PitBull Unit Frames 4.0
PitBull Unit Frames 4.0
Woof. Arf. Yip.
Getting Started:
You can help translate PitBull for your language with the localization tool.
Classic
PitBull works with WoW Classic! Classic Era/Vanilla is supported in
v4.3.x-vanilla
releases. Cataclysm Classic is supported in v4.2.x
releases
(the same releases retail use).
Classic Era caveats:
- Aura duration is not available from the API, so PitBull uses LibClassicDurations to show them. The duration can be inaccurate if it's affected by rank or talents.
- Cast info is only available for your spells from the API. PitBull uses LibClassicCasterino to show cast bars for other units, but this can be inaccurate since there is a lot of guess-work involved.
Download
CurseForge: https://www.curseforge.com/wow/addons/pitbull-unit-frames-4-0
Wago: https://addons.wago.io/addons/pitbull4
WoWInterface: https://www.wowinterface.com/downloads/info20021
I actually do have portrats on targettarget and focustarget turned on. It's working fine here. While trying to reproduce this I did see some flicker with one particular player I targeted (in all frames, not just the wacky frames). I'm not sure what the issue there is. I've gone through my code and I don't think the bug is on my side.
That's probably because of some changes I made to Portraits to make them work generally better. I didn't think to test them with wacky frames (wacky means that Blizzard doesn't generate updates for the frame so we have to poll to get them on our own). I'll look into it.
I have an issue with the last update for patch 5.0.4. The 3D portrait of my target's target and focus' target is like pulsing or "refreshing". It's really annoying because it appears and disappears many times per second and it seems like lagging.
P.S. I'm playing with DirectX 11
As mentioned below in multiple comments. This is a bug with WoW itself when running against Direct X 9. You'll need to update to Direct X 11 to fix it or wait for a future release of the game to resolve it.
I got a bug with the update to beta33. The 3D portrait of my target isn't just the head anymore and it's size isn't constrained by the frame of the portrait. It is the whole character and it is really huge, so I can't see the interface behind it
This is the error message I get every time I try dismissing my pet. I've tried reloading the UI, and the error still occurs.
Error occured in: AddOn: PitBull4
Count: 1
Message: Error: AddOn PitBull4 attempted to call a forbidden function (CastSpellByID()) from a tainted execution path.
Debug:
[C]: CastSpellByID()
..\FrameXML\UnitPopup.lua:1561:
..\FrameXML\UnitPopup.lua:1400
[C]: func()
..\FrameXML\UIDropDownMenu.lua:710: UIDropDownMenuButton_OnClick()
[string "*:OnClick"]:1:
[string "*:OnClick"]:1
I can't reproduce this, can you try this without any other addon loaded? I believe some other addon is taining the drop down menu. If it doesn't reproduce with no other addon loaded, you can determine which addon by following these steps.
1) In WoW run: /console taintLog 1
2) Exit the game all the way out (not just a reloadui or logout)
3) Start the game, reproduce the issue.
4) Exit the game and find the file in Logs/taint.log under your WoW install. The log will identify the addon that tainted the execution path.
5) Next time you start the game run the following in order to turn taint logging back of: /console taintLog 0
I tried turning off all other addons before posting. It occurred with only pit bull on. I'll try the log you mentioned tonight.
jcaudle10, that reply wasn't meant for you. Look under your post. Your problem has a very simple solution.
Everytime i try and target someone, i get an LUA error, and it even makes my FPS drop some. Any help would be greatly appreciated
Message: :"PitBull4_LuaTexts:Target:Targetting":1: attempt to call global "GetNumRaidMembers" (a nil value) Time: 08/29/12 23:29:53 Count: 1 Stack: Interface\AddOns\PitBull4_LuaTexts\LuaTexts.lua:1415: in function `AddFontString' ...ddOns\PitBull4\ModuleHandling\TextProviderModule.lua:118: in function `UpdateFrame' Interface\AddOns\PitBull4\ModuleHandling\Module.lua:319: in function `Update' Interface\AddOns\PitBull4\UnitFrame.lua:801: in function `Update' Interface\AddOns\PitBull4\UnitFrame.lua:827: in function `UpdateGUID' Interface\AddOns\PitBull4\Main.lua:1385: in function `CheckGUIDForUnitID' Interface\AddOns\PitBull4\Main.lua:1396: in function `?' ...edia-3.0\CallbackHandler-1.0\CallbackHandler-1.0.lua:147: in function [string "safecall Dispatcher[1]"]:4: in function [C]: ? [string "safecall Dispatcher[1]"]:13: in function `?' ...edia-3.0\CallbackHandler-1.0\CallbackHandler-1.0.lua:92: in function `Fire' ...\AddOns\DataStore\libs\AceEvent-3.0\AceEvent-3.0.lua:120: in function [C]: in function `TargetUnit' Interface\FrameXML\SecureTemplates.lua:424: in function `handler' Interface\FrameXML\SecureTemplates.lua:560: in function `SecureActionButton_OnClick' Interface\FrameXML\SecureTemplates.lua:600: in function Locals:
This is a custom LuaText that you have setup on the Layout named Target named Targetting. It's using a function that has been removed from the game. Replace GetNumRaidMembers with GetNumGroupMembers.
This will be fixed in beta34.
Thanks for the feedback, I'll take a look into it.
Since the 5.0.4 update, I've been having issues with the holy power bar. I use it with a black background frame to make the icons really stand out; I also use it in a vertical orientation. When I click from horizontal to vertical, the icons rotate but the background frame does not. So I'm left with an upside down "T" - vertical icons and a horizontal background frame. I've done both updates to Pitbull and it is still acting this way. Other than this, I've detected no other bugs for how I use the addon.
Any thoughts?
Thanks!
Yeah I've seen this. Simply reloading for me resolves this. I'm not sure what the deal is. It doesn't happen very often. I'll take a look into it. I think this is separate from the other Direct X related issues since I've seen this on the Mac as well.
Most recent version caused potraits to render out of frame. By that, I mean, potraits would only show the top of someone's head. Deleting my settings, (every file with the name pitbull in it under the WTF folder) logging back in, logging out, and restoring the previous settings files fixed it. Just a heads up for anyone with the same problem.
As always, great work. Can't live without this mod, been using it for as long as I can remember.
After playing around with the setting it seems clicking the full boby tab and the unchecking it fixed the half screen size target least untill I retarget it. It also seems to just randomly happens, like because I never retarget the player or pet one's the image always stays on just the head but the target and target of target are always chaing so they get reset from the normal look to the bugged out one.
You can get the latest version of that here:
http://www.curse.com/addons/wow/ace-gui-3-0-shared-media-widgets
I'm missing some settings I was used too: http://imgur.com/8RPcu
In previews version there were some settings like width, texture etc. so I could make like a ratio with the width setting. How can I do that now?
Also the text options are weird: http://imgur.com/471Tj
there should be settings like mini. percentage only / verticale etc.
My guess would be you're running the nolib version and have an out of date Ace3 library. There are likely errors being thrown if you can turn on errors and post the errors that would be helpful.
Press Escape to get the game menu to come up. Choose Interface. On the Game Tab choose Help. Check the Display Lua Errors box and press the Okay button.