ArkInventory
ArkInventory (for The War Within)
:boom: Please ensure you are using the latest alpha version if you have the War Within client.
ArkInventory (for Retail, Classic, and Cataclysm)
ArkInventory's display windows are built from "virtual bars", you assign categories to bars so that items in that category are displayed on the specific bars you want. There is no limit to the number of bars you can have inside a window but obviously you only have so much screen real estate before it becomes "too many".
ArkInventory uses several methods to assign a default category to an item such as what professions you have, tooltip scanning, basic type/subtype and PeriodicTable. You then assign those categories to a virtual bar.
You can also over-ride the default category by creating a rule that matches either a single or multiple items.
Overview:
- user configurable window width and height
- separate keybindings for each location for easy viewing
- assign items to a category of your choice (overrides the default assignment)
- assign categories to the bar of your choice
- unlimited number of bars (there are practical limits though before your screen becomes full)
- sort each bar differently if required
- user configurable bars per row
- sell junk items automatically or manually (delete available via a keybinding or right clicking when at a vendor)
- random pet and mount summons. can also assign a group of them to select from
Key Bindings:
- Press ESCAPE to bring up the blizzard menu
- click on Key Bindings
- scroll down to AddOns > ArkInventory
- bind the keys you want to use
Need Help?
:memo: Wiki
:memo: Frequently Asked Questions
:memo: Sorting
:memo: Rules
:memo: If you are having an issue the first step is to disable all other mods and test with only ArkInventory loaded
:memo: If the issue is still there, please check for an existing issue and create a new issue if required.
:memo: If the issue is gone, re-enable your other mods one by one until the issue comes back, then note the last mod you enabled in your issue as well as notifying the author of the other mod
See ChangeHistory.md for changes to the latest version. See VersionHistory.md for all previous changes.
:boom: The NoLib variant
it seems quite a few people are somehow getting the NoLib variant from their download client when they didn't specifically ask for it, instead of the full variant, and its causing issues as they don't have the required libraries installed separately. Please ensure you are downloading the full. if you see nolib in the filename then its the wrong variant, unless you are actually installing all of the required libraries separately as well. If you have to you can manually download the full variant from CurseForge, WoWInterface, or Wago.
:boom: Junk Sell getting blocked
While auto-destroy remains blocked, From 30960 onwards you can setup a Key Binding to manually sell and destroy your items. Note that blizzard require one keypress per item deletion, so if you have multiple items that need to be deleted you will need to press the Key Binding multiple times. A message will be output if you have remaining items that can still be deleted.
:warning: Ensure you have backup copies of your saved variables file
Sometimes you cannot revert back to a previous version without a backup, especially alpha or beta versions, so before upgrading please make sure you have made a backup of your saved variables file
Your saved variables file is normally located at ...\World of Warcraft\_client_\WTF\Account\yourwowaccountname\SavedVariables\ArkInventory.lua
It is your responsibility to ensure you have adequate backups of your saved variables file. You dont have to do them frequently, just after you've made major changes to your config is probably fine for most people, but you should get into the habit of making backups because when it does corrupt you wont have to reconfigure everything from scratch.
If you have your download client set to automatically download alpha/beta versions you should definitely have backups.
