PitBull Unit Frames 4.0
PitBull Unit Frames 4.0
Woof. Arf. Yip.
Getting Started:
You can help translate PitBull for your language with the localization tool.
Classic
PitBull works with WoW Classic! Classic Era/Vanilla is supported in
v4.3.x-vanilla releases. Cataclysm Classic is supported in v4.2.x releases
(the same releases retail use).
Classic Era caveats:
- Aura duration is not available from the API, so PitBull uses LibClassicDurations to show them. The duration can be inaccurate if it's affected by rank or talents.
- Cast info is only available for your spells from the API. PitBull uses LibClassicCasterino to show cast bars for other units, but this can be inaccurate since there is a lot of guess-work involved.
Download
CurseForge: https://www.curseforge.com/wow/addons/pitbull-unit-frames-4-0
Wago: https://addons.wago.io/addons/pitbull4
WoWInterface: https://www.wowinterface.com/downloads/info20021
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Posted May 27, 2009Are there textures inside this AddOn, ready to use? As far as I can remember, last time I tried confing this thing up, I couldn't change the texture of a healthbar of a target/player or whatever frame.
Everytime I even try to config this up, it seems like nothing is working, or changing, if I set up something up. I wish to give it even another shot sometime.
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Posted May 24, 2009-
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Posted May 22, 2009Any ETA about the offsets on axis for texts and indicators? The actually positioning of text and indicators is a little crap :(
I have tried a lot of combinations and never stays were I want
Powerbar - middle
Unitframe - Inside, middle
Regards
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Posted May 22, 2009So, I've been a PB user since bc now i used Pitbull3 for the longest time and had recently upgraded to Pitbull4. I only have 1 question and it might just be a matter of me having to reset my WTF/WDB folders, but my quesiton is this. . .
q: How do i get my HP to show up on bars..(32123k)i can only see deficits.
This is killing me. Please help.
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Posted May 22, 2009Thank you seattlegirl! I was sure my question was already posed by someone, but I didn't think it would be very fun sifting through 320 comments looking for an answer.
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Posted May 22, 2009FOR THOSE WHO ARE COMMENTING ABOUT NOT BEING ABLE TO CONFIGURE SEPARATE FRAMES:
The ability is there, and it is wonderfully arranged with all the beauty and precision of 3.0, but far easier to use!
You create a template for each frame. This means that you can create a template for your target frame, your raid frame, your party frame, your pet frame, et cetera. You then determine the function for each template you've created (Template #1 is used for the Target function, Template #2 for the Pet Target frame, and so on).
You can also share templates between frames. For example, my raid and party frames have the same template (in my case, I named that template "businesstime").
Remember: form and function. You create a form (a template) and determine it's function (Target Frame, Raid Frame, et cetera).
So the ability is there, and if you can't find it, then you just haven't figured out 4.0 yet. So keep looking!
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Posted May 22, 2009I get the following error on login, but only with a DK.
[2009/05/22 04:18:50-55-x1]: PitBull4-r20090522064529\Modules\PowerBar\PowerBar.lua:131: table index is nil CallbackHandler-1.0-3 (Atlas):146: in function <Interface\AddOns\Atlas\Libs\CallbackHandler-1.0.lua:146> <string>:"safecall Dispatcher[2]":4: in function <[string "safecall Dispatcher[2]"]:4> <in C code>: ? <string>:"safecall Dispatcher[2]":13: in function `?' CallbackHandler-1.0-3 (Atlas):91: in function `Fire' AceEvent-3.0-3 (AuctionLite):119: in function <...ddOns\AuctionLite\Libs\AceEvent-3.0\AceEvent-3.0.lua:118>
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Posted May 22, 2009I may be blind and foolish, but is it not possible to have separate configurations for different frames? Eg. auras located at the bottom of my player unit frame but at the top of my target unit frame? I absolutely love the changes in version 4.0 and it would be a shame for me to have to go back to 3.0.
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Posted May 20, 2009Well I disabled some more modules right now, I actually don't use Threatbar, Combatfader and some others. Maybe this helps.
