ArkInventory
ArkInventory (for The War Within)
:boom: Please ensure you are using the latest alpha version if you have the War Within client.
ArkInventory (for Retail, Classic, and Cataclysm)
ArkInventory's display windows are built from "virtual bars", you assign categories to bars so that items in that category are displayed on the specific bars you want. There is no limit to the number of bars you can have inside a window but obviously you only have so much screen real estate before it becomes "too many".
ArkInventory uses several methods to assign a default category to an item such as what professions you have, tooltip scanning, basic type/subtype and PeriodicTable. You then assign those categories to a virtual bar.
You can also over-ride the default category by creating a rule that matches either a single or multiple items.
Overview:
- user configurable window width and height
- separate keybindings for each location for easy viewing
- assign items to a category of your choice (overrides the default assignment)
- assign categories to the bar of your choice
- unlimited number of bars (there are practical limits though before your screen becomes full)
- sort each bar differently if required
- user configurable bars per row
- sell junk items automatically or manually (delete available via a keybinding or right clicking when at a vendor)
- random pet and mount summons. can also assign a group of them to select from
Key Bindings:
- Press ESCAPE to bring up the blizzard menu
- click on Key Bindings
- scroll down to AddOns > ArkInventory
- bind the keys you want to use
Need Help?
:memo: Wiki
:memo: Frequently Asked Questions
:memo: Sorting
:memo: Rules
:memo: If you are having an issue the first step is to disable all other mods and test with only ArkInventory loaded
:memo: If the issue is still there, please check for an existing issue and create a new issue if required.
:memo: If the issue is gone, re-enable your other mods one by one until the issue comes back, then note the last mod you enabled in your issue as well as notifying the author of the other mod
See ChangeHistory.md for changes to the latest version. See VersionHistory.md for all previous changes.
:boom: The NoLib variant
it seems quite a few people are somehow getting the NoLib variant from their download client when they didn't specifically ask for it, instead of the full variant, and its causing issues as they don't have the required libraries installed separately. Please ensure you are downloading the full. if you see nolib in the filename then its the wrong variant, unless you are actually installing all of the required libraries separately as well. If you have to you can manually download the full variant from CurseForge, WoWInterface, or Wago.
:boom: Junk Sell getting blocked
While auto-destroy remains blocked, From 30960 onwards you can setup a Key Binding to manually sell and destroy your items. Note that blizzard require one keypress per item deletion, so if you have multiple items that need to be deleted you will need to press the Key Binding multiple times. A message will be output if you have remaining items that can still be deleted.
:warning: Ensure you have backup copies of your saved variables file
Sometimes you cannot revert back to a previous version without a backup, especially alpha or beta versions, so before upgrading please make sure you have made a backup of your saved variables file
Your saved variables file is normally located at ...\World of Warcraft\_client_\WTF\Account\yourwowaccountname\SavedVariables\ArkInventory.lua
It is your responsibility to ensure you have adequate backups of your saved variables file. You dont have to do them frequently, just after you've made major changes to your config is probably fine for most people, but you should get into the habit of making backups because when it does corrupt you wont have to reconfigure everything from scratch.
If you have your download client set to automatically download alpha/beta versions you should definitely have backups.
A simple way to back up the saved variables file is to just do a copy and paste then rename the new file (using the version number of ArkInventory or the date is a good idea), eg ArkInventory-30900.lua, or ArkInventory-20191228.lua
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Posted Aug 17, 2026Also this...
46x ArkInventory/Core/ArkInventory.lua:13568: attempt to call a nil value
[ArkInventory/Core/ArkInventory.lua]:13568: in function <ArkInventory/Core/ArkInventory.lua:13528>
[tail call]: ?
[tail call]: ?
