PitBull Unit Frames 4.0

1020 - Faders: Logical visibility issue

Faders setup for "normal" frame:
Min-Max: 30/100%
In combat: 100%
Hurt 100%
Target Selected:75%
Target Out of range: 30%
Out of combat: 60%

-If party frame uses above settings and player included in party frame: player is on 30% opacity (worng because it should be "in range", wich is 60%")
-target/target's target/focus/pet frame uses above settings: Always on 30% opacity, and its wrong!
-target/focus is player: should be on 75% opacity (in range) (wrong, it is 30% opacity)
-party frames: always on 30% opacity, unless you target someone or in combat AND targetting someone.

The logic of the out of range setting isn't working properly! In range and out of combat should be 60%, if I select the same target should be 75%, but it usualy on 30% opacity even if its in range!
Please fix!

User When Change
nebula169 Oct 16, 2014 at 18:15 UTC Changed status from New to Fixed
Stanzilla Mar 11, 2013 at 06:34 UTC Changed assigned to from ckknight to Shefki
H0PE Nov 23, 2012 at 14:56 UTC Create

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Last updated
Oct 16, 2014
Nov 23, 2012
Fixed - Developer made requested changes. QA should verify.
Defect - A shortcoming, fault, or imperfection
Medium - Normal priority.

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