PitBull Unit Frames 4.0
PitBull Unit Frames 4.0
Woof. Arf. Yip.
Getting Started:
You can help translate PitBull for your language with the localization tool.
Classic
PitBull works with WoW Classic! Classic Era/Vanilla is supported in
v4.3.x-vanilla releases. Cataclysm Classic is supported in v4.2.x releases
(the same releases retail use).
Classic Era caveats:
- Aura duration is not available from the API, so PitBull uses LibClassicDurations to show them. The duration can be inaccurate if it's affected by rank or talents.
- Cast info is only available for your spells from the API. PitBull uses LibClassicCasterino to show cast bars for other units, but this can be inaccurate since there is a lot of guess-work involved.
Download
CurseForge: https://www.curseforge.com/wow/addons/pitbull-unit-frames-4-0
Wago: https://addons.wago.io/addons/pitbull4
WoWInterface: https://www.wowinterface.com/downloads/info20021
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Posted Jul 27, 2016Well, problem solved-I had to enable every single Pitbull dependency to show text on my unit frames, which I don't have to do on any other toon. I don't load warlock shards on my hunter, for example, but I had to on my DK main. W/E!
FYI!
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Posted Jul 24, 2016hmm, i'm trying to figure out the portrait option, before the patch i had it enabled and now even though it's enabled, it still doesn't display a portrait.
anyone know if i'm missing something? in one of the setting?
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Posted Jul 24, 2016Not sure if this is a Pitbull bug or some change Blizzard made that I need to turn off somewhere (couldn't find an option though). Besides dungeon bosses showing up as my target unit frame, I get default WoW unit frames for bosses along the right side of the screen since 7.x. I'm running the latest version of Pitbull.
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Posted Jul 24, 2016Go into the hide blizzard frames module and check next to boss
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Posted Jul 25, 2016-
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Posted Jul 23, 2016Target-selected opacity fader is not working lately. I have one layout assigned to player/target/focus frames, with faders set to not show unless hurt, in combat or targeting something. My player and focus frames show when I target, but the target frame does not.
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Posted Jul 24, 2016This is also happening to me, about 50% of hte time when I click a target its frame will appear, sometimes it won't. usually have to click another target or 2 then it finally appears.
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Posted Jul 23, 2016How's the status of arena/pvp frames coming. I know before they were sort of iffy to show but I tried them today and they sort of were working with the one small issue of the default frames still showing (is there a need to have a hide blizzard check for pvp?). I don't want to put in a ticket if they are going to be worked on or are being worked on or are working and I am not doing something right.
What I mean:
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Posted Jul 23, 2016In WoD my monk would never have any text show up on the player frame health bar or resource bar even though I had it enabled, it worked fine on every other character of mine. Now with the Legion pre-patch, the text is not showing up on the player frame for my warlock, but is working for every other character. If I go into the editor and change the lua code from Name: Standard to Name: Long, it shows up. If I change it back to Name: Standard then join a group or go to a different zone, it disappears again. Any thoughts?
*Found the fix for my warlock, i was logging in as destro and pitbull was still loading the module for burning embers. Did a fresh install and now it seems to be working. The DK runes still aren't working for me though with the latest version
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Posted Jul 23, 2016Hey, many many thanks for your hard work keeping this addon updated. Really don't know what I would do without...
Everything works like a charm. Though, on my DK I am getting this LUA Error:
Message: Interface\AddOns\PitBull4_Runes\Controls.lua:56: attempt to call global 'GetRuneType' (a nil value)
Time: 07/23/16 17:26:54
Count: 1
Stack: Interface\AddOns\PitBull4_Runes\Controls.lua:56: in function `UpdateTexture'
Interface\AddOns\PitBull4_Runes\Runes.lua:143: in function `UpdateFrame'
Interface\AddOns\PitBull4\ModuleHandling\Module.lua:319: in function `Update'
Interface\AddOns\PitBull4\UnitFrame.lua:597: in function `Update'
Interface\AddOns\PitBull4\UnitFrame.lua:518: in function `RecheckConfigMode'
Interface\AddOns\PitBull4\Options\ConfigMode.lua:58: in function `RecheckConfigMode'
Interface\AddOns\PitBull4\Main.lua:1300: in function `OnProfileChanged'
Interface\AddOns\PitBull4\Main.lua:1365: in function <Interface\AddOns\PitBull4\Main.lua:1335>
(tail call): ?