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Posted May 20, 2009-
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Posted May 20, 2009I find it really odd that you guys are having worse performance since all we've really done is do things that would improve performance. That said last night on Kologard I did have some performance issues. I'm not sure if it was something else or PB4 since I didn't have any other issues on other fights.
Disabling 5-8 in a 25 man raid probably isn't going to do much. Though mine are disabled in that raid size.
I'm also not experiencing any sort of memory growth. My PB4 stays around 1.5-1.8 MB always. I have a similar setup to you. Though the only modules I have turned off are ThreatBar, CombatText and Border.
So it's possible there's something in ThreatBar or CombatText causing you issues but we haven't made any changes there recently.
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Posted May 20, 2009With the newest version I couldn't reproduce memory usage of >10MB in AV like I had in Ulduar-25 on Monday. However, disabling the dogtags module lowers the memory usage from like 3.3MB to 2.3MB when idle in AV, whith just 5 groups (25-man) enabled (pets disabled). Framerate was also not that bad as on monday, looked rather "normal". Disabling other modules gives no noticable improvements (well disabling health bar probably would. ;)
Huge lag spikes occur when someone joins the battleground or I enable pets and e.g. hunters are dismounting. I'll take a further look at it when raiding 25-mans again tomorrow evening.
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Posted May 20, 2009Toml: I am having similar issues on my Mage. After updating yesterday I am having significantly worse performance out of this addon. I hadn't updated Pitbull for about 2 days before, and I am going to try going back to the older one to see if it alleviates any of the issues as well.
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Posted May 19, 2009Did you have noticable performance issues with later versions? I think it might be, because I use many dogtags (hots, beacon, sacred shield, Shieldwall/Barkskin etc. on tanks, icons for ulduardebuffs like Unbalancing Strike, Sanity, Bombs on XT, etc.) in my raidframes. Just a guess.
a) Paladin
b) Modules I switched off: Border, Castbar, Highlight, Portrait, Sounds
c) Raid, Player, Target, ToT, Focus, ToF, Group 1 to 8 are always enabled. I use the method to build a Unit-group for every Raidgroup with filter set to the associated grp. Maybe I should disable grp5 to grp8 in a 25 man raid. Could this be a problem although they are empty?
d) I tried to figure it out when exactly, but the framerate always starts dropping at the beginning of a fight, throughout the whole fight, so nothing special. Memory usage was also going up from sth. like 2.5MB to >10MB. I actually didn't test it that long during the raid, cause healing Mimiron in P2 with 2-3fps is ... well ... tricky, so I switched back to the older version rather quickly.
But if I find the time tomorrow, I will try to test it in AV with 5 grps enabled and switch off some of the modules, especially Dogtags.
Thanks so far.
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Posted May 19, 2009reported this at the official thread already, but having major trouble with the bar "fullness"/text upgrading properly. This is mostly an issue with my own healthbar, the target of target seems to be working properly.
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Posted May 19, 2009toml, Really not sure what the problem you are having is. I did 25 man Yogg-Saron and Iron Council last night and had no noticeable performance issues. This isn't to say that they don't exist. Just my config, hardware, etc don't expose them.
With the information you've given me it's pretty hard to proceed. Things that would be helpful:
a) What class are you? b) What modules do you have enabled? c) What units and groups do you have enabled? d) Did you notice anything specific that was going on when you had the fps drop (e.g. someone died, someone took a lot of damage)?
The more information you give me the more likely I am to find the problem. Especially when I'm not seeing it myself.
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Posted May 19, 2009I've tried vers.r20090518073645 in Ulduar-25 yesterday. Performance was even worse than with the version I used before (r20090510210454) despite all the perf improvements. fps was dropping to 2-3 fps during fights (idle: 50-60fps). Using the older version (r20090510210454) the fps "just" drops down to 10-15fps.
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Posted May 18, 2009CureClient updates are some sort of bug with Curse's website, hopefully it'll get fixed here soon.
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Posted May 18, 2009Updates fail for me aswell, John. Apparently only for PB4. Odd...
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Posted May 18, 2009I never haven't noticed any issues; although I don't display raid frames when the group exceeds 25 members. But I'll take your word for it seeing as you're an Author lol.
Any idea what the deal is with the curse updater and the failed downloads, or is that just me?