[C]: in function 'ShowFrame'
[Blizzard_UIPanels_Game/Shared/PlayerInteractionFrameManager.lua]:284: in function <...Panels_Game/Shared/PlayerInteractionFrameManager.lua:281>
Locals:
index=3
state=1
event=nil
e="PLAYER_INTERACTION_HOOK"
(*temporary)=nil
(*temporary)=nil
(*temporary)=3
(*temporary)="attempt to call a nil value"
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Posted Aug 17, 2026On BCC classic after the latest update:-
109x ArkInventory/Core/ArkInventory.lua:13602: attempt to call a nil value
[ArkInventory/Core/ArkInventory.lua]:13602: in function <ArkInventory/Core/ArkInventory.lua:13528>
[tail call]: ?
[tail call]: ?
[C]: in function 'HideFrame'
[Blizzard_UIPanels_Game/Shared/PlayerInteractionFrameManager.lua]:287: in function <...Panels_Game/Shared/PlayerInteractionFrameManager.lua:281>
[C]: in function 'CloseTaxiMap'
[*TaxiFrame.xml:158_OnHide]:1: in function <[string "*TaxiFrame.xml:158_OnHide"]:1>
[C]: ?
[C]: in function 'Hide'
[Blizzard_UIParentPanelManager/Shared/UIParentPanelManager.lua]:445: in function 'SetUIPanel'
[Blizzard_UIParentPanelManager/Shared/UIParentPanelManager.lua]:549: in function 'HideUIPanelImplementation'
[Blizzard_UIParentPanelManager/Shared/UIParentPanelManager.lua]:489: in function 'HideUIPanel'
[Blizzard_UIParentPanelManager/Shared/UIParentPanelManager.lua]:137: in function <...UIParentPanelManager/Shared/UIParentPanelManager.lua:128>
[C]: in function 'SetAttribute'
[Blizzard_UIParentPanelManager/Shared/UIParentPanelManager.lua]:870: in function 'HideUIPanel'
[Blizzard_UIParentPanelManager/Shared/UIParentPanelManager.lua]:1066: in function <...UIParentPanelManager/Shared/UIParentPanelManager.lua:1053>
[C]: in function 'CloseWindows'
[Blizzard_UIParentPanelManager/Shared/UIParentPanelManager.lua]:1101: in function 'CloseAllWindows'
[Blizzard_UIParentPanelManager/Shared/UIParentPanelManager.lua]:1096: in function 'CloseAllWindows_WithExceptions'
[Blizzard_UIParent/TBC/UIParent.lua]:675: in function <Blizzard_UIParent/TBC/UIParent.lua:362>
[C]: ?
Locals:
index=6
state=2
event=nil
e="PLAYER_INTERACTION_HOOK"
(*temporary)=nil
(*temporary)=nil
(*temporary)=6
(*temporary)="attempt to call a nil value"
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Posted Aug 15, 2026Found a bug for MOP(amd a potential fix):
# ArkInventory Player Interaction Nil-Hook Patch
Apply this only if an ArkInventory update restores the `attempt to call a nil value` errors at `Core/ArkInventory.lua:13568` or `:13602`.
Target addon version originally fixed: MoP Classic `31216`.
```diff
--- Core/ArkInventory.lua
+++ Core/ArkInventory.lua
@@ helper_HookPlayerInteractionProcess: show passthrough
ArkInventory.OutputDebug( "passthru: PlayerInteraction-Show frame [", index, "]" )
- return ArkInventory.hooks[PlayerInteractionFrameManager].ShowFrame( nil, index )
+ return
@@ helper_HookPlayerInteractionProcess: hide passthrough
ArkInventory.OutputDebug( "passthru: PlayerInteraction-Hide frame [", index, "]" )
- return ArkInventory.hooks[PlayerInteractionFrameManager].HideFrame( nil, index )
+ return
@@ ArkInventory.HookPlayerInteractionShow
if not ArkInventory:IsEnabled( ) then
- return ArkInventory.hooks[PlayerInteractionFrameManager].ShowFrame( ... )
+ return
end
@@ ArkInventory.HookPlayerInteractionHide
if not ArkInventory:IsEnabled( ) then
- return ArkInventory.hooks[PlayerInteractionFrameManager].HideFrame( ... )
+ return
end
```
Reason: `MySecureHook` uses AceHook's post-hook API. Blizzard has already called `ShowFrame` or `HideFrame`; ArkInventory must not call an original method from `ArkInventory.hooks`, because secure hooks do not populate that raw-hook table.