A simple way to back up the saved variables file is to just do a copy and paste then rename the new file (using the version number of ArkInventory or the date is a good idea), eg ArkInventory-30900.lua, or ArkInventory-20191228.lua
ArkInventory: FEHLER> Interface\AddOns\ArkInventory\ArkInventoryObject.lua:167: attempt to compare number with string
Hey,
i have many Errors with the new Version. Reinstall don´t work. only switch to old Version helps
9x ArkInventory\ArkInventory-30953.lua:4590: attempt to index field '?' (a nil value)
[string "@ArkInventory\ArkInventory-30953.lua"]:4590: in function `Frame_Main_OnLoad'
[string "*:OnLoad"]:1: in function <[string "*:OnLoad"]:1>
Locals:
frame = ARKINV_Frame1 {
0 = <userdata>
ARK_Data = <table> {
}
ArkBorder = ARKINV_Frame1ArkBorder {
}
}
framename = "ARKINV_Frame1"
loc_id = nil
tex = <unnamed> {
0 = <userdata>
}
(for generator) = <function> defined =[C]:-1
(for state) = <table> {
0 = <table> {
}
7 = <table> {
}
1 = <table> {
}
2 = <table> {
}
4 = <table> {
}
8 = <table> {
}
9 = <table> {
}
5 = <table> {
}
3 = <table> {
}
6 = <table> {
}
}
(for control) = 0
k = 0
v = <table> {
Name = "Menü"
Scripts = <table> {
}
}
obj = ARKINV_Frame1TitleActionButton0 {
0 = <userdata>
}
(*temporary) = <function> defined @ArkInventory\ArkInventory.lua:6663
(*temporary) = <unnamed> {
0 = <userdata>
}
(*temporary) = nil
(*temporary) = nil
(*temporary) = <userdata>
(*temporary) = "0"
(*temporary) = "ARKINV_Frame1TitleActionButton0"
(*temporary) = nil
(*temporary) = nil
(*temporary) = "attempt to index field '?' (a nil value)"
string = <table> {
split = <function> defined =[C]:-1
match = <function> defined =[C]:-1
gmatch = <function> defined =[C]:-1
upper = <function> defined =[C]:-1
gsub = <function> defined =[C]:-1
format = <function> defined =[C]:-1
lower = <function> defined =[C]:-1
sub = <function> defined =[C]:-1
gfind = <function> defined =[C]:-1
rep = <function> defined =[C]:-1
char = <function> defined =[C]:-1
rtgsub = <function> defined @FrameXML\RestrictedInfrastructure.lua:610
join = <function> defined =[C]:-1
reverse = <function> defined =[C]:-1
byte = <function> defined =[C]:-1
trim = <function> defined =[C]:-1
len = <function> defined =[C]:-1
find = <function> defined =[C]:-1
}
pairs = <function> defined =[C]:-1
_G = <table> {
UpdateOnBarHighlightMarksBySpell = <function> defined @FrameXML\ActionButton.lua:70
ERR_OUT_OF_CHI = "Nicht genügend Chi"
DH_HAVOC_CORE_ABILITY_2 = "Starker Nahkampfangriff. Verbraucht Jähzorn. Kritische Treffer erstatten einen Teil des Jähzorns zurück."
MerchantItem9ItemButtonStock = MerchantItem9ItemButtonStock {
}
GetTrainerServiceTypeFilter = <function> defined =[C]:-1
UNIT_NAMES_COMBATLOG_TOOLTIP = "Namen von Einheiten einfärben."
SetTrainerServiceTypeFilter = <function> defined =[C]:-1
LE_GAME_ERR_CHAT_RAID_RESTRICTED_TRIAL = 773
SPELL_FAILED_CUSTOM_ERROR_71 = "Dieser Partygast möchte mit Euch tanzen."
LE_GAME_ERR_PET_SPELL_TARGETS_DEAD = 399
ERROR_CLUB_TICKET_COUNT_AT_MAX_COMMUNITY = "Für diese Gruppe können keine weiteren Einladungslinks generiert werden."
CompactUnitFrameProfilesGeneralOptionsFrameHealthTextDropdownButtonNormalTexture = CompactUnitFrameProfilesGeneralOptionsFrameHealthTextDropdownButtonNormalTexture {
}
ERR_TRADE_EQUIPPED_BAG = "Mit von Euch angelegten Taschen könnt Ihr nicht handeln."
PVP_RANK_6_1 = "Fußknecht"
MultiBarLeftButton7 = MultiBarLeftButton7 {
}
AudioOptionsVoicePanelOutputDeviceDropdownButtonHighlightTexture = AudioOptionsVoicePanelOutputDeviceDropdownButtonHighlightTexture {
}
VideoOptionsFrameDefaults = VideoOptionsFrameDefaults {
}
MerchantItem2AltCurrencyFrameItem1Text = MerchantItem2AltCurrencyFrameItem1Text {
}
OPTION_TOOLTIP_ACTION_BUTTON_USE_KEY_DOWN = "Vordefinierte Tastaturbelegungen für Aktionen reagieren bei gedrückter statt bei losgelassener Taste."
BINDING_NAME_NAMEPLATES = "Plaketten für Gegner einblenden"
CHAT_HEADER_SUFFIX = ": "
MultiBarBottomRightButton8Shine5 = MultiBarBottomRightButton8Shine5 {
}
IsReferAFriendLinked = <function> defined =[C]:-1
MAIL_LETTER_TOOLTIP = "Klicken, um eine dauerhafte
Kopie dieses Briefs anzufertigen."
