LibTSM\Service\ErrorHandler.lua:468
GetStackLevelInfo = <function> defined @Interface\AddOns\TradeSkillMaster\LibTSM\Service\ErrorHandler.lua:325
ParseLocals = <function> defined @Interface\AddOns\TradeSkillMaster\LibTSM\Service\ErrorHandler.lua:376
errorReports = <table> {
}
IsTSMAddon = <function> defined @Interface\AddOns\TradeSkillMaster\LibTSM\Service\ErrorHandler.lua:438
localLinesTemp = <table> {
}
GetStackInfo = <function> defined @Interface\AddOns\TradeSkillMaster\LibTSM\Service\ErrorHandler.lua:294
}
MAX_STACK_DEPTH = 50
OLD_TSM_MODULES = <table> {
1 = "TradeSkillMaster_Accounting"
2 = "TradeSkillMaster_AuctionDB"
3 = "TradeSkillMaster_Auctioning"
4 = "TradeSkillMaster_Crafting"
5 = "TradeSkillMaster_Destroying"
6 = "TradeSkillMaster_Mailing"
7 = "TradeSkillMaster_Shopping"
8 = "TradeSkillMaster_Vendoring"
9 = "TradeSkillMaster_Warehousing"
}
In reply to Dragontech:
This was caused by some changes the TSM authors made to their addon. The latest alpha version of Rarity already has a fix for this error and should again work with the most recent TSM release.
In reply to Cakechart:
Speaking of error caused by other addons.... It seems that stevenseegal, author of Warfront Rare Tracker, has managed to fix the tooltip issue with ElvUI that was also affecting his add-on. He just posted that update yesterday. You could reach out to him to find out how he did it. :D
Thanks!
In reply to dblanch369:
As far as I know, this is the same issue: https://github.com/SacredDuckwhale/Rarity/issues/133
If so, there's no need for me to alter Rarity if it can be easily fixed, or am I misunderstanding the problem?
In reply to Midoki24:
Open ElvUI options, go to Skins - Uncheck ToolTip. This is an ElvUI bug, not a rarity bug.
Hi, since the last update I have this graphic problem caused by Elvui, http://prntscr.com/pqsqdq
Do you know how to fix it please ? thank you
In reply to Forge_User_51895700:
Open ElvUI options, go to Skins - Uncheck ToolTip. This is an ElvUI bug, not a rarity bug.
If you still have a problem with freezes every time you log in, try enabling the "Hide items not in your zone" option (Thank you Lechatron on WoWAce).
It seems that this happens because the addon is tracking way too many stuff.
So, as someone who is interested only in mounts, i went to options and manually disabled every single battle pet tracking (honestly, there should be an option to disable tracking by category).
And it worked. Freezes are gone, even when tracking by zone is disabled.
Hey..since last 2 days when i put mu cursor on minimap icon of rarity addon , it doesnt pop off the list with the mounts/pets/toys , so i cant see if i have defeated for example sha of anger this week..is there any way to fix this ?
Message: Interface\AddOns\Rarity\Core.lua:3940: attempt to index field 'Money' (a nil value)
Time: Wed Oct 23 09:48:16 2019
Count: 1
Stack: Interface\AddOns\Rarity\Core.lua:3940: attempt to index field 'Money' (a nil value)
[C]: ?
Interface\AddOns\Rarity\Core.lua:3940: in function <Interface\AddOns\Rarity\Core.lua:3693>
Interface\AddOns\Rarity\Core.lua:4080: in function `ShowTooltip'
Interface\AddOns\Rarity\Core.lua:894: in function `func'
Interface\AddOns\Ace3\AceTimer-3.0\AceTimer-3.0.lua:57: in function <Interface\AddOns\Ace3\AceTimer-3.0\AceTimer-3.0.lua:50>
Locals:
Trade skill master did 2 updates yesterday and was the only addon I updated. Since the updates the drop down menu for rarity on titan panel isn't working. It won't do anything when you mouse over it. The addon seems to still be tracking attempts just can't see the list.
In reply to Tiz1080:
Same here its something to do with TSM updates adding extra tooltip information on the main tooltip. Anyway even disabling the new option does not work for me.