After applying, reload the UI and test quest dialogs, merchant, mailbox, bank, auction house, and trade windows.
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Posted Aug 14, 2026Hello. Since the update on August 13th, I have been getting the following error message every time the add-on's "Automatic Open" feature is triggered. If I disable the "Automatic Open" option, there is no error message.
Interface/AddOns/ArkInventory/Core/ArkInventory.lua:13568: attempt to call a nil value
[Interface/AddOns/ArkInventory/Core/ArkInventory.lua]:13568: in function <Interface/AddOns/ArkInventory/Core/ArkInventory.lua:13528>
[tail call]: ?
[tail call]: ?
[C]: in function 'ShowFrame'
[Interface/AddOns/Blizzard_UIPanels_Game/Shared/PlayerInteractionFrameManager.lua]:284: in function <...Panels_Game/Shared/PlayerInteractionFrameManager.lua:281>
[C]: in function 'TurnOrActionStop'
[TURNORACTION]:4: in function <[string "TURNORACTION"]:1>
[17:05:14] index=17
state=1
event=nil
e="PLAYER_INTERACTION_HOOK"
(*temporary)=nil
(*temporary)=nil
(*temporary)=17
(*temporary)="attempt to call a nil value"
Please help
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Posted Aug 14, 2026@user_7ufvqjib72eoud5n Correction. The error message also appears with automatic opening turned off. Sorry, the first time testing is was not. And know it is
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Posted Aug 13, 2026Coming back for Midnight after a year pause, fresh install.
Can't open the guild bank. Disabling Arkinventory, guild bank works fine.
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Posted Aug 15, 2026@andersonpgouveia Same issue here.
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Posted Aug 15, 2026@Wytmagic Also observing this. No Lua error, either. The guild bank just doesn't interact, although it has the correct "interact" icon (bag) when moused over.
This remains true even if WTF and Interface are reset, and Arkinventory is the only addon installed. (I'm not doing a cvar reset for the sake of science.)
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Posted Aug 12, 20262x ArkInventory/Core/ArkInventoryLDB.lua:180: attempt to index field 'Tracking_Currency' (a nil value)
[tail call]: ?
[ArkInventory/Core/ArkInventoryLDB.lua]:180: in function <ArkInventory/Core/ArkInventoryLDB.lua:176>
[C]: ?
[AngrierWorldQuests/Libs/AceBucket-3.0/AceBucket-3.0.lua]:69: in function <...rierWorldQuests/Libs/AceBucket-3.0/AceBucket-3.0.lua:67>
[AngrierWorldQuests/Libs/AceBucket-3.0/AceBucket-3.0.lua]:83: in function 'func'
[AngrierWorldQuests/Libs/AceTimer-3.0/AceTimer-3.0.lua]:57: in function <...ngrierWorldQuests/Libs/AceTimer-3.0/AceTimer-3.0.lua:50>
Locals:
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Posted Aug 12, 2026@Fred_Leonard
same here,
5x ArkInventory/Core/ArkInventoryLDB.lua:180: attempt to index field 'Tracking_Currency' (a nil value)
[tail call]: ?
[ArkInventory/Core/ArkInventoryLDB.lua]:180: in function <ArkInventory/Core/ArkInventoryLDB.lua:176>
[C]: ?
[ArkInventory/Externals/Ace3/AceBucket/AceBucket-3.0.lua]:69: in function <...Inventory/Externals/Ace3/AceBucket/AceBucket-3.0.lua:67>
[ArkInventory/Externals/Ace3/AceBucket/AceBucket-3.0.lua]:83: in function 'func'
[ArkInventory/Externals/Ace3/AceTimer/AceTimer-3.0.lua]:57: in function <...rkInventory/Externals/Ace3/AceTimer/AceTimer-3.0.lua:50>
Locals:
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Posted Aug 12, 2026@Naphala you can use this to reset all your tracked currencies to untracked. I had the same issue on my hunter that had the Midnight pre-patch currency tracked and since it no longer was "available" to untrack in the UI kept throwing errors. With 12.1 many of the season 1 currencies were removed.
