PitBull Unit Frames 4.0
PitBull Unit Frames 4.0
Woof. Arf. Yip.
Getting Started:
You can help translate PitBull for your language with the localization tool.
Classic
PitBull works with WoW Classic! Classic Era/Vanilla is supported in
v4.3.x-vanilla releases. Other Classic versions are supported in v4.2.x releases
(the same releases retail use).
Download
CurseForge: https://www.curseforge.com/wow/addons/pitbull-unit-frames-4-0
Wago: https://addons.wago.io/addons/pitbull4
WoWInterface: https://www.wowinterface.com/downloads/info20021
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Posted Aug 28, 2012First of all see the response I provided to cleric13 below.
Second of all, if you aren't using Clique, please try with no other addons loaded. Some other addon you're using may be causing a conflict. Try turning on Display Lua Errors under the game menu, Interface, Help. Report any errors you get and I can try and help.
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Posted Aug 28, 2012Some other addon is causing the conflict. My bet would be Clique. You can get the updated version from here: http://www.wowinterface.com/downloads/fileinfo.php?id=5108&so=&page=2#other
Note that Clique is not fully updated and even the versions currently at the above site still won't work perfeclty, but it shouldn't prevent your group frames from working.
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Posted Aug 28, 2012That did it (disabling Clique), thank you very much :) Glad I can keep using Pitbull
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Posted Aug 28, 2012My Party and Raid frames are not showing up with the latest update installed. Everything else seems fine. What info can I provide to help sort it out?
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Posted Aug 28, 2012Pitbull is blowing up on 5.0.4
I cannot live without my pup!
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Posted Aug 28, 2012Update to beta32 that was put out today.
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Posted Aug 28, 2012I updated to it but it....doesn't look too good lol
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Posted Aug 28, 2012You wanna provide an error or details I can act on?
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Posted Aug 28, 2012http://img193.imageshack.us/img193/4704/wowscrnshot082812210026.jpg
Might just be me but the icons seema little "big"
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Posted Aug 28, 2012There might be differences in UI scaling. Blizzard usually messes with that stuff for a major patch. Not much I can do about that.
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Posted Aug 28, 2012Looks like a corrupted install to me. Reinstall.
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Posted Aug 28, 2012Updated to newest version and getting error codes.
Date: 2012-08-28 17:55:32
ID: 4
Error occured in: Global
Count: 1
Message: ..\AddOns\PitBull4_Aura\Aura.lua line 77:
attempt to call method 'ClearAuras' (a nil value)
Debug:
[C]: ClearAuras()
PitBull4_Aura\Aura.lua:77: OnHide()
PitBull4\UnitFrame.lua:457:
PitBull4\UnitFrame.lua:430
[C]: Hide()
..\FrameXML\SecureStateDriver.lua:86:
..\FrameXML\SecureStateDriver.lua:73
..\FrameXML\SecureStateDriver.lua:137:
..\FrameXML\SecureStateDriver.lua:119
Date: 2012-08-28 17:52:34
ID: 3
Error occured in: Global
Count: 2
Message: ..\AddOns\PitBull4_Aura\Aura.lua line 86:
attempt to call method 'UpdateAuras' (a nil value)
Debug:
(tail call): ?
PitBull4_Aura\Aura.lua:86: UpdateFrame()
PitBull4\ModuleHandling\Module.lua:319: Update()
PitBull4\UnitFrame.lua:771: Update()
PitBull4\UnitFrame.lua:659: RecheckConfigMode()
PitBull4\Options\ConfigMode.lua:58: RecheckConfigMode()
PitBull4\Main.lua:1257: OnProfileChanged()
PitBull4\Main.lua:1312:
PitBull4\Main.lua:1283
(tail call): ?
[C]: ?
[string "safecall Dispatcher[1]"]:9:
[string "safecall Dispatcher[1]"]:5
(tail call): ?