UnitFrameManaBar_UnregisterDefaultEvents = <function> defined @FrameXML\UnitFrame.lua:600
DUNGEON_FLOOR_UPPERBLACKROCKSPIRE3 = "Schwarzfausthalle"
CHAT_CONFIG_OTHER_COMBAT = <table> {
}
FCFDockOverflowButton_OnClick = <function> defined @FrameXML\FloatingChatFrame.lua:2379
BOOST2_WARRIOR_COLOSSUSSMASH = "Setzt |cFFFFFFFFKolossales Schmettern|r ein.
|cFFFFFFFFKolossales Schmettern|r erhöht den Schaden."
BN_UNABLE_TO_RESOLVE_NAME = "'%s' kann nicht angeflüstert werden. Möglicherweise sind die Bli
21x ArkInventory\ArkInventoryStorage.lua:1553: code failure: loc_id is nil
[string "=[C]"]: in function `assert'
[string "@ArkInventory\ArkInventoryStorage.lua"]:1553: in function `InternalIdToBlizzardBagId'
[string "@ArkInventory\ArkInventory-30953.lua"]:9490: in function `Frame_Changer_Slot_OnLoad'
[string "*:OnLoad"]:1: in function <[string "*:OnLoad"]:1>
[string "=[C]"]: in function `CreateFrame'
[string "@ArkInventory\ArkInventory-30953.lua"]:9199: in function `Frame_Changer_OnLoad'
[string "*:OnLoad"]:3: in function <[string "*:OnLoad"]:1>
Locals:
(*temporary) = false
(*temporary) = "code failure: loc_id is nil"
3x ArkInventory\ArkInventory-30953.lua:4457: attempt to index field '?' (a nil value)
[string "@ArkInventory\ArkInventory-30953.lua"]:4457: in function `Frame_Main_Search'
[string "*:OnCursorChanged"]:1: in function <[string "*:OnCursorChanged"]:1>
Locals:
frame = ARKINV_Frame1 {
0 = <userdata>
ARK_Data = <table> {
}
ArkBorder = ARKINV_Frame1ArkBorder {
}
}
loc_id = nil
filter = ""
(*temporary) = nil
(*temporary) = ARKINV_Frame1SearchFilter {
0 = <userdata>
Right = <unnamed> {
}
Left = <unnamed> {
}
Middle = <unnamed> {
}
}
(*temporary) = ""
(*temporary) = "SearchFilter"
(*temporary) = "attempt to index field '?' (a nil value)"
_G = <table> {
ERR_OUT_OF_CHI = "Nicht genügend Chi"
DH_HAVOC_CORE_ABILITY_2 = "Starker Nahkampfangriff. Verbraucht Jähzorn. Kritische Treffer erstatten einen Teil des Jähzorns zurück."
GetTrainerServiceTypeFilter = <function> defined =[C]:-1
UNIT_NAMES_COMBATLOG_TOOLTIP = "Namen von Einheiten einfärben."
ScrapTooltipTextLeft1 = ScrapTooltipTextLeft1 {
}
LE_GAME_ERR_CHAT_RAID_RESTRICTED_TRIAL = 773
SPELL_FAILED_CUSTOM_ERROR_71 = "Dieser Partygast möchte mit Euch tanzen."
LE_GAME_ERR_PET_SPELL_TARGETS_DEAD = 399
ZoneInfoClassic_chkShowRoadConnections = ZoneInfoClassic_chkShowRoadConnections {
}
CompactUnitFrameProfilesGeneralOptionsFrameHealthTextDropdownButtonNormalTexture = CompactUnitFrameProfilesGeneralOptionsFrameHealthTextDropdownButtonNormalTexture {
}
XPerl_AssistsView_Close = <function> defined @ZPerl_RaidHelper\ZPerl_AssistFrame.lua:114
PawnItemComparer = <function> defined @Pawn\Pawn.lua:3917
MultiBarLeftButton7 = MultiBarLeftButton7 {
}
AudioOptionsVoicePanelOutputDeviceDropdownButtonHighlightTexture = AudioOptionsVoicePanelOutputDeviceDropdownButtonHighlightTexture {
}
LE_GAME_ERR_INVALID_FOLLOW_PVP_COMBAT = 353
MerchantItem4AltCurrencyFrameItem1Text = MerchantItem4AltCurrencyFrameItem1Text {
}
BINDING_NAME_NAMEPLATES = "Plaketten für Gegner einblenden"
CHAT_HEADER_SUFFIX = ": "
MultiBarBottomRightButton8Shine5 = MultiBarBottomRightButton8Shine5 {
}
IsReferAFriendLinked = <function> defined =[C]:-1
UnitFrameManaBar_UnregisterDefaultEvents = <function> defined @FrameXML\UnitFrame.lua:600
WhatsTrainingFrameRow3Spell = WhatsTrainingFrameRow3Spell {
}
CALENDAR_RAID_RESET_DESCRIPTION = "%1$s wird um %2$s zurückgesetzt."