/run for i=C_CurrencyInfo.GetCurrencyListSize(),1,-1 do local c=C_CurrencyInfo.GetCurrencyListInfo(i); if c and not c.isHeader and c.isShowInBackpack then C_CurrencyInfo.SetCurrencyBackpack(i,false) end end
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Posted Aug 12, 2026@Fred_Leonard you can use this to reset all your tracked currencies to untracked. I had the same issue on my hunter that had the Midnight pre-patch currency tracked and since it no longer was "available" to untrack in the UI kept throwing errors. With 12.1 many of the season 1 currencies were removed.
/run for i=C_CurrencyInfo.GetCurrencyListSize(),1,-1 do local c=C_CurrencyInfo.GetCurrencyListInfo(i); if c and not c.isHeader and c.isShowInBackpack then C_CurrencyInfo.SetCurrencyBackpack(i,false) end end
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Posted Aug 12, 20265x ArkInventory/Core/ArkInventory.lua:13988: Usage: RawHook([object], method, [handler], [hookSecure]): Attempting to hook a non existing target
[tail call]: ?
[C]: ?
[AngrierWorldQuests/Libs/AceHook-3.0/AceHook-3.0.lua]:210: in function <.../AngrierWorldQuests/Libs/AceHook-3.0/AceHook-3.0.lua:118>
[AngrierWorldQuests/Libs/AceHook-3.0/AceHook-3.0.lua]:321: in function 'RawHook'
[ArkInventory/Core/ArkInventory.lua]:13988: in function 'BlizzardAPIHook'
[ArkInventory/Core/ArkInventory.lua]:3359: in function <ArkInventory/Core/ArkInventory.lua:3317>
[C]: ?
[AngrierWorldQuests/Libs/AceAddon-3.0/AceAddon-3.0.lua]:66: in function <...ngrierWorldQuests/Libs/AceAddon-3.0/AceAddon-3.0.lua:61>
[AngrierWorldQuests/Libs/AceAddon-3.0/AceAddon-3.0.lua]:523: in function 'EnableAddon'
[AngrierWorldQuests/Libs/AceAddon-3.0/AceAddon-3.0.lua]:626: in function <...ngrierWorldQuests/Libs/AceAddon-3.0/AceAddon-3.0.lua:611>
Locals:
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Posted Aug 12, 2026@Fred_Leonard commenting out line 13988 and 13989 in the Core\ArkInventory.lua seems to have fixed that issue and the bank tabs work normally again as well (previously they would show the blizzard default and ArkInventory ones at the same time)
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Posted Aug 12, 2026Hello,
Get the following error with the latest WoW patch
Message: Interface/AddOns/ArkInventory/Core/ArkInventory.lua:13988: Usage: RawHook([object], method, [handler], [hookSecure]): Attempting to hook a non existing target
Time: Wed Aug 12 09:49:55 2026
Count: 1
Stack:
[Interface/AddOns/ArkInventory/Externals/Ace3/AceAddon/AceAddon-3.0.lua]:523: in function 'EnableAddon'
[Interface/AddOns/ArkInventory/Externals/Ace3/AceAddon/AceAddon-3.0.lua]:626: in function <...rkInventory/Externals/Ace3/AceAddon/AceAddon-3.0.lua:611>
Locals:
self=<table>{
initializequeue=<table>
statuses=<table>
embeds=<table>
frame=AceAddon30Frame <AceAddon-3.0.lua:38>
addons=<table>
enablequeue=<table>
}
addon=<table>{
Action=<table>
modules=<table>
db=<table>
Codex=<table>
Lib=<table>
hooks=<table>
Table=<table>
baseName="ArkInventory"
acedb=<table>
Tools=<table>
Config=<table>
Search=<table>
LDB=<table>
Tradeskill=<table>
orderedModules=<table>
Const=<table>
Localise=<table>
name="ArkInventory"
Debug=<table>
Collection=<table>
API=<table>
defaultModuleState=true
Util=<table>
ENUM=<table>
CrossClient=<table>
enabledState=true
defaultModuleLibraries=<table>
MailRecipients=<table>
Global=<table>
}
AceAddon=<table>{
initializequeue=<table>
statuses=<table>
embeds=<table>
frame=AceAddon30Frame <AceAddon-3.0.lua:38>
addons=<table>
enablequeue=<table>
}
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Posted Aug 3, 2026I recently transferred my ArkInventory to my new computer, and started getting everything "setup" the way I had it on my old computer. I did part of it one day, and tried to do the rest on the next day, but when I tried to assign a specific item to one of the custom categories I'd made, said locked under the "Category - Assignable" selection. It showed the below message.