[C]: ?
[string "safecall Dispatcher[1]"]:9: in function <[string "safecall Dispatcher[1]"]:5>
(tail call): ?
...
(tail call): ?
[C]: ?
[string "safecall Dispatcher[1]"]:9: in function <[string "safecall Dispatcher[1]"]:5>
(tail call): ?
...\AddOns\DataStore\libs\AceAddon-3.0\AceAddon-3.0.lua:558: in function `EnableAddon'
...\AddOns\DataStore\libs\AceAddon-3.0\AceAddon-3.0.lua:651: in function <...\AddOns\DataStore\libs\AceAddon-3.0\AceAddon-3.0.lua:636>
[C]: in function `LoadAddOn'
Interface\FrameXML\UIParent.lua:391: in function `UIParentLoadAddOn'
Interface\FrameXML\UIParent.lua:414: in function `CombatLog_LoadUI'
Interface\FrameXML\UIParent.lua:995: in function <Interface\FrameXML\UIParent.lua:891>
Locals: <none>
Hope you find some time to look into that... Thanks in advance!
Have a great weekend!
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Posted Jul 23, 2016When I set the background to display the 3D model of the unit, it seems like there is a padding on the model? I can't get it to align with the edges, as I'm trying to make frames without unnecessary spacing or padding. Any way to fix this?
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Posted Jul 21, 2016Hey, thank you so much for the hard work on the update(s)! It is very much appreciated!
I made a clean install (thought it's about time after so many years) - now, I remember that that time I was using this guide http://www.wowace.com/addons/pitbull4/tickets/957-patch-basic-boss-frames/ to implement the multiple boss frames (as there weren't any at that time).
I was going to implement it again but obviously the lines where the changes should go look now somewhat different. Before messing around as a complete noob, I would like to ask: are there already boss frames per se? And if not, would I be able to "create" some?
I am sure you are pretty busy, but I would love to know how I can set up these frames again :)
Many thanks in advance, have a great day!
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Posted Jul 21, 2016Ok, as far as I can tell, there aren't any boss frames - tested it in Firelands with Shannox.
I hope someone can help me with this, as I hate the Blizz boss frames...
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Posted Jul 21, 2016Well, I managed to bring back the boss frames via the above mentioned guide. And it seems to work, will see, if I am getting any errors as soon as I join lfr or so.
There are some notes in the forum that in hfc the boss frames don't show up anyway...
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Posted Jul 21, 2016You don't need to do anything special to make boss frames, just go to Groups in the config, create a new one and set the unit group to Boss. Also check Filtering and include the relevant group sizes (probably everything).
I have a set of changes to improve the default layout, which includes preset boss frames, but haven't had much time to finish that up.
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Posted Jul 23, 2016Oh well, thank you so much for this info!
Didn't know that, or better said, was not clever enough to find it out by myself. I already have my boss frames, made them as mentioned below. But well, for the next time I'll have it much easier :)
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Posted Jul 20, 2016Am I missing the arcane charge tracker or have you not implemented one? (Arcane charges are now a resource as opposed to be a debuff)
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Posted Jul 20, 2016There isn't one yet, secondary resources is something I overlooked in the beta. I'll probably have something tonight or tomorrow for it!
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Posted Jul 20, 2016Soul shard module only shows 4 shards
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Posted Jul 20, 2016Fixed in the latest alpha