BOOST2_WARRIOR_COLOSSUSSMASH = "Setzt |cFFFFFFFFKolossales Schmettern|r ein.
|cFFFFFFFFKolossales Schmettern|r erhöht den Schaden."
HubPanelProfileDefaultWidgetEliteIndicatorText = HubPanelProfileDefaultWidgetEliteIndicatorText {
}
CinematicFrameRaidBossEmoteFrame = CinematicFrameRaidBossEmoteFrame {
}
CompactRaidFrameManagerDisplayFrameHiddenModeToggleTopRight = CompactRaidFrameManagerDisplayFrameHiddenModeToggleTopRight {
}
LE_GAME_ERR_ONLY_ONE_QUIVER = 32
SpellButton6Cooldown = SpellButton6Cooldown {
}
Button_WorldTogglePushedTexture = Button_WorldTogglePushedTexture {
}
LOSS_OF_CONTROL_DISPLAY_FEAR = "Verängstigt"
Graphics_QualityText = Graphics_QualityText {
}
CompactUnitFrameProfilesSaveButton = CompactUnitFrameProfilesSaveButton {
}
RaidGraphics_EnvironmentalDetailSlider = RaidGraphics_EnvironmentalDetailSlider {
}
XPERL_RAID_TOOLTIP_BUFFEXPIRING = "%s's %s schwindet in %s"
ARKINV_Frame4TitleActionButton2 = ARKINV_Frame4TitleActionButton2 {
}
Is64BitClient = <function> defined =[C]:-1
NeuronActionBar4_ActionButton1Shine8 = NeuronActionBar4_ActionButton1Shine8 {
}
TitanPanelVolumeControlFrameDialogTitle = TitanPanelVolumeControlFrameDialogTitle {
}
SortQuestWatches = <function> defined =[C]:-1
ContainerFrame4Item16Cooldown = ContainerFrame4Item16Cooldown {
}
DUNGEON_FLOOR_DRAGONBLIGHTCHROMIESCENARIO2 = "Andorhal"
PlayerFrame_UpdateReadyCheck = <function> defined @FrameXML\PlayerFrame.lua:345
XPerl_PlayerstatsFramexpRestBarpercent = XPerl_PlayerstatsFramexpRestBarpercent {
}
WowTokenRedemptionFrameBg = WowTokenRedemptionFrameBg {
}
SPELL_FAILED_CUSTOM_ERROR_152 = "Ihr müsst eine Spezialisierung wählen, um 'Aszendenz' zu nutzen."
LAG_TOLERANCE = "Latenztoleranz"
GuildControlPopupFrame = GuildControlPopupFrame {
}
NeuronActionBar1_ActionButton60Count = NeuronActionBar1_ActionButton60Count {
}
SendStationeryBackgroundRight = SendStationeryBackgroundRight {
}
_ = "Schurkin
34x ArkInventory\ArkInventory-30953.lua:11338: ArkInventory\ArkInventoryObject.lua:149: attempt to compare string with number
[string "=[C]"]: ?
[string "@ArkInventory\ArkInventory-30953.lua"]:11338: in function `ThreadResume'
[string "*:OnUpdate"]:1: in function <[string "*:OnUpdate"]:1>
Locals:
(*temporary) = "ArkInventory\ArkInventoryObject.lua:149: attempt to compare string with number"
5x ArkInventory\ArkInventoryCodex.lua:18: table index is nil
[string "@ArkInventory\ArkInventoryCodex.lua"]:18: in function <ArkInventory\ArkInventoryCodex.lua:16>
[string "@ArkInventory\ArkInventoryCodex.lua"]:100: in function `GetLocationCodex'
[string "@ArkInventory\ArkInventory-30953.lua"]:4406: in function `Frame_Main_OnShow'
[string "*:OnShow"]:1: in function <[string "*:OnShow"]:1>
[string "=[C]"]: in function `Show'
[string "@ArkInventory\ArkInventory-30953.lua"]:4391: in function `Frame_Main_Show'
[string "@ArkInventory\ArkInventory-30953.lua"]:4356: in function `Frame_Main_Toggle'
[string "@ArkInventory\ArkInventory-30953.lua"]:9964: in function <ArkInventory\ArkInventory.lua:9952>
[string "=(tail call)"]: ?
