PitBull Unit Frames 4.0

Pitbull 4 Config Menu

PitBull4 is a continuation of PitBull.

Differences from PitBull 3:

  • It's mostly done, but not entirely done thus why there are still only betas (despite this it is still very stable).
  • Documentation is written before functions
  • Much easier for third-party extensions.
  • Options will be much, much simpler. In 3.0, there's about 200 panels that you can mess with, it's overwhelming. I want to bring this down to somewhere around 10.
    • Layouts are defined deterministically and unit groups use the layout rather than ad-hoc layouts on a per-unit basis. This will make setting up your unit frames far, far easier.
    • Due to some decisions made, 4.0 is actually more configurable than 3.0. As a layout designer, you will have a lot more control over how things look. You can have different fonts on the same frame, different textures, more precise positioning, and a whole slough of other things.
  • CPU Efficiency will be taken much more seriously.
  • It uses Ace3 instead of Rock.

FAQ: http://www.wowace.com/addons/pitbull4.../faq/.

Guide: http://www.wowace.com/addons/pitbull4.../guide/.

If you want to help localize PitBull in your language, go to http://www.wowace.com/projects/pitbul.../localization/.

Forum thread: http://forums.wowace.com/showthread.php?t=15552...

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  • Avatar of Asagrim Asagrim Jun 20, 2009 at 22:13 UTC - 0 likes

    Why did you have to change the text script language to lua from dogtag? :(

    It was a 2 minute work for me to understand it's syntax, and another half to change the text to my liking, but lua makes now everything harder. Lot of %s ss ss blabla that says nothing for me, because i can't seem to find out how and when and what they stand for. :(

    Edit: How gay, i figured it finally out, but it stands against everything i learned in 3 programming languages. I mean, writing variables, and definining variables _after_that_ OMG.

  • Avatar of Shefki Shefki Jun 20, 2009 at 19:08 UTC - 0 likes

    argonaut, Not really sure how to do what you want. Maybe someone else has some suggestions.

  • Avatar of Shefki Shefki Jun 20, 2009 at 19:07 UTC - 0 likes

    Kupo, you realize you can copy layouts. Just select the layout you want to base something on and then make a new layout. Everything in the previous layout is duplicated.

  • Avatar of Shefki Shefki Jun 20, 2009 at 19:05 UTC - 0 likes

    high55555, Take a look at the Aura Filter Editor. If you just want to turn off some buffs you like Tree of Life you can do that in the Simple tab. But the filtering is entirely configurable.

  • Avatar of high55555 high55555 Jun 20, 2009 at 14:06 UTC - 0 likes

    Hey guys,

    thank you for your great work. If have just one rquest. Is it possible to make an option that display only my hots? Or a filter where I can config which buffs or debuffs should be displayed? Yes I know, there is an option to display only buffs of my own but I don't want display the buff tree of life for example.

    Kind regards

  • Avatar of Kupotek Kupotek Jun 20, 2009 at 10:42 UTC - 0 likes

    Any thoughts on adding a button in the options for the unit that controls [x] Only show in combat or something? That'd be a lot easier than making a whole layout just for one thing like that wouldn't it?

  • Avatar of argonaut argonaut Jun 20, 2009 at 07:49 UTC - 0 likes

    hi there...one question.

    i want to make a unit frame like this:


    health space energie

    Health and space is no problem but if i set energie to the right side it onle makes a bar that goes up to down and not left to right. Any ideas?


  • Avatar of Shefki Shefki Jun 20, 2009 at 06:09 UTC - 0 likes

    srshyu, Should be able to make a text that shows that.

  • Avatar of Shefki Shefki Jun 20, 2009 at 06:08 UTC - 0 likes

    Kupo, Should be able to just make another layout and then set that layout to fade the bar out of combat.

  • Avatar of leyrhao leyrhao Jun 19, 2009 at 21:49 UTC - 0 likes

    Anybody could gimme a clue on how to make, via lua or dog tags, how to set the cast bar to show Name, Race and Level but hide them all while casting and show the spell name and cast time?

    Thanks a lot :)


Date created
Aug 01, 2008
Last update
Aug 27, 2016
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