PitBull Unit Frames 4.0
PitBull Unit Frames 4.0
Woof. Arf. Yip.
Getting Started:
You can help translate PitBull for your language with the localization tool.
Classic
PitBull works with WoW Classic! Classic Era/Vanilla is supported in
v4.3.x-vanilla
releases. Cataclysm Classic is supported in v4.2.x
releases
(the same releases retail use).
Classic Era caveats:
- Aura duration is not available from the API, so PitBull uses LibClassicDurations to show them. The duration can be inaccurate if it's affected by rank or talents.
- Cast info is only available for your spells from the API. PitBull uses LibClassicCasterino to show cast bars for other units, but this can be inaccurate since there is a lot of guess-work involved.
Download
CurseForge: https://www.curseforge.com/wow/addons/pitbull-unit-frames-4-0
Wago: https://addons.wago.io/addons/pitbull4
WoWInterface: https://www.wowinterface.com/downloads/info20021
Looks like a corrupted install to me. Reinstall.
Updated to newest version and getting error codes.
Date: 2012-08-28 17:55:32
ID: 4
Error occured in: Global
Count: 1
Message: ..\AddOns\PitBull4_Aura\Aura.lua line 77:
attempt to call method 'ClearAuras' (a nil value)
Debug:
[C]: ClearAuras()
PitBull4_Aura\Aura.lua:77: OnHide()
PitBull4\UnitFrame.lua:457:
PitBull4\UnitFrame.lua:430
[C]: Hide()
..\FrameXML\SecureStateDriver.lua:86:
..\FrameXML\SecureStateDriver.lua:73
..\FrameXML\SecureStateDriver.lua:137:
..\FrameXML\SecureStateDriver.lua:119
Date: 2012-08-28 17:52:34
ID: 3
Error occured in: Global
Count: 2
Message: ..\AddOns\PitBull4_Aura\Aura.lua line 86:
attempt to call method 'UpdateAuras' (a nil value)
Debug:
(tail call): ?
PitBull4_Aura\Aura.lua:86: UpdateFrame()
PitBull4\ModuleHandling\Module.lua:319: Update()
PitBull4\UnitFrame.lua:771: Update()
PitBull4\UnitFrame.lua:659: RecheckConfigMode()
PitBull4\Options\ConfigMode.lua:58: RecheckConfigMode()
PitBull4\Main.lua:1257: OnProfileChanged()
PitBull4\Main.lua:1312:
PitBull4\Main.lua:1283
(tail call): ?
[C]: ?
[string "safecall Dispatcher[1]"]:9:
[string "safecall Dispatcher[1]"]:5
(tail call): ?
...\AtlasLoot_Loader\Libs\AceAddon-3.0\AceAddon-3.0.lua:543: EnableAddon()
...\AtlasLoot_Loader\Libs\AceAddon-3.0\AceAddon-3.0.lua:636:
...\AtlasLoot_Loader\Libs\AceAddon-3.0\AceAddon-3.0.lua:621
[C]: LoadAddOn()
..\FrameXML\UIParent.lua:299: UIParentLoadAddOn()
..\FrameXML\UIParent.lua:373: TimeManager_LoadUI()
..\FrameXML\UIParent.lua:690:
..\FrameXML\UIParent.lua:657
Date: 2012-08-28 17:52:34
ID: 2
Error occured in: Global
Count: 1
Message: ..\AddOns\PitBull4_Aura\Aura.lua line 50:
Usage: RegisterEvent("eventname", "methodname"): 'methodname' - method 'UNIT_AURA' not found on self.
Debug:
(tail call): ?
[C]: ?
...der\Libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:140: RegisterEvent()
PitBull4_Aura\Aura.lua:50:
PitBull4_Aura\Aura.lua:49
(tail call): ?
[C]: ?
[string "safecall Dispatcher[1]"]:9:
[string "safecall Dispatcher[1]"]:5
(tail call): ?