[string "@FrameXML\MainMenuBarBagButtons.lua"]:21: in function `BagSlotButton_OnClick'
[string "*:OnClick"]:4: in function <[string "*:OnClick"]:1>
Locals:
loc_id = nil
(*temporary) = <table> {
1 = <table> {
}
2 = <table> {
}
3 = <table> {
}
4 = <table> {
}
5 = <table> {
}
6 = <table> {
}
7 = <table> {
}
8 = <table> {
}
9 = <table> {
}
10 = <table> {
}
12 = <table> {
}
13 = <table> {
}
14 = <table> {
}
15 = <table> {
}
16 = <table> {
}
17 = <table> {
}
}
(*temporary) = <table> {
}
(*temporary) = "table index is nil"
codex_data = <table> {
location = <table> {
}
player = <table> {
}
}
14x ArkInventory\ArkInventory-30953.lua:3958: bad argument #2 to 'format' (string expected, got nil)
[string "=[C]"]: in function `format'
[string "@ArkInventory\ArkInventory-30953.lua"]:3958: in function `Frame_Main_Draw'
[string "@ArkInventory\ArkInventory-30953.lua"]:3409: in function `Frame_Main_DrawLocation'
[string "@ArkInventory\ArkInventory-30953.lua"]:3401: in function `Frame_Main_Generate'
[string "@ArkInventoryRules\ArkInventoryRules-30951.lua"]:119: in function <...rfaceArkInventoryRules\ArkInventoryRules.lua:98>
[string "=[C]"]: ?
[string "@Ace3\AceAddon-3.0\AceAddon-3.0-13.lua"]:70: in function <Ace3\AceAddon-3.0\AceAddon-3.0.lua:65>
[string "@Ace3\AceAddon-3.0\AceAddon-3.0-13.lua"]:527: in function `EnableAddon'
[string "@Ace3\AceAddon-3.0\AceAddon-3.0-13.lua"]:630: in function <Ace3\AceAddon-3.0\AceAddon-3.0.lua:615>
Errors in Chat:
[19:09:56] ArkInventory: FEHLER> Interface\AddOns\ArkInventory\ArkInventoryObject.lua:149: attempt to compare string with number
[19:09:57] ArkInventory: FEHLER> Interface\AddOns\ArkInventory\ArkInventoryObject.lua:149: attempt to compare string with number
[19:09:57] ArkInventory: FEHLER> Interface\AddOns\ArkInventory\ArkInventoryObject.lua:149: attempt to compare string with number
[19:09:58] ArkInventory: FEHLER> Interface\AddOns\ArkInventory\ArkInventoryObject.lua:149: attempt to compare string with number
I use a German Client and play TBCC
ty
Soli
I have an issue on TBC PTR client. My chat is getting spammed by this set of messages every two seconds
WARNING> bag [1] [1.2] [Backpack] type is unknown, queuing for rescan
WARNING> bag [2] [1.3] [Backpack] type is unknown, queuing for rescan
WARNING> bag [3] [1.4] [Backpack] type is unknown, queuing for rescan
WARNING> bag [4] [1.5] [Backpack] type is unknown, queuing for rescan
Is this something that will go away when the patch goes live?
It doesn't matter if it's copied character or one created from a template.
Hello! Is there any way i can move the items to be sold from VENDOR addon to ArkInventory selling?
I checked both lua files & they are not similar, so im not sure if i can do it without actually having all these items in my inventory.
Also, would you add a KEYBIND for sell, so autosell can be replaced for players? There are many times i dont rly want the sell to go, so i dont want to use auto sell, but i would like to use the sell from ArkInventory.
arkinventory.will only auto sell items that are in categories with auto sell enabled, which by default is just the trash category.
if an item is in the trash category and you dont want it to be sold then you need to assign it to another category (possibly create one)
theres no keybind, it just does it when you talk to a vendor
the general auto sell options are in the config
I've been getting seconds of lag every time I loot something on retail. It goes away when I disable Arkinventory.
