PitBull Unit Frames 4.0
PitBull Unit Frames 4.0
Woof. Arf. Yip.
Getting Started:
You can help translate PitBull for your language with the localization tool.
Classic
PitBull works with WoW Classic! Classic Era/Vanilla is supported in
v4.3.x-vanilla
releases. Cataclysm Classic is supported in v4.2.x
releases
(the same releases retail use).
Classic Era caveats:
- Aura duration is not available from the API, so PitBull uses LibClassicDurations to show them. The duration can be inaccurate if it's affected by rank or talents.
- Cast info is only available for your spells from the API. PitBull uses LibClassicCasterino to show cast bars for other units, but this can be inaccurate since there is a lot of guess-work involved.
Download
CurseForge: https://www.curseforge.com/wow/addons/pitbull-unit-frames-4-0
Wago: https://addons.wago.io/addons/pitbull4
WoWInterface: https://www.wowinterface.com/downloads/info20021
Hello
the retail standard wow raid frames can show private auras. For example Ky'veza, the "Assassination" and the "Twilight Massacre".
My PB debuff_show setting is: boss, default debuffs – and I even added manually those 2 spell IDs. But I can't get Pitbull to show them, has anyone a solution for this?
Because ElvUI can show those private auras too, I think there must be a way to pick them out for display outside of the standard blizzard frames.
Dear ckknight,
Any chance for a TOC update for 1.15.4 for Classic?
I don't see any issues or lua errors via BugSack/BugGrabber \o/
Hey everyone.
I love Pitbull. It's super intuitive. I love the way it handles groups and raid sizes and the different layouts that you can apply to each scenario.
Is there a way to force pitbull to only show dispellable debuffs on the party/group frames? Or enlarge them? I can't seem to find the option. SUF has it, as do other UF addons. Am I blind? Can someone help? :)
I have hit level 80 with my main, and I'm still seeing my level (and others) in my party frame, while in dungeons. Shouldn't the level text of players be hidden at max level?
I appear to have a small error regarding an unfader function. I am not too sure how to handle this.
1x ...cePitbull4_CastingUnfader/CastingUnfader.lua:1: attempt to call global 'GetAddOnInfo' (a nil value)
[string "@Pitbull4_CastingUnfader/CastingUnfader.lua"]:1: in main chunk
Locals:
(*temporary) = 5
(*temporary) = nil
(*temporary) = "PitBull4_"
(*temporary) = "attempt to call global 'GetAddOnInfo' (a nil value)"
You will have to get the author of that addon to update it
Repeatedly getting this error message via bugsack while Vakash is equipped:
5057x PitBull4/Modules/Aura/Update.lua:169: attempt to call field 'SurfaceArgs' (a nil value)
In reply to Icytroll:
When i read your comment i also though it was because of my Fyrakk weapon. Gholak, the Final Conflagration and Fyr'alath the Dreamrender triggered the same error massage, while other weapons did not.
But as it looks like its not the weapons, it is the Howling Rune or Buzzing Rune consumable that triggers this error.
As soon as i click away the rune buff, the error counter stops.
Errors should be fixed, sorry for the delay
Hi!
I've recently instaleld the addon and got to play with it! love the amount of config there is! great job!
one small q I have - is it possible to add custom faders?
In particular I want to hide unit frames when skyriding :)
thank you in advance!
Did something change with the boss frames by chance? They seemed to work when I looked back at my vod for raiding 25m HM 15 days ago, but last night I did not see them pop up on any boss.
In reply to Wickedjinx:
I haven't gotten boss frames to show in any of the recent Pitbull versions for Cataclysm Classic.
Boss and Boss Target unit groups are enabled.
Blizzard boss frames are hidden.
Is there a way to import/export filters? Similar to how elvui handles filters in a separate lua that creates the array of spell id filters you would like to use? Would make updating adjusting things infinitely easier but if not possible no worries.
In reply to TastyApple: No, but it probably wouldn't be too hard to implement. Are you using the simple or advanced filter editor?
In reply to nebula169: Advanced, I found the function that creates the auras based on ID and if I'm not wrong I could make an additional file that just calls that function on the list I create with said ID's
Any chance we could get an update to the [Icon] dog tag so that it supports "TexCoord" coordinates? Many icons nowadays aren't standalone files.
Something like [Icon("interface\path\to\file", size-height, size-width, texcoord-left, texcoord-right, texcoord-top, texcoord-bottom] texcoords can be specified as nil if the file is standalone.
You'd need to ask over on the LibDogTag project (I don't maintain that)
Hello again, I have more suggestions. I understand this AddOn is free and so I don't expect anything out of this, but I figured I'd post anyways...
1. "Hide in Vehicle UI" in the "Units" tab.
If I am in Vehicle UI mode, I can already see the vehicle's health and secondary power (if any) to the left and right sides of the action bar, and my actual character is immune to damage. I do not need to see my Player frame while in Vehicle UI mode. Having the option to hide it during this type of mode would be awesome!
2. Bar gradient colors (like in WeakAuras), two color options where we can specify the end and beginning color. For example, I like to match the modern Blizz UI's bar style, so for my HP bar, it would be a dark green towards the beginning and a much lighter green towards the end. I currently accomplish this with a WeakAura tied to my Pitbull player frame, but having it built directly into Pitbull would be super cool!
3. Bar spark. The option to add a "spark" texture to our bars with X and Y offsets, height and width options. And another option called "Half texture" (toggle on or off) that cuts the texture in half, allowing us to align the spark cleanly with the end of the bar without any "spill over." I have tried accomplishing this with a WeakAura, but I use animated bars, and the animation speed never lines-up perfectly with with WeakAura spark.
Any chance we'll ever get an export/import feature?
In reply to PhantumJak: there's actually been a module (ShareConfig) for that since 2010, suppose I can clean that up and include it. I think I had planned to make a generic Ace3 version but alas.