PitBull Unit Frames 4.0
PitBull Unit Frames 4.0
Woof. Arf. Yip.
Getting Started:
You can help translate PitBull for your language with the localization tool.
Classic
PitBull works with WoW Classic! Classic Era/Vanilla is supported in
v4.3.x-vanilla releases. Cataclysm Classic is supported in v4.2.x releases
(the same releases retail use).
Classic Era caveats:
- Aura duration is not available from the API, so PitBull uses LibClassicDurations to show them. The duration can be inaccurate if it's affected by rank or talents.
- Cast info is only available for your spells from the API. PitBull uses LibClassicCasterino to show cast bars for other units, but this can be inaccurate since there is a lot of guess-work involved.
Download
CurseForge: https://www.curseforge.com/wow/addons/pitbull-unit-frames-4-0
Wago: https://addons.wago.io/addons/pitbull4
WoWInterface: https://www.wowinterface.com/downloads/info20021
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Posted Aug 27, 2012Not at this time.
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Posted Aug 21, 2012What is with pitbull ? :( On beta is broken
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Posted Aug 22, 2012Go to the "Project Site" and download the latest Beta. If you read the release notes for it, it fixes some of the problems in MoP.
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Posted Aug 26, 2012I don't support DogTags. You'll need to deal with whoever (if anyone) is maintinaing that library now.
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Posted Aug 27, 2012thanks bro : )
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Posted Aug 20, 2012Hi : )
[TalentSpec(unit="player")] is broken?
Thanks for the great work man. ^_^
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Posted Aug 20, 2012Hey!
I've a problem with placing the portrait: I want to use it as bar on top of a frame about 200 wide and 40 high as 3D model. So, with most of classes there are only the eyes shown as intended. But with dwarfs (and as a matter of fact, this is my char...) i can only see the nose and his upper beard, because the whole face is positioned higher than all other portraits (inside its portrait frame of course).
So my question: is there a way to move the portrait (especially of dwarfes) a little lower, say 10-20px?
Thanks, me
2nd thing: can I mirror the 3D portraits vertically, so they will always "look" to the center of the screen when placed left or right on my screen?
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Posted Aug 26, 2012I have no intention to add a ton of options to the Portrait module to deal with stuff like that. If you want to get that picky you'll need to use something like ZMobDB:
http://www.curse.com/addons/wow/zmob-db-advanced5
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Posted Aug 19, 2012@myrroddin
LibBanzai has already been fixed. http://www.wowace.com/addons/libbanzai-2-0/files/22-r43/
If you're going to run without embedded dependencies it's really up to you guys to look for alphas on the libraries.
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Posted Aug 19, 2012The GetNumPartyMembers and GetNumRaidMembers bugs are related to LibBanzai-2.0, and I posted a bug report.
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Posted Aug 19, 2012@Yimmeryams
Done in the latest alpha.
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Posted Aug 19, 2012@N30Ex
Upgrade to the alpha version. The current release version doesn't have beta support in it.
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Posted Aug 19, 2012in beta keep having alot of error popping caused by 'GetNumPartyMembers' (a nil value) ;) just log in beta and u get stormed by it XD
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Posted Aug 19, 2012@Shefki
Shefki, I would... but of course I completed the quest by simply disabling the mod. Its probably about an hour or so into the jade Forest. If I have time to retest later I will.
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Posted Aug 18, 2012@derevka
Can you try with the latest alpha and see if it works correctly now. I just fixed a long standing bug with it that should help but I may need to do more to deal with the vehicle situation (I doubt it from looking at our code, but I could be wrong).
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Posted Aug 18, 2012Alternate power does not seem to be working correctly. For example the meditation quest in Jade Forest you have to keep your Alt Power Bar centered by using the vehicle commands.
however with PitBull enabled, the bar does not show regardless of configuration (ie. I have it turned on for my character frame, to appear below my mana/energy bar). Disabling pitbull the alt bar shows.
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Posted Aug 17, 2012@nickstaroba
It was an optimization decision to remove the container frame around the Auras. I may add it back in at some point but at this time I don't have definitive plans to change this.
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Posted Aug 17, 2012@JCinDE
Haven't added that yet. Want to do it securely. I should get to it this weekend.
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Posted Aug 17, 2012It seems my unit frames aren't hiding when a pet battle starts. Is there some known easy fix for this?
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Posted Aug 12, 2012Great add-on! I don't know if I even need to do this but I'd like to make a request if I'm not wrong in my assumption.
I use KGPanels and Pitbull. I use KGPanel to adjust its panels and the relative positions of Pitbull's frames through various snippets of Setpoint code. This works great for all the unit frames; when I change resolutions, they go right to where I need them in relation to my screen.
The problem I've run into is that the Auras have no anchoring frame (if that's the correct way to put it). I'd like to position the Auras independently of the Unit frame itself rather than set it to 200px away for example. I want to set it to 10px above one of my KGPanels so that when I change resolutions, it goes back to the same place. Hopefully that description is clear enough.
Now, when I hit /framestack, I do not see any frames other than each individual Aura's frame, which makes it rather difficult to position the whole set. I know I could do this with some more intricate code, but I'm not much of a Lua coder just yet.
Would it be possible in the next version of Pitbull (for MoP) to have a named frame that I could then work with? Or maybe some other solution comes to mind? (I'd rather not get yet another add-on to handle auras, Pitbull does just fine and I like to keep things minimal.
Thanks for your time.