Any ideas?
In reply to Moreorlessmaybe:
I've been getting lag and I've also been seeing really long delays in updating the loot view in my bags - it's showing duplicates of items if I put them in the bank or not refreshing the view unless I reload - it will show outlines suggesting a new item in a slot but the slot is empty.
I'm not sure if it's related but it started around the same time as the loot lag.
In reply to fraerie_finetush:
I haven't experienced any of that.
which version of arkinventory, and which game client?
In reply to Arkayenro:
3.09.52, retail.
It feels like excessive cpu use, could it be related to item scanning for the database?
can you try the latest alpha? let me know if its any better or not.
whatever it is its not happening to everyone (or id get more reports) but it seems to be happening to enough people
is it only ever while looting? just that moving an item in the bag is (code wise) the same as getting a new item (looting), so it should happen to both parts.
unfortunately, its not happening to me so while there are a couple of places a lockup could potentially come from its hard to figure out which one it could be.
In reply to Arkayenro:
A bit of extra info to assist this case
I realized it is happening when i have a lot of items(Over 130 items) in my inventory(mainly reagents) & i loot anything.
Inventory is not opened however during the loot.
In reply to Arkayenro:
So far no issues with r1131-alpha.
Heya,
Would someone please share a rule for dominion pieces. I would like them be in there own area. Also is there a way to display the name of the section. I named them but they dont show. Thanks,
do you mean the shards or something else?
displaying bar names is in the config under the bars > names section of the design you have assigned
Where are items on other characters on account saved? Is it in SavedVariables folder? I need to reset it for my second account and I have just copy-pasted settings from my main WOW account
yes. you can go into the config > accounts and clear out data you dont need.
you can also import/export the entire profile now
Getting a bunch of errors on load in (ArkInventory-r1125-alpha)
3x Error loading ArkInventory\ArkInventoryDataCorrections.lua
7x ArkInventory\ArkInventoryStorage.lua:4634: attempt to call field 'InfoDataCorrection' (a nil value)
[string "@ArkInventory\ArkInventoryStorage.lua"]:4634: in function `ObjectInfoArray'
[string "@ArkInventory\ArkInventoryStorage.lua"]:4593: in function `ObjectInfoQuality'
[string "@ArkInventory\ArkInventoryStorage.lua"]:2709: in function `ScanWearing'
[string "@ArkInventory\ArkInventoryStorage.lua"]:1754: in function `Scan'
[string "@ArkInventory\ArkInventoryStorage.lua"]:1694: in function `ScanLocation'
[string "@ArkInventory\ArkInventoryStorage.lua"]:253: in function `?'
[string "@ArkInventory\Libs\CallBackHandler\CallbackHandler-1.0-7.lua"]:119: in function <...ventory\Libs\CallBackHandler\CallbackHandler-1.0.lua:119>
[string "=[C]"]: ?
[string "@ArkInventory\Libs\CallBackHandler\CallbackHandler-1.0-7.lua"]:29: in function <...ventory\Libs\CallBackHandler\CallbackHandler-1.0.lua:25>
[string "@ArkInventory\Libs\CallBackHandler\CallbackHandler-1.0-7.lua"]:64: in function `Fire'
[string "@ArkInventory\Externals\Ace3\AceEvent\AceEvent-3.0-4.lua"]:120: in function <...rkInventory\Externals\Ace3\AceEvent\AceEvent-3.0.lua:119>
6x ArkInventory\ArkInventory-30952.1.lua:11301: ArkInventory\ArkInventoryStorage.lua:4634: attempt to call field 'InfoDataCorrection' (a nil value)
[string "=[C]"]: ?
[string "@ArkInventory\ArkInventory-30952.1.lua"]:11301: in function `ThreadResume'
[string "*:OnUpdate"]:1: in function <[string "*:OnUpdate"]:1>
Locals:
(*temporary) = "ArkInventory\ArkInventoryStorage.lua:4634: attempt to call field 'InfoDataCorrection' (a nil value)"
did you upgrade while the game was running?
edit - nope, never mind, looks like the file didnt get uploaded. will be fixed in a minute
I am trying to write a rule that will sort non-SL items for me. Some items aren’t marked as from SL, like the Seal Breaker Key it is marked as BFA for some reason by Blizzard. I made a custom category for it named SL and am trying to figure out if there is a way in a rule to test to see if an item is in that SL sub-category.
Is there a way to do that?