...\AtlasLoot_Loader\Libs\AceAddon-3.0\AceAddon-3.0.lua:543: EnableAddon()
...\AtlasLoot_Loader\Libs\AceAddon-3.0\AceAddon-3.0.lua:636:
...\AtlasLoot_Loader\Libs\AceAddon-3.0\AceAddon-3.0.lua:621
[C]: LoadAddOn()
PitBull4\Main.lua:1135: LoadModules()
PitBull4\Main.lua:1246: OnProfileChanged()
PitBull4\Main.lua:1312:
PitBull4\Main.lua:1283
(tail call): ?
[C]: ?
[string "safecall Dispatcher[1]"]:9:
[string "safecall Dispatcher[1]"]:5
(tail call): ?
...\AtlasLoot_Loader\Libs\AceAddon-3.0\AceAddon-3.0.lua:543: EnableAddon()
...\AtlasLoot_Loader\Libs\AceAddon-3.0\AceAddon-3.0.lua:636:
...\AtlasLoot_Loader\Libs\AceAddon-3.0\AceAddon-3.0.lua:621
[C]: LoadAddOn()
..\FrameXML\UIParent.lua:299: UIParentLoadAddOn()
..\FrameXML\UIParent.lua:373: TimeManager_LoadUI()
..\FrameXML\UIParent.lua:690:
..\FrameXML\UIParent.lua:657
just started using pitbull 4.0 , got it all setup the way i want it looks pretty awesome, but i was wondering if theres any possible way to create the elite dragon icon around elites for your target?
Not at this time.
What is with pitbull ? :( On beta is broken
Go to the "Project Site" and download the latest Beta. If you read the release notes for it, it fixes some of the problems in MoP.
I don't support DogTags. You'll need to deal with whoever (if anyone) is maintinaing that library now.
thanks bro : )
Hi : )
[TalentSpec(unit="player")] is broken?
Thanks for the great work man. ^_^
I have no intention to add a ton of options to the Portrait module to deal with stuff like that. If you want to get that picky you'll need to use something like ZMobDB:
http://www.curse.com/addons/wow/zmob-db-advanced5
Hey!
I've a problem with placing the portrait: I want to use it as bar on top of a frame about 200 wide and 40 high as 3D model. So, with most of classes there are only the eyes shown as intended. But with dwarfs (and as a matter of fact, this is my char...) i can only see the nose and his upper beard, because the whole face is positioned higher than all other portraits (inside its portrait frame of course).
So my question: is there a way to move the portrait (especially of dwarfes) a little lower, say 10-20px?
Thanks, me
2nd thing: can I mirror the 3D portraits vertically, so they will always "look" to the center of the screen when placed left or right on my screen?
@myrroddin
LibBanzai has already been fixed. http://www.wowace.com/addons/libbanzai-2-0/files/22-r43/
If you're going to run without embedded dependencies it's really up to you guys to look for alphas on the libraries.
The GetNumPartyMembers and GetNumRaidMembers bugs are related to LibBanzai-2.0, and I posted a bug report.
@Yimmeryams
Done in the latest alpha.
@N30Ex
Upgrade to the alpha version. The current release version doesn't have beta support in it.
in beta keep having alot of error popping caused by 'GetNumPartyMembers' (a nil value) ;) just log in beta and u get stormed by it XD
@Shefki
Shefki, I would... but of course I completed the quest by simply disabling the mod. Its probably about an hour or so into the jade Forest. If I have time to retest later I will.
@derevka
Can you try with the latest alpha and see if it works correctly now. I just fixed a long standing bug with it that should help but I may need to do more to deal with the vehicle situation (I doubt it from looking at our code, but I could be wrong).
Alternate power does not seem to be working correctly. For example the meditation quest in Jade Forest you have to keep your Alt Power Bar centered by using the vehicle commands.
however with PitBull enabled, the bar does not show regardless of configuration (ie. I have it turned on for my character frame, to appear below my mana/energy bar). Disabling pitbull the alt bar shows.
@nickstaroba
It was an optimization decision to remove the container frame around the Auras. I may add it back in at some point but at this time I don't have definitive plans to change this.