"This location is using a System Category Set so some of the options are hidden. If you wish to make changes please assign a non System Category Set to this location under Config > Controls. Note: you may need to create one first."
I am not sure what this means, or how to do what it says to do to get this to work the way it did on my other computer. I never had this issue on the old computer.
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Posted Jul 23, 2026Playing Classic era Hardcore. Lastest update, as you know, introduced 'edit menu' stuff. Why to Classic I will never fathom - have they never heard the truism "if it ain't broke don't fix it!" Anyway, I can no longer access the ArkInventory config button in Options>Addons>ArkInventory. I originally had only the default bag screens opening but deleted ArkInventory from Interface folder and reload your new 1.15.9 update. Now I have the correct bag window opening, but when I open the bank window I get both the ArkInventory window and the default window. I understand that there is an option in Controls>Bank that can rectify this, but as stated I cannot access the Config.
Get this error message:
1x ArkInventory/Core/ArkInventory.lua:13028: script ran too long
[tail call]: ?
[ArkInventory/Core/ArkInventory.lua]:13028: in function 'MySecureHook'
[ArkInventory/Core/ArkInventory.lua]:13947: in function 'BlizzardAPIHook'
[ArkInventory/Core/ArkInventory.lua]:3359: in function <ArkInventory/Core/ArkInventory.lua:3317>
[C]: ?
[Arcana/Libs/AceAddon-3.0/AceAddon-3.0.lua]:66: in function <...aceArcana/Libs/AceAddon-3.0/AceAddon-3.0.lua:61>
[Arcana/Libs/AceAddon-3.0/AceAddon-3.0.lua]:523: in function 'EnableAddon'
[Arcana/Libs/AceAddon-3.0/AceAddon-3.0.lua]:626: in function <...aceArcana/Libs/AceAddon-3.0/AceAddon-3.0.lua:611>
Any advice please. Sorry for long-windedness.
Update: as of 26 July bag screen will no longer open - even if Ark is only addon. Only get default bag windows now.
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Posted Jun 29, 2026When trying to use the "/arkinventory summon mount" command I'm getting an error "location not ready". Its been about 2 months since i've logged into WoW but i made sure all my addons are up-to-date.
Edit: after about 10 minutes it does start working again.
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Posted Jun 28, 2026EDIT: I am not sure what is causing it, but all I had to do was fill my bags, it would not recognize the bags until they had inventory in them, even on my other characters with the same bags.
---------
I just installed this again after I had to switch for awhile when it was not working with classic (been a few years) My daughter said it was working well so I reinstalled but it is not recognizing all bags. The icon is grayed out and says "unknown" when I click the bag or try to move it, it says:
ERROR > blizard_id is [nil]. should be [number] The bags are Traveler's Backpacks - I have tried disabling all addons to see if it would fix the issue but it did not. I also tried a reinstall
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Posted Jun 11, 2026Love this addon but I am having problem with Anchoring the window. Its always randomly moving or better say expanding downward which makes it go out of the screen a bit. Is it possible to have it fixed in one position ? Thanks