...\AtlasLoot_Loader\Libs\AceAddon-3.0\AceAddon-3.0.lua:543: EnableAddon()
...\AtlasLoot_Loader\Libs\AceAddon-3.0\AceAddon-3.0.lua:636:
...\AtlasLoot_Loader\Libs\AceAddon-3.0\AceAddon-3.0.lua:621
[C]: LoadAddOn()
..\FrameXML\UIParent.lua:299: UIParentLoadAddOn()
..\FrameXML\UIParent.lua:373: TimeManager_LoadUI()
..\FrameXML\UIParent.lua:690:
..\FrameXML\UIParent.lua:657
Date: 2012-08-28 17:52:34
ID: 2
Error occured in: Global
Count: 1
Message: ..\AddOns\PitBull4_Aura\Aura.lua line 50:
Usage: RegisterEvent("eventname", "methodname"): 'methodname' - method 'UNIT_AURA' not found on self.
Debug:
(tail call): ?
[C]: ?
...der\Libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:140: RegisterEvent()
PitBull4_Aura\Aura.lua:50:
PitBull4_Aura\Aura.lua:49
(tail call): ?
[C]: ?
[string "safecall Dispatcher[1]"]:9:
[string "safecall Dispatcher[1]"]:5
(tail call): ?
...\AtlasLoot_Loader\Libs\AceAddon-3.0\AceAddon-3.0.lua:543: EnableAddon()
...\AtlasLoot_Loader\Libs\AceAddon-3.0\AceAddon-3.0.lua:636:
...\AtlasLoot_Loader\Libs\AceAddon-3.0\AceAddon-3.0.lua:621
[C]: LoadAddOn()
PitBull4\Main.lua:1135: LoadModules()
PitBull4\Main.lua:1246: OnProfileChanged()
PitBull4\Main.lua:1312:
PitBull4\Main.lua:1283
(tail call): ?
[C]: ?
[string "safecall Dispatcher[1]"]:9:
[string "safecall Dispatcher[1]"]:5
(tail call): ?
...\AtlasLoot_Loader\Libs\AceAddon-3.0\AceAddon-3.0.lua:543: EnableAddon()
...\AtlasLoot_Loader\Libs\AceAddon-3.0\AceAddon-3.0.lua:636:
...\AtlasLoot_Loader\Libs\AceAddon-3.0\AceAddon-3.0.lua:621
[C]: LoadAddOn()
..\FrameXML\UIParent.lua:299: UIParentLoadAddOn()
..\FrameXML\UIParent.lua:373: TimeManager_LoadUI()
..\FrameXML\UIParent.lua:690:
..\FrameXML\UIParent.lua:657
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Posted Aug 26, 2012just started using pitbull 4.0 , got it all setup the way i want it looks pretty awesome, but i was wondering if theres any possible way to create the elite dragon icon around elites for your target?
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Posted Aug 27, 2012Not at this time.
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Posted Aug 21, 2012What is with pitbull ? :( On beta is broken
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Posted Aug 22, 2012Go to the "Project Site" and download the latest Beta. If you read the release notes for it, it fixes some of the problems in MoP.
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Posted Aug 26, 2012I don't support DogTags. You'll need to deal with whoever (if anyone) is maintinaing that library now.
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Posted Aug 27, 2012thanks bro : )
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Posted Aug 20, 2012Hi : )
[TalentSpec(unit="player")] is broken?
Thanks for the great work man. ^_^
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Posted Aug 20, 2012Hey!
I've a problem with placing the portrait: I want to use it as bar on top of a frame about 200 wide and 40 high as 3D model. So, with most of classes there are only the eyes shown as intended. But with dwarfs (and as a matter of fact, this is my char...) i can only see the nose and his upper beard, because the whole face is positioned higher than all other portraits (inside its portrait frame of course).
So my question: is there a way to move the portrait (especially of dwarfes) a little lower, say 10-20px?
Thanks, me
2nd thing: can I mirror the 3D portraits vertically, so they will always "look" to the center of the screen when placed left